mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
585 lines
17 KiB
C++
585 lines
17 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
#if defined( GAME_DLL )
|
|
#include "cbase.h"
|
|
#endif
|
|
#include "ep2_gamestats.h"
|
|
#include "tier1/utlbuffer.h"
|
|
#include "vehicle_base.h"
|
|
#include "tier1/utlstring.h"
|
|
#include "filesystem.h"
|
|
#include "icommandline.h"
|
|
|
|
static CEP2GameStats s_CEP2GameStats_Singleton;
|
|
CBaseGameStats *g_pEP2GameStats = &s_CEP2GameStats_Singleton;
|
|
|
|
|
|
CEP2GameStats::CEP2GameStats( void )
|
|
{
|
|
Q_memset( m_flInchesRemainder, 0, sizeof( m_flInchesRemainder ) );
|
|
m_pCurrentMap = NULL;
|
|
m_dictMapStats.Purge();
|
|
}
|
|
|
|
const char *CEP2GameStats::GetStatSaveFileName( void )
|
|
{
|
|
//overriding the default for backwards compatibility with release stat tracking code
|
|
return "ep2_gamestats.dat";
|
|
}
|
|
|
|
const char *CEP2GameStats::GetStatUploadRegistryKeyName( void )
|
|
{
|
|
//overriding the default for backwards compatibility with release stat tracking code
|
|
return "GameStatsUpload_Ep2";
|
|
}
|
|
|
|
|
|
static char const *ep2Maps[] =
|
|
{
|
|
"ep2_outland_01",
|
|
"ep2_outland_02",
|
|
"ep2_outland_03",
|
|
"ep2_outland_04",
|
|
"ep2_outland_05",
|
|
"ep2_outland_06",
|
|
"ep2_outland_06a",
|
|
"ep2_outland_07",
|
|
"ep2_outland_08",
|
|
"ep2_outland_09",
|
|
"ep2_outland_10",
|
|
"ep2_outland_10a",
|
|
"ep2_outland_11",
|
|
"ep2_outland_11a",
|
|
"ep2_outland_12",
|
|
"ep2_outland_12a"
|
|
};
|
|
|
|
|
|
bool CEP2GameStats::UserPlayedAllTheMaps( void )
|
|
{
|
|
int c = ARRAYSIZE( ep2Maps );
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
int idx = m_BasicStats.m_MapTotals.Find( ep2Maps[ i ] );
|
|
if( idx == m_BasicStats.m_MapTotals.InvalidIndex() )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
CEP2GameStats::~CEP2GameStats()
|
|
{
|
|
m_pCurrentMap = NULL;
|
|
m_dictMapStats.Purge();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : &SaveBuffer -
|
|
//-----------------------------------------------------------------------------
|
|
void CEP2GameStats::AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer )
|
|
{
|
|
// Save data per map.
|
|
for ( int iMap = m_dictMapStats.First(); iMap != m_dictMapStats.InvalidIndex(); iMap = m_dictMapStats.Next( iMap ) )
|
|
{
|
|
// Get the current map.
