mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Dr. Kleiner, a suave ladies man leading the fight against the evil
|
|
// combine while constantly having to help his idiot assistant Gordon
|
|
//
|
|
//=============================================================================//
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Generic NPC - purely for scripted sequence work.
|
|
//-----------------------------------------------------------------------------
|
|
#include "cbase.h"
|
|
#include "npcevent.h"
|
|
#include "ai_basenpc.h"
|
|
#include "ai_hull.h"
|
|
#include "ai_baseactor.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// NPC's Anim Events Go Here
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CNPC_Kleiner : public CAI_BaseActor
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CNPC_Kleiner, CAI_BaseActor );
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
Class_T Classify ( void );
|
|
void HandleAnimEvent( animevent_t *pEvent );
|
|
int GetSoundInterests ( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( npc_kleiner, CNPC_Kleiner );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Classify - indicates this NPC's place in the
|
|
// relationship table.
|
|
//-----------------------------------------------------------------------------
|
|
Class_T CNPC_Kleiner::Classify ( void )
|
|
{
|
|
return CLASS_PLAYER_ALLY_VITAL;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// HandleAnimEvent - catches the NPC-specific messages
|
|
// that occur when tagged animation frames are played.
|
|
//-----------------------------------------------------------------------------
|
|
void CNPC_Kleiner::HandleAnimEvent( animevent_t *pEvent )
|
|
{
|
|
switch( pEvent->event )
|
|
{
|
|
case 1:
|
|
default:
|
|
BaseClass::HandleAnimEvent( pEvent );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// GetSoundInterests - generic NPC can't hear.
|
|
//-----------------------------------------------------------------------------
|
|
int CNPC_Kleiner::GetSoundInterests ( void )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Spawn
|
|
//-----------------------------------------------------------------------------
|
|
void CNPC_Kleiner::Spawn()
|
|
{
|
|
// Allow custom model usage (mostly for monitors)
|
|
char *szModel = (char *)STRING( GetModelName() );
|
|
if (!szModel || !*szModel)
|
|
{
|
|
szModel = "models/kleiner.mdl";
|
|
SetModelName( AllocPooledString(szModel) );
|
|
}
|
|
|
|
Precache();
|
|
SetModel( szModel );
|
|
|
|
BaseClass::Spawn();
|
|
|
|
SetHullType(HULL_HUMAN);
|
|
SetHullSizeNormal();
|
|
|
|
SetSolid( SOLID_BBOX );
|
|
AddSolidFlags( FSOLID_NOT_STANDABLE );
|
|
SetMoveType( MOVETYPE_STEP );
|
|
SetBloodColor( BLOOD_COLOR_RED );
|
|
m_iHealth = 8;
|
|
m_flFieldOfView = 0.5;// indicates the width of this NPC's forward view cone ( as a dotproduct result )
|
|
m_NPCState = NPC_STATE_NONE;
|
|
|
|
CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_OPEN_DOORS | bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD );
|
|
CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE );
|
|
|
|
AddEFlags( EFL_NO_DISSOLVE | EFL_NO_MEGAPHYSCANNON_RAGDOLL | EFL_NO_PHYSCANNON_INTERACTION );
|
|
|
|
NPCInit();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Precache - precaches all resources this NPC needs
|
|
//-----------------------------------------------------------------------------
|
|
void CNPC_Kleiner::Precache()
|
|
{
|
|
PrecacheModel( STRING( GetModelName() ) );
|
|
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// AI Schedules Specific to this NPC
|
|
//-----------------------------------------------------------------------------
|