mirror of
https://github.com/nillerusr/source-engine.git
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220 lines
5.7 KiB
C++
220 lines
5.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "player.h"
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#include "mathlib/mathlib.h"
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#include "ai_speech.h"
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#include "stringregistry.h"
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#include "gamerules.h"
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#include "game.h"
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#include <ctype.h>
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#include "entitylist.h"
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#include "vstdlib/random.h"
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#include "engine/IEngineSound.h"
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#include "ndebugoverlay.h"
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#include "soundscape.h"
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#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements
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// ===================================================================================
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//
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// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
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//
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class CSpeaker : public CPointEntity
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{
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DECLARE_CLASS( CSpeaker, CPointEntity );
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public:
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bool KeyValue( const char *szKeyName, const char *szValue );
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void Spawn( void );
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void Precache( void );
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void ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void SpeakerThink( void );
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virtual int ObjectCaps( void ) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
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int m_preset; // preset number
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string_t m_iszMessage;
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( speaker, CSpeaker );
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BEGIN_DATADESC( CSpeaker )
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DEFINE_FIELD( m_preset, FIELD_INTEGER ),
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DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ),
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DEFINE_THINKFUNC( SpeakerThink ),
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DEFINE_USEFUNC( ToggleUse ),
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END_DATADESC()
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//
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// ambient_generic - general-purpose user-defined static sound
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//
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void CSpeaker::Spawn( void )
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{
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char* szSoundFile = (char*) STRING( m_iszMessage );
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if ( !m_preset && ( m_iszMessage == NULL_STRING || strlen( szSoundFile ) < 1 ) )
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{
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Msg( "SPEAKER with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
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SetNextThink( gpGlobals->curtime + 0.1 );
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SetThink( &CSpeaker::SUB_Remove );
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return;
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}
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SetSolid( SOLID_NONE );
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SetMoveType( MOVETYPE_NONE );
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SetThink(&CSpeaker::SpeakerThink);
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SetNextThink( TICK_NEVER_THINK );
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// allow on/off switching via 'use' function.
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SetUse ( &CSpeaker::ToggleUse );
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Precache( );
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}
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#define ANNOUNCE_MINUTES_MIN 0.25
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#define ANNOUNCE_MINUTES_MAX 2.25
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void CSpeaker::Precache( void )
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{
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if ( !FBitSet ( GetSpawnFlags(), SPEAKER_START_SILENT ) )
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// set first announcement time for random n second
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SetNextThink( gpGlobals->curtime + random->RandomFloat( 5.0, 15.0 ) );
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}
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void CSpeaker::SpeakerThink( void )
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{
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char* szSoundFile = NULL;
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float flvolume = m_iHealth * 0.1;
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int flags = 0;
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int pitch = 100;
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// Wait for the talking characters to finish first.
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if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) )
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{
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float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() );
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SetNextThink( gpGlobals->curtime + releaseTime + random->RandomFloat( 5, 10 ) );
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return;
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}
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if (m_preset)
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{
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// go lookup preset text, assign szSoundFile
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switch (m_preset)
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{
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case 1: szSoundFile = "C1A0_"; break;
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case 2: szSoundFile = "C1A1_"; break;
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case 3: szSoundFile = "C1A2_"; break;
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case 4: szSoundFile = "C1A3_"; break;
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case 5: szSoundFile = "C1A4_"; break;
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case 6: szSoundFile = "C2A1_"; break;
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case 7: szSoundFile = "C2A2_"; break;
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case 8: szSoundFile = "C2A3_"; break;
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case 9: szSoundFile = "C2A4_"; break;
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case 10: szSoundFile = "C2A5_"; break;
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case 11: szSoundFile = "C3A1_"; break;
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case 12: szSoundFile = "C3A2_"; break;
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}
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} else
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szSoundFile = (char*) STRING( m_iszMessage );
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if (szSoundFile[0] == '!')
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{
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// play single sentence, one shot
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UTIL_EmitAmbientSound ( GetSoundSourceIndex(), GetAbsOrigin(), szSoundFile,
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flvolume, SNDLVL_120dB, flags, pitch);
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// shut off and reset
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SetNextThink( TICK_NEVER_THINK );
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}
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else
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{
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// make random announcement from sentence group
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if ( SENTENCEG_PlayRndSz( edict(), szSoundFile, flvolume, SNDLVL_120dB, flags, pitch) < 0 )
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Msg( "Level Design Error!\nSPEAKER has bad sentence group name: %s\n",szSoundFile);
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// set next announcement time for random 5 to 10 minute delay
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SetNextThink ( gpGlobals->curtime +
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random->RandomFloat( ANNOUNCE_MINUTES_MIN * 60.0, ANNOUNCE_MINUTES_MAX * 60.0 ) );
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// time delay until it's ok to speak: used so that two NPCs don't talk at once
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g_AIFriendliesTalkSemaphore.Acquire( 5, this );
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g_AIFoesTalkSemaphore.Acquire( 5, this );
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}
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return;
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}
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//
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// ToggleUse - if an announcement is pending, cancel it. If no announcement is pending, start one.
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//
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void CSpeaker::ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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int fActive = (GetNextThink() > 0.0);
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// fActive is TRUE only if an announcement is pending
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if ( useType != USE_TOGGLE )
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{
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// ignore if we're just turning something on that's already on, or
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// turning something off that's already off.
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if ( (fActive && useType == USE_ON) || (!fActive && useType == USE_OFF) )
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return;
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}
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if ( useType == USE_ON )
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{
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// turn on announcements
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SetNextThink( gpGlobals->curtime + 0.1 );
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return;
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}
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if ( useType == USE_OFF )
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{
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// turn off announcements
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SetNextThink( TICK_NEVER_THINK );
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return;
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}
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// Toggle announcements
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if ( fActive )
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{
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// turn off announcements
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SetNextThink( TICK_NEVER_THINK );
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}
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else
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{
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// turn on announcements
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SetNextThink( gpGlobals->curtime + 0.1 );
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}
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}
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// KeyValue - load keyvalue pairs into member data
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// NOTE: called BEFORE spawn!
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bool CSpeaker::KeyValue( const char *szKeyName, const char *szValue )
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{
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// preset
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if (FStrEq(szKeyName, "preset"))
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{
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m_preset = atoi(szValue);
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return true;
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}
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else
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return BaseClass::KeyValue( szKeyName, szValue );
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}
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