mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
574 lines
14 KiB
C++
574 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Tripmine
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "npcevent.h"
|
|
#include "hl1_basecombatweapon_shared.h"
|
|
#include "basecombatcharacter.h"
|
|
#include "ai_basenpc.h"
|
|
#include "player.h"
|
|
#include "gamerules.h"
|
|
#include "in_buttons.h"
|
|
#include "soundent.h"
|
|
#include "game.h"
|
|
#include "vstdlib/random.h"
|
|
#include "engine/IEngineSound.h"
|
|
#include "hl1_player.h"
|
|
#include "hl1_basegrenade.h"
|
|
#include "beam_shared.h"
|
|
|
|
extern ConVar sk_plr_dmg_tripmine;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CWeaponTripMine
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#define TRIPMINE_MODEL "models/w_tripmine.mdl"
|
|
|
|
|
|
class CWeaponTripMine : public CBaseHL1CombatWeapon
|
|
{
|
|
DECLARE_CLASS( CWeaponTripMine, CBaseHL1CombatWeapon );
|
|
public:
|
|
|
|
CWeaponTripMine( void );
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void Equip( CBaseCombatCharacter *pOwner );
|
|
void PrimaryAttack( void );
|
|
void WeaponIdle( void );
|
|
bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
|
|
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_DATADESC();
|
|
|
|
private:
|
|
int m_iGroundIndex;
|
|
int m_iPickedUpIndex;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_tripmine, CWeaponTripMine );
|
|
|
|
PRECACHE_WEAPON_REGISTER( weapon_tripmine );
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CWeaponTripMine, DT_WeaponTripMine )
|
|
END_SEND_TABLE()
|
|
|
|
BEGIN_DATADESC( CWeaponTripMine )
|
|
END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CWeaponTripMine::CWeaponTripMine( void )
|
|
{
|
|
m_bReloadsSingly = false;
|
|
m_bFiresUnderwater = true;
|
|
}
|
|
|
|
void CWeaponTripMine::Spawn( void )
|
|
{
|
|
BaseClass::Spawn();
|
|
|
|
m_iWorldModelIndex = m_iGroundIndex;
|
|
SetModel( TRIPMINE_MODEL );
|
|
|
|
SetActivity( ACT_TRIPMINE_GROUND );
|
|
ResetSequenceInfo( );
|
|
m_flPlaybackRate = 0;
|
|
|
|
if ( !g_pGameRules->IsDeathmatch() )
|
|
{
|
|
UTIL_SetSize( this, Vector(-16, -16, 0), Vector(16, 16, 28) );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CWeaponTripMine::Precache( void )
|
|
{
|
|
BaseClass::Precache();
|
|
|
|
m_iGroundIndex = PrecacheModel( TRIPMINE_MODEL );
|
|
m_iPickedUpIndex = PrecacheModel( GetWorldModel() );
|
|
|
|
UTIL_PrecacheOther( "monster_tripmine" );
|
|
}
|
|
|
|
void CWeaponTripMine::Equip( CBaseCombatCharacter *pOwner )
|
|
{
|
|
m_iWorldModelIndex = m_iPickedUpIndex;
|
|
|
|
BaseClass::Equip( pOwner );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CWeaponTripMine::PrimaryAttack( void )
|
|
{
|
|
CHL1_Player *pPlayer = ToHL1Player( GetOwner() );
|
|
if ( !pPlayer )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) <= 0 )
|
|
return;
|
|
|
|
Vector vecAiming = pPlayer->GetAutoaimVector( 0 );
|
|
Vector vecSrc = pPlayer->Weapon_ShootPosition( );
|
|
|
|
trace_t tr;
|
|
|
|
UTIL_TraceLine( vecSrc, vecSrc + vecAiming * 64, MASK_SHOT, pPlayer, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if ( tr.fraction < 1.0 )
|
|
{
|
|
CBaseEntity *pEntity = tr.m_pEnt;
|
|
if ( pEntity && !( pEntity->GetFlags() & FL_CONVEYOR ) )
|
|
{
|
|
QAngle angles;
|
|
VectorAngles( tr.plane.normal, angles );
|
|
|
|
CBaseEntity::Create( "monster_tripmine", tr.endpos + tr.plane.normal * 2, angles, pPlayer );
|
|
|
|
pPlayer->RemoveAmmo( 1, m_iPrimaryAmmoType );
|
|
|
|
pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
|
|
|
if ( pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) <= 0 )
|
|
{
|
|
if ( !pPlayer->SwitchToNextBestWeapon( pPlayer->GetActiveWeapon() ) )
|
|
Holster();
|
|
}
|
|
else
|
|
{
|
|
SendWeaponAnim( ACT_VM_DRAW );
|
|
SetWeaponIdleTime( gpGlobals->curtime + random->RandomFloat( 10, 15 ) );
|
|
}
|
|
|
|
m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
|
|
|
|
SetWeaponIdleTime( gpGlobals->curtime ); // MO curtime correct ?
