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139 lines
3.2 KiB
C++
139 lines
3.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef NPC_SCIENTIST_H
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#define NPC_SCIENTIST_H
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#include "hl1_npc_talker.h"
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//=========================================================
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//=========================================================
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class CNPC_Scientist : public CHL1NPCTalker
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{
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DECLARE_CLASS( CNPC_Scientist, CHL1NPCTalker );
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public:
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// DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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void Precache( void );
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void Spawn( void );
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void Activate();
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Class_T Classify( void );
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int GetSoundInterests ( void );
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virtual void ModifyOrAppendCriteria( AI_CriteriaSet& set );
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virtual int ObjectCaps( void ) { return UsableNPCObjectCaps(BaseClass::ObjectCaps()); }
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float MaxYawSpeed( void );
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float TargetDistance( void );
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bool IsValidEnemy( CBaseEntity *pEnemy );
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int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
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void Event_Killed( const CTakeDamageInfo &info );
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void Heal( void );
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bool CanHeal( void );
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int TranslateSchedule( int scheduleType );
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void HandleAnimEvent( animevent_t *pEvent );
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int SelectSchedule( void );
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void StartTask( const Task_t *pTask );
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void RunTask( const Task_t *pTask );
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NPC_STATE SelectIdealState ( void );
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int FriendNumber( int arrayNumber );
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bool DisregardEnemy( CBaseEntity *pEnemy ) { return !pEnemy->IsAlive() || (gpGlobals->curtime - m_flFearTime) > 15; }
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void TalkInit( void );
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void DeclineFollowing( void );
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bool CanBecomeRagdoll( void );
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bool ShouldGib( const CTakeDamageInfo &info );
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void SUB_StartLVFadeOut( float delay = 10.0f, bool bNotSolid = true );
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void SUB_LVFadeOut( void );
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void Scream( void );
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Activity GetStoppedActivity( void );
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Activity NPC_TranslateActivity( Activity newActivity );
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void PainSound( const CTakeDamageInfo &info );
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void DeathSound( const CTakeDamageInfo &info );
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enum
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{
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SCHED_SCI_HEAL = BaseClass::NEXT_SCHEDULE,
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SCHED_SCI_FOLLOWTARGET,
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SCHED_SCI_STOPFOLLOWING,
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SCHED_SCI_FACETARGET,
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SCHED_SCI_COVER,
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SCHED_SCI_HIDE,
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SCHED_SCI_IDLESTAND,
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SCHED_SCI_PANIC,
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SCHED_SCI_FOLLOWSCARED,
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SCHED_SCI_FACETARGETSCARED,
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SCHED_SCI_FEAR,
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SCHED_SCI_STARTLE,
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};
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enum
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{
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TASK_SAY_HEAL = BaseClass::NEXT_TASK,
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TASK_HEAL,
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TASK_SAY_FEAR,
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TASK_RUN_PATH_SCARED,
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TASK_SCREAM,
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TASK_RANDOM_SCREAM,
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TASK_MOVE_TO_TARGET_RANGE_SCARED,
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};
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DEFINE_CUSTOM_AI;
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private:
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float m_flFearTime;
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float m_flHealTime;
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float m_flPainTime;
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//float m_flResponseDelay;
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};
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//=========================================================
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// Sitting Scientist PROP
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//=========================================================
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class CNPC_SittingScientist : public CNPC_Scientist // kdb: changed from public CBaseMonster so he can speak
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{
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DECLARE_CLASS( CNPC_SittingScientist, CNPC_Scientist );
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public:
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// DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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void Spawn( void );
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void Precache( void );
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int FriendNumber( int arrayNumber );
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void SittingThink( void );
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virtual void SetAnswerQuestion( CNPCSimpleTalker *pSpeaker );
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int m_baseSequence;
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int m_iHeadTurn;
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float m_flResponseDelay;
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//DEFINE_CUSTOM_AI;
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};
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#endif // NPC_SCIENTIST_H
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