mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
350 lines
11 KiB
C++
350 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "mp_shareddefs.h"
|
|
#include "basemultiplayerplayer.h"
|
|
|
|
// Minimum interval between rate-limited commands that players can run.
|
|
#define COMMAND_MAX_RATE 0.3
|
|
|
|
CBaseMultiplayerPlayer::CBaseMultiplayerPlayer()
|
|
{
|
|
m_iCurrentConcept = MP_CONCEPT_NONE;
|
|
m_flLastForcedChangeTeamTime = -1;
|
|
m_iBalanceScore = 0;
|
|
m_flConnectionTime = gpGlobals->curtime;
|
|
|
|
// per life achievement counters
|
|
m_pAchievementKV = new KeyValues( "achievement_counts" );
|
|
|
|
m_flAreaCaptureScoreAccumulator = 0.0f;
|
|
}
|
|
|
|
CBaseMultiplayerPlayer::~CBaseMultiplayerPlayer()
|
|
{
|
|
m_pAchievementKV->deleteThis();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CAI_Expresser *CBaseMultiplayerPlayer::CreateExpresser( void )
|
|
{
|
|
m_pExpresser = new CMultiplayer_Expresser(this);
|
|
if ( !m_pExpresser)
|
|
return NULL;
|
|
|
|
m_pExpresser->Connect(this);
|
|
return m_pExpresser;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseMultiplayerPlayer::PostConstructor( const char *szClassname )
|
|
{
|
|
BaseClass::PostConstructor( szClassname );
|
|
CreateExpresser();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseMultiplayerPlayer::ModifyOrAppendCriteria( AI_CriteriaSet& criteriaSet )
|
|
{
|
|
BaseClass::ModifyOrAppendCriteria( criteriaSet );
|
|
|
|
ModifyOrAppendPlayerCriteria( criteriaSet );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseMultiplayerPlayer::SpeakIfAllowed( AIConcept_t concept, const char *modifiers, char *pszOutResponseChosen, size_t bufsize, IRecipientFilter *filter )
|
|
{
|
|
if ( !IsAlive() )
|
|
return false;
|
|
|
|
//if ( IsAllowedToSpeak( concept, bRespondingToPlayer ) )
|
|
return Speak( concept, modifiers, pszOutResponseChosen, bufsize, filter );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
IResponseSystem *CBaseMultiplayerPlayer::GetResponseSystem()
|
|
{
|
|
return BaseClass::GetResponseSystem();
|
|
// NOTE: This is where you would hook your custom responses.
|
|
// return <*>GameRules()->m_ResponseRules[iIndex].m_ResponseSystems[m_iCurrentConcept];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Doesn't actually speak the concept. Just finds a response in the system. You then have to play it yourself.
|
|
//-----------------------------------------------------------------------------
|
|
AI_Response *CBaseMultiplayerPlayer::SpeakConcept( int iConcept )
|
|
{
|
|
m_iCurrentConcept = iConcept;
|
|
return SpeakFindResponse( g_pszMPConcepts[iConcept] );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseMultiplayerPlayer::SpeakConceptIfAllowed( int iConcept, const char *modifiers, char