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetWeaponIdleTime( m_flTimeWeaponIdle = gpGlobals->curtime + random->RandomFloat( 10, 15 ) );
|
|
}
|
|
}
|
|
|
|
void CWeaponTripMine::WeaponIdle( void )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
|
|
|
|
if ( !pPlayer )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !HasWeaponIdleTimeElapsed() )
|
|
return;
|
|
|
|
int iAnim;
|
|
|
|
if ( random->RandomFloat( 0, 1 ) <= 0.75 )
|
|
{
|
|
iAnim = ACT_VM_IDLE;
|
|
}
|
|
else
|
|
{
|
|
iAnim = ACT_VM_FIDGET;
|
|
}
|
|
|
|
SendWeaponAnim( iAnim );
|
|
}
|
|
|
|
bool CWeaponTripMine::Holster( CBaseCombatWeapon *pSwitchingTo )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
|
|
if ( !pPlayer )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( !BaseClass::Holster( pSwitchingTo ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) <= 0 )
|
|
{
|
|
SetThink( &CWeaponTripMine::DestroyItem );
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
}
|
|
|
|
pPlayer->SetNextAttack( gpGlobals->curtime + 0.5 );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CTripmineGrenade
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define TRIPMINE_BEAM_SPRITE "sprites/laserbeam.vmt"
|
|
|
|
class CTripmineGrenade : public CHL1BaseGrenade
|
|
{
|
|
DECLARE_CLASS( CTripmineGrenade, CHL1BaseGrenade );
|
|
public:
|
|
CTripmineGrenade();
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
|
|
int OnTakeDamage_Alive( const CTakeDamageInfo &info );
|
|
|
|
void WarningThink( void );
|
|
void PowerupThink( void );
|
|
void BeamBreakThink( void );
|
|
void DelayDeathThink( void );
|
|
void Event_Killed( const CTakeDamageInfo &info );
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
private:
|
|
void MakeBeam( void );
|
|
void KillBeam( void );
|
|
|
|
private:
|
|
float m_flPowerUp;
|
|
Vector m_vecDir;
|
|
Vector m_vecEnd;
|
|
float m_flBeamLength;
|
|
|
|
CHandle<CBaseEntity> m_hRealOwner;
|
|
CHandle<CBeam> m_hBeam;
|
|
|
|
CHandle<CBaseEntity> m_hStuckOn;
|
|
Vector m_posStuckOn;
|
|
QAngle m_angStuckOn;
|
|
|
|
int m_iLaserModel;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( monster_tripmine, CTripmineGrenade );
|
|
|
|
BEGIN_DATADESC( CTripmineGrenade )
|
|
DEFINE_FIELD( m_flPowerUp, FIELD_TIME ),
|
|
DEFINE_FIELD( m_vecDir, FIELD_VECTOR ),
|
|
DEFINE_FIELD( m_vecEnd, FIELD_POSITION_VECTOR ),
|
|
DEFINE_FIELD( m_flBeamLength, FIELD_FLOAT ),
|
|
// DEFINE_FIELD( m_hBeam, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_hRealOwner, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_hStuckOn, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_posStuckOn, FIELD_POSITION_VECTOR ),
|
|
DEFINE_FIELD( m_angStuckOn, FIELD_VECTOR ),
|
|
//DEFINE_FIELD( m_iLaserModel, FIELD_INTEGER ),
|
|
|