|
|
Ep2LevelStats_t *pCurrentMap = &m_dictMapStats[iMap];
|
|
Assert( pCurrentMap );
|
|
pCurrentMap->AppendToBuffer( SaveBuffer );
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer )
|
|
{
|
|
Ep2LevelStats_t::LoadData( m_dictMapStats, LoadBuffer );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEP2GameStats::Event_LevelInit( void )
|
|
{
|
|
BaseClass::Event_LevelInit();
|
|
|
|
char const *pchTag = NULL;
|
|
CommandLine()->CheckParm( "-gamestatstag", &pchTag );
|
|
if ( !pchTag )
|
|
{
|
|
pchTag = "";
|
|
}
|
|
|
|
m_pCurrentMap = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
|
|
m_pCurrentMap->Init( STRING( gpGlobals->mapname ), gpGlobals->curtime, pchTag, gpGlobals->mapversion );
|
|
}
|
|
|
|
Ep2LevelStats_t::EntityDeathsLump_t *CEP2GameStats::FindDeathsLump( char const *npcName )
|
|
{
|
|
if ( !m_pCurrentMap )
|
|
return NULL;
|
|
|
|
char const *name = npcName;
|
|
// Hack to fixup name
|
|
if ( !Q_stricmp( name, "npc_ministrider" ) )
|
|
{
|
|
name = "npc_hunter";
|
|
}
|
|
|
|
if ( Q_strnicmp( name, "npc_", 4 ) )
|
|
return NULL;
|
|
|
|
int idx = m_pCurrentMap->m_dictEntityDeaths.Find( name );
|
|
if ( idx == m_pCurrentMap->m_dictEntityDeaths.InvalidIndex() )
|
|
{
|
|
idx = m_pCurrentMap->m_dictEntityDeaths.Insert( name );
|
|
}
|
|
|
|
return &m_pCurrentMap->m_dictEntityDeaths[ idx ];
|
|
}
|
|
|
|
Ep2LevelStats_t::WeaponLump_t *CEP2GameStats::FindWeaponsLump( char const *pchWeaponName, bool bPrimary )
|
|
{
|
|
if ( !m_pCurrentMap )
|
|
return NULL;
|
|
|
|
if ( !pchWeaponName )
|
|
{
|
|
AssertOnce( !"FindWeaponsLump pchWeaponName == NULL" );
|
|
return NULL;
|
|
}
|
|
|
|
char lookup[ 512 ];
|
|
Q_snprintf( lookup, sizeof( lookup ), "%s_%s", pchWeaponName, bPrimary ? "primary" : "secondary" );
|
|
int idx = m_pCurrentMap->m_dictWeapons.Find( lookup );
|
|
if ( idx == m_pCurrentMap->m_dictWeapons.InvalidIndex() )
|
|
{
|
|
idx = m_pCurrentMap->m_dictWeapons.Insert( lookup );
|
|
}
|
|
|
|
return &m_pCurrentMap->m_dictWeapons[ idx ];
|
|
}
|
|
|
|
// Finds the generic stats lump
|
|
Ep2LevelStats_t::GenericStatsLump_t *CEP2GameStats::FindGenericLump( char const *pchStatName )
|
|
{
|
|
if ( !m_pCurrentMap )
|
|
return NULL;
|
|
if ( !pchStatName || !*pchStatName )
|
|
return NULL;
|
|
|
|
int idx = m_pCurrentMap->m_dictGeneric.Find( pchStatName );
|
|
if ( idx == m_pCurrentMap->m_dictGeneric.InvalidIndex() )
|
|
{
|
|
idx = m_pCurrentMap->m_dictGeneric.Insert( pchStatName );
|
|
}
|
|
|
|
return &m_pCurrentMap->m_dictGeneric[ idx ];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *szMapName -
|
|
// Output : Ep2LevelStats_t
|
|
//-----------------------------------------------------------------------------
|
|
Ep2LevelStats_t *CEP2GameStats::FindOrAddMapStats( const char *szMapName )
|
|
{
|
|
int iMap = m_dictMapStats.Find( szMapName );
|
|
if( iMap == m_dictMapStats.InvalidIndex() )
|
|
{
|
|
iMap = m_dictMapStats.Insert( szMapName );
|
|
}
|
|
|
|
return &m_dictMapStats[iMap];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEP2GameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info )
|
|
{
|
|
BaseClass::Event_PlayerDamage( pBasePlayer, info );
|
|
|
|
