mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
49 lines
967 B
C++
49 lines
967 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
/*
|
|
|
|
===== h_export.cpp ========================================================
|
|
|
|
Entity classes exported by Halflife.
|
|
|
|
*/
|
|
|
|
#if defined(_WIN32) && !defined(_XBOX)
|
|
|
|
#include "winlite.h"
|
|
#include "datamap.h"
|
|
#include "tier0/dbg.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
HMODULE win32DLLHandle;
|
|
|
|
// Required DLL entry point
|
|
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
|
|
{
|
|
// ensure data sizes are stable
|
|
if ( sizeof(inputfunc_t) != sizeof(uintp) )
|
|
{
|
|
Assert( sizeof(inputfunc_t) == sizeof(uintp) );
|
|
return FALSE;
|
|
}
|
|
|
|
if ( fdwReason == DLL_PROCESS_ATTACH )
|
|
{
|
|
win32DLLHandle = hinstDLL;
|
|
}
|
|
else if ( fdwReason == DLL_PROCESS_DETACH )
|
|
{
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
#endif
|
|
|