|
// Function Pointers
|
|
DEFINE_THINKFUNC( WarningThink ),
|
|
DEFINE_THINKFUNC( PowerupThink ),
|
|
DEFINE_THINKFUNC( BeamBreakThink ),
|
|
DEFINE_THINKFUNC( DelayDeathThink ),
|
|
END_DATADESC()
|
|
|
|
|
|
CTripmineGrenade::CTripmineGrenade()
|
|
{
|
|
m_vecDir.Init();
|
|
m_vecEnd.Init();
|
|
}
|
|
|
|
void CTripmineGrenade::Spawn( void )
|
|
{
|
|
Precache( );
|
|
// motor
|
|
SetMoveType( MOVETYPE_FLY );
|
|
SetSolid( SOLID_BBOX );
|
|
AddSolidFlags( FSOLID_NOT_SOLID );
|
|
SetModel( TRIPMINE_MODEL );
|
|
|
|
// Don't collide with the player (the beam will still be tripped by one, however)
|
|
SetCollisionGroup( COLLISION_GROUP_WEAPON );
|
|
|
|
SetCycle( 0 );
|
|
SetSequence( SelectWeightedSequence( ACT_TRIPMINE_WORLD ) );
|
|
ResetSequenceInfo();
|
|
m_flPlaybackRate = 0;
|
|
|
|
UTIL_SetSize( this, Vector( -8, -8, -8), Vector(8, 8, 8) );
|
|
|
|
m_flDamage = sk_plr_dmg_tripmine.GetFloat();
|
|
m_DmgRadius = m_flDamage * 2.5;
|
|
|
|
if ( m_spawnflags & 1 )
|
|
{
|
|
// power up quickly
|
|
m_flPowerUp = gpGlobals->curtime + 1.0;
|
|
}
|
|
else
|
|
{
|
|
// power up in 2.5 seconds
|
|
m_flPowerUp = gpGlobals->curtime + 2.5;
|
|
}
|
|
|
|
SetThink( &CTripmineGrenade::PowerupThink );
|
|
SetNextThink( gpGlobals->curtime + 0.2 );
|
|
|
|
m_takedamage = DAMAGE_YES;
|
|
|
|
m_iHealth = 1;
|
|
|
|
if ( GetOwnerEntity() != NULL )
|
|
{
|
|
// play deploy sound
|
|
EmitSound( "TripmineGrenade.Deploy" );
|
|
EmitSound( "TripmineGrenade.Charge" );
|
|
|
|
m_hRealOwner = GetOwnerEntity();
|
|
}
|
|
AngleVectors( GetAbsAngles(), &m_vecDir );
|
|
m_vecEnd = GetAbsOrigin() + m_vecDir * MAX_TRACE_LENGTH;
|
|
}
|
|
|
|
|
|
void CTripmineGrenade::Precache( void )
|
|
{
|
|
PrecacheModel( TRIPMINE_MODEL );
|
|
m_iLaserModel = PrecacheModel( TRIPMINE_BEAM_SPRITE );
|
|
|
|
PrecacheScriptSound( "TripmineGrenade.Deploy" );
|
|
PrecacheScriptSound( "TripmineGrenade.Charge" );
|
|
PrecacheScriptSound( "TripmineGrenade.Activate" );
|
|
|
|
}
|
|
|
|
|
|
void CTripmineGrenade::WarningThink( void )
|
|
{
|
|
// set to power up
|
|
SetThink( &CTripmineGrenade::PowerupThink );
|
|
SetNextThink( gpGlobals->curtime + 1.0f );
|
|
}
|
|
|
|
|
|
void CTripmineGrenade::PowerupThink( void )
|
|
{
|
|
if ( m_hStuckOn == NULL )
|
|
{
|
|
trace_t tr;
|
|
CBaseEntity *pOldOwner = GetOwnerEntity();
|
|
|
|
// don't explode if the player is standing in front of the laser
|
|
UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + m_vecDir * 32, MASK_SHOT, NULL, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if( tr.m_pEnt && pOldOwner &&
|
|
( tr.m_pEnt == pOldOwner ) && pOldOwner->IsPlayer() )
|
|
{
|
|
m_flPowerUp += 0.1; //delay the arming
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
return;
|
|
}
|
|
|
|
// find out what we've been stuck on