m_pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ] += info.GetDamage();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEP2GameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
|
|
{
|
|
BaseClass::Event_PlayerKilledOther( pAttacker, pVictim, info );
|
|
|
|
if ( pAttacker )
|
|
{
|
|
StatsLog( "Attacker: %s\n", pAttacker->GetClassname() );
|
|
}
|
|
|
|
if ( !pVictim )
|
|
{
|
|
return;
|
|
}
|
|
|
|
char const *pchVictim = pVictim->GetClassname();
|
|
Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchVictim );
|
|
if ( lump )
|
|
{
|
|
++lump->m_nBodyCount;
|
|
StatsLog( "Player has killed %d %s's\n", lump->m_nBodyCount, pchVictim );
|
|
|
|
CPropVehicleDriveable *veh = dynamic_cast< CPropVehicleDriveable * >( pAttacker );
|
|
if ( !veh )
|
|
veh = dynamic_cast< CPropVehicleDriveable * >( info.GetInflictor() );
|
|
if ( veh )
|
|
{
|
|
CBaseEntity *driver = veh->GetDriver();
|
|
if ( driver && driver->IsPlayer() )
|
|
{
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ];
|
|
StatsLog( " Vehicular homicide [%I64d] of %s's\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ], pchVictim );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StatsLog( "Player killed %s (not tracked)\n", pchVictim );
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_Punted( CBaseEntity *pObject )
|
|
{
|
|
BaseClass::Event_Punted( pObject );
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEP2GameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
|
|
{
|
|
BaseClass::Event_PlayerKilled( pPlayer, info );
|
|
|
|
if ( info.GetDamageType() & DMG_FALL )
|
|
{
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ];
|
|
}
|
|
|
|
Ep2LevelStats_t::PlayerDeathsLump_t death;
|
|
|
|
// set the location where the target died
|
|
const Vector &org = pPlayer->GetAbsOrigin();
|
|
death.nPosition[ 0 ] = static_cast<short>( org.x );
|
|
death.nPosition[ 1 ] = static_cast<short>( org.y );
|
|
death.nPosition[ 2 ] = static_cast<short>( org.z );
|
|
|
|
StatsLog( "CEP2GameStats::Event_PlayerKilled at location [%d %d %d]\n", (int)death.nPosition[ 0 ], (int)death.nPosition[ 1 ], (int)death.nPosition[ 2 ] );
|
|
|
|
// set the class of the attacker
|
|
CBaseEntity *pInflictor = info.GetInflictor();
|
|
CBaseEntity *pKiller = info.GetAttacker();
|
|
|
|
if ( pInflictor )
|
|
{
|
|
StatsLog( "Inflictor: %s\n", pInflictor->GetClassname() );
|
|
}
|
|
|
|
if ( pKiller )
|
|
{
|
|
char const *pchKiller = pKiller->GetClassname();
|
|
Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchKiller );
|
|
if ( lump )
|
|
{
|
|
++lump->m_nKilledPlayer;
|
|
StatsLog( "Player has been killed %d times by %s's\n", lump->m_nKilledPlayer, pchKiller );
|
|
}
|
|
else
|
|
{
|
|
StatsLog( "Player killed by %s (not tracked)\n", pchKiller );
|
|
}
|
|
}
|
|
|
|
// add it to the list of deaths
|
|
Ep2LevelStats_t *map = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
|
|
int slot = map->m_aPlayerDeaths.AddToTail( death );
|
|
|
|
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
|
|
if ( rec )
|
|
{
|
|
if ( rec->m_nFirstDeathIndex == -1 )
|
|
{
|
|
rec->m_nFirstDeathIndex = slot;
|
|
}
|
|
++rec->m_nNumDeaths;
|
|
|
|
StatsLog( "Player has died %d times since last save/load\n", rec->m_nNumDeaths );
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_CrateSmashed()
|
|
{
|
|
BaseClass::Event_CrateSmashed();
|
|
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ];
|
|
}
|
|
|
|
void CEP2GameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting )
|
|
{
|
|
BaseClass::Event_PlayerTraveled( pBasePlayer, distanceInInches, bInVehicle, bSprinting );
|
|
|
|
int iIndex = INVEHICLE;
|
|
if ( !bInVehicle )
|
|
{
|
|
iIndex = bSprinting ? ONFOOTSPRINTING : ONFOOT;
|
|
}
|
|
|
|
m_flInchesRemainder[ iIndex ] += distanceInInches;
|
|
uint64 intPart = (uint64)m_flInchesRemainder[ iIndex ];
|
|
m_flInchesRemainder[ iIndex ] -= intPart;
|
|
if ( intPart > 0 )
|
|
{
|
|
if ( bInVehicle )
|
|
{
|
|
m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ] += intPart;
|
|
}
|
|
else
|
|
{
|
|
if ( bSprinting )
|
|
{
|
|
m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ] += intPart;
|
|
}
|
|
else
|
|
{
|
|
m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ] += intPart;
|
|
}
|
|
}
|
|
}
|
|
|
|
Ep2LevelStats_t *map = m_pCurrentMap;
|
|
if ( !map )
|
|
return;
|
|
|
|
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
|
|
|
|
if ( rec &&
|
|
rec->m_nSaveHealth == -1 )
|
|
{
|
|
Vector pos = pBasePlayer->GetAbsOrigin();
|
|
rec->m_nSavePos[ 0 ] = (short)pos.x;
|
|
rec->m_nSavePos[ 1 ] = (short)pos.y;
|
|
rec->m_nSavePos[ 2 ] = (short)pos.z;
|
|
rec->m_nSaveHealth = clamp( pBasePlayer->GetHealth(), 0, 100 );
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName )
|
|
{
|
|
BaseClass::Event_WeaponFired( pShooter, bPrimary, pchWeaponName );
|
|
|
|
Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
|
|
if ( lump )
|
|
{
|
|
++lump->m_nShots;
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info )
|
|
{
|
|
BaseClass::Event_WeaponHit( pShooter, bPrimary, pchWeaponName, info );
|
|
Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
|
|
if ( lump )
|
|
{
|
|
++lump->m_nHits;
|
|
lump->m_flDamageInflicted += info.GetDamage();
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_SaveGame( void )
|
|
{
|
|
BaseClass::Event_SaveGame();
|
|
|
|
Ep2LevelStats_t *map = m_pCurrentMap;
|
|
if ( !map )
|
|
return;
|
|
|
|
++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ];
|
|
StatsLog( " %I64uth save on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ] );
|
|
|
|
char const *pchSaveFile = engine->GetSaveFileName();
|
|
if ( !pchSaveFile || !pchSaveFile[ 0 ] )
|
|
return;
|
|
|
|
char name[ 512 ];
|
|
Q_strncpy( name, pchSaveFile, sizeof( name ) );
|
|
Q_strlower( name );
|
|
Q_FixSlashes( name );
|
|
|
|
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
|
|
// Latch off previous
|
|
map->m_SaveGameInfo.Latch( name, uFileTime );
|
|
|
|
Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
|
|
|
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
Vector pos = pPlayer->GetAbsOrigin();
|
|
rec->m_nSavePos[ 0 ] = (short)pos.x;
|
|
rec->m_nSavePos[ 1 ] = (short)pos.y;
|
|
rec->m_nSavePos[ 2 ] = (short)pos.z;
|
|
rec->m_nSaveHealth = clamp( pPlayer->GetHealth(), 0, 100 );
|
|
rec->m_SaveType = Q_stristr( pchSaveFile, "autosave" ) ?