|
|
SetOwnerEntity( NULL );
|
|
|
|
UTIL_TraceLine( GetAbsOrigin() + m_vecDir * 8, GetAbsOrigin() - m_vecDir * 32, MASK_SHOT, pOldOwner, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if ( tr.startsolid )
|
|
{
|
|
SetOwnerEntity( pOldOwner );
|
|
m_flPowerUp += 0.1;
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
return;
|
|
}
|
|
if ( tr.fraction < 1.0 )
|
|
{
|
|
SetOwnerEntity( tr.m_pEnt );
|
|
m_hStuckOn = tr.m_pEnt;
|
|
m_posStuckOn = m_hStuckOn->GetAbsOrigin();
|
|
m_angStuckOn = m_hStuckOn->GetAbsAngles();
|
|
}
|
|
else
|
|
{
|
|
// somehow we've been deployed on nothing, or something that was there, but now isn't.
|
|
// remove ourselves
|
|
|
|
StopSound( "TripmineGrenade.Deploy" );
|
|
StopSound( "TripmineGrenade.Charge" );
|
|
SetThink( &CBaseEntity::SUB_Remove );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
// ALERT( at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z );
|
|
KillBeam();
|
|
return;
|
|
}
|
|
}
|
|
else if ( (m_posStuckOn != m_hStuckOn->GetAbsOrigin()) || (m_angStuckOn != m_hStuckOn->GetAbsAngles()) )
|
|
{
|
|
// what we were stuck on has moved, or rotated. Create a tripmine weapon and drop to ground
|
|
|
|
StopSound( "TripmineGrenade.Deploy" );
|
|
StopSound( "TripmineGrenade.Charge" );
|
|
CBaseEntity *pMine = Create( "weapon_tripmine", GetAbsOrigin() + m_vecDir * 24, GetAbsAngles() );
|
|
pMine->AddSpawnFlags( SF_NORESPAWN );
|
|
|
|
SetThink( &CBaseEntity::SUB_Remove );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
KillBeam();
|
|
return;
|
|
}
|
|
|
|
if ( gpGlobals->curtime > m_flPowerUp )
|
|
{
|
|
MakeBeam( );
|
|
RemoveSolidFlags( FSOLID_NOT_SOLID );
|
|
|
|
m_bIsLive = true;
|
|
|
|
// play enabled sound
|
|
EmitSound( "TripmineGrenade.Activate" );
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
}
|
|
|
|
|
|
void CTripmineGrenade::KillBeam( void )
|
|
{
|
|
if ( m_hBeam )
|
|
{
|
|
UTIL_Remove( m_hBeam );
|
|
m_hBeam = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void CTripmineGrenade::MakeBeam( void )
|
|
{
|
|
trace_t tr;
|
|
|
|
UTIL_TraceLine( GetAbsOrigin(), m_vecEnd, MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );
|
|
|
|
m_flBeamLength = tr.fraction;
|
|
|
|
// set to follow laser spot
|
|
SetThink( &CTripmineGrenade::BeamBreakThink );
|
|
|
|
SetNextThink( gpGlobals->curtime + 1.0f );
|
|
|
|
Vector vecTmpEnd = GetAbsOrigin() + m_vecDir * MAX_TRACE_LENGTH * m_flBeamLength;
|
|
|
|
m_hBeam = CBeam::BeamCreate( TRIPMINE_BEAM_SPRITE, 1.0 );
|
|
m_hBeam->PointEntInit( vecTmpEnd, this );
|
|
m_hBeam->SetColor( 0, 214, 198 );
|
|
m_hBeam->SetScrollRate( 25.5 );
|
|
m_hBeam->SetBrightness( 64 );
|
|
m_hBeam->AddSpawnFlags( SF_BEAM_TEMPORARY ); // so it won't save and come back to haunt us later..