|
|
Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE : Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE;
|
|
|
|
StatsLog( "save pos %i %i %i w/ health %d\n",
|
|
rec->m_nSavePos[ 0 ],
|
|
rec->m_nSavePos[ 1 ],
|
|
rec->m_nSavePos[ 2 ],
|
|
rec->m_nSaveHealth );
|
|
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_LoadGame( void )
|
|
{
|
|
BaseClass::Event_LoadGame();
|
|
|
|
Ep2LevelStats_t *map = m_pCurrentMap;
|
|
if ( !map )
|
|
return;
|
|
|
|
++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ];
|
|
StatsLog( " %I64uth load on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ] );
|
|
|
|
char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName();
|
|
if ( !pchSaveFile || !pchSaveFile[ 0 ] )
|
|
return;
|
|
|
|
char name[ 512 ];
|
|
Q_snprintf( name, sizeof( name ), "save/%s", pchSaveFile );
|
|
Q_DefaultExtension( name, IsX360() ? ".360.sav" : ".sav", sizeof( name ) );
|
|
Q_FixSlashes( name );
|
|
Q_strlower( name );
|
|
|
|
Ep2LevelStats_t::SaveGameInfo_t *pSaveGameInfo = &map->m_SaveGameInfo;
|
|
|
|
if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
|
|
pSaveGameInfo->m_sCurrentSaveFile != name )
|
|
{
|
|
time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
|
|
|
|
// Latch off previous
|
|
StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );
|
|
pSaveGameInfo->Latch( name, uFileTime );
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle )
|
|
{
|
|
BaseClass::Event_FlippedVehicle( pDriver, pVehicle );
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ];
|
|
StatsLog( "%I64u time vehicle overturned\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ] );
|
|
}
|
|
|
|
void CEP2GameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame )
|
|
{
|
|
BaseClass::Event_PreSaveGameLoaded( pSaveName, bInGame );
|
|
|
|
// Not currently in a level
|
|
if ( !bInGame )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
// We're loading a saved game while the player is still alive (are they stuck?)
|
|
if ( pPlayer->IsAlive() )
|
|
{
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ];
|
|
StatsLog( "%I64u game loaded with living player\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ] );
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer )
|
|
{
|
|
BaseClass::Event_PlayerEnteredGodMode( pBasePlayer );
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ];
|
|
StatsLog( "%I64u time entering godmode\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ] );
|
|
}
|
|
|
|
void CEP2GameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer )
|
|
{
|
|
BaseClass::Event_PlayerEnteredNoClip( pBasePlayer );
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
|
|
StatsLog( "%I64u time entering NOCLIP\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
|
|
}
|
|
|
|
void CEP2GameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer )
|
|
{
|
|
BaseClass::Event_DecrementPlayerEnteredNoClip( pBasePlayer );
|
|
if ( m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] > 0 )
|
|
{
|
|
--m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
|
|
}
|
|
StatsLog( "%I64u decrement entering NOCLIP (entering vehicle doesn't count)\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
|
|
}
|
|
|
|
// Generic statistics lump
|
|
void CEP2GameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount )
|
|
{
|
|
BaseClass::Event_IncrementCountedStatistic( vecAbsOrigin, pchStatisticName, flIncrementAmount );
|
|
|
|
// Find the generic lump
|
|
Ep2LevelStats_t::GenericStatsLump_t *lump = FindGenericLump( pchStatisticName );
|
|
if ( lump )
|
|
{
|
|
lump->m_Pos[ 0 ] = (short)vecAbsOrigin.x;
|
|
lump->m_Pos[ 1 ] = (short)vecAbsOrigin.y;
|
|
lump->m_Pos[ 2 ] = (short)vecAbsOrigin.z;
|
|
lump->m_flCurrentValue += (double)flIncrementAmount;
|
|
++lump->m_unCount;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
static void CC_ListDeaths( const CCommand &args )
|
|
{
|
|
Ep2LevelStats_t *map = s_CEP2GameStats_Singleton.FindOrAddMapStats( STRING( gpGlobals->mapname ) );
|
|
if ( !map )
|
|
return;
|
|
|
|
int nRendered = 0;
|
|
for ( int i = map->m_aPlayerDeaths.Count() - 1; i >= 0 ; --i, ++nRendered )
|
|
{
|
|
Vector org( map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] + 36.0f );
|
|
|
|
// FIXME: This might overflow
|
|
NDebugOverlay::Box( org, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ), 0, 255, 0, 128, 10.0f );
|
|
|
|
/*
|
|
Msg( "%s killed %s with %s at (%d,%d,%d)\n",
|
|
g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ],
|
|
g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ],
|
|
WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ),
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
|
|
*/
|
|
|
|
if ( nRendered > 150 )
|
|
break;
|
|
}
|
|
Msg( "\nlisted %d deaths\n", map->m_aPlayerDeaths.Count() );
|
|
}
|
|
|
|
static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", 0 ); |