|
|
}
|
|
|
|
|
|
void CTripmineGrenade::BeamBreakThink( void )
|
|
{
|
|
bool bBlowup = false;
|
|
trace_t tr;
|
|
|
|
// NOT MASK_SHOT because we want only simple hit boxes
|
|
UTIL_TraceLine( GetAbsOrigin(), m_vecEnd, MASK_SOLID, this, COLLISION_GROUP_NONE, &tr );
|
|
|
|
// ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength );
|
|
|
|
// respawn detect.
|
|
if ( !m_hBeam )
|
|
{
|
|
MakeBeam();
|
|
|
|
trace_t stuckOnTrace;
|
|
Vector forward;
|
|
GetVectors( &forward, NULL, NULL );
|
|
|
|
UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() - forward * 12.0f, MASK_SOLID, this, COLLISION_GROUP_NONE, &stuckOnTrace );
|
|
|
|
if ( stuckOnTrace.m_pEnt )
|
|
{
|
|
m_hStuckOn = stuckOnTrace.m_pEnt; // reset stuck on ent too
|
|
}
|
|
}
|
|
|
|
CBaseEntity *pEntity = tr.m_pEnt;
|
|
CBaseCombatCharacter *pBCC = ToBaseCombatCharacter( pEntity );
|
|
|
|
if ( pBCC || fabs( m_flBeamLength - tr.fraction ) > 0.001 )
|
|
{
|
|
bBlowup = true;
|
|
}
|
|
else
|
|
{
|
|
if ( m_hStuckOn == NULL )
|
|
bBlowup = true;
|
|
else if ( m_posStuckOn != m_hStuckOn->GetAbsOrigin() )
|
|
bBlowup = true;
|
|
else if ( m_angStuckOn != m_hStuckOn->GetAbsAngles() )
|
|
bBlowup = true;
|
|
}
|
|
|
|
if ( bBlowup )
|
|
{
|
|
SetOwnerEntity( m_hRealOwner );
|
|
m_iHealth = 0;
|
|
Event_Killed( CTakeDamageInfo( this, m_hRealOwner, 100, GIB_NORMAL ) );
|
|
return;
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
}
|
|
/*
|
|
int CTripmineGrenade::OnTakeDamage_Alive( const CTakeDamageInfo &info )
|
|
{
|
|
if (gpGlobals->curtime < m_flPowerUp && info.GetDamage() < m_iHealth)
|
|
{
|
|
// disable
|
|
// Create( "weapon_tripmine", GetLocalOrigin() + m_vecDir * 24, GetAngles() );
|
|
SetThink( &CBaseEntity::SUB_Remove );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
KillBeam();
|
|
return 0;
|
|
}
|
|
return BaseClass::OnTakeDamage_Alive( info );
|
|
}*/
|
|
|
|
void CTripmineGrenade::Event_Killed( const CTakeDamageInfo &info )
|
|
{
|
|
m_takedamage = DAMAGE_NO;
|
|
|
|
if ( info.GetAttacker() && ( info.GetAttacker()->GetFlags() & FL_CLIENT ) )
|
|
{
|
|
// some client has destroyed this mine, he'll get credit for any kills
|
|
SetOwnerEntity( info.GetAttacker() );
|
|
}
|
|
|
|
SetThink( &CTripmineGrenade::DelayDeathThink );
|
|
SetNextThink( gpGlobals->curtime + random->RandomFloat( 0.1, 0.3 ) );
|
|
|
|
StopSound( "TripmineGrenade.Charge" );
|
|
}
|
|
|
|
void CTripmineGrenade::DelayDeathThink( void )
|
|
{
|
|
KillBeam();
|
|
trace_t tr;
|
|
UTIL_TraceLine ( GetAbsOrigin() + m_vecDir * 8, GetAbsOrigin() - m_vecDir * 64, MASK_SOLID, this, COLLISION_GROUP_NONE, & tr);
|
|
|
|
Explode( &tr, DMG_BLAST );
|
|
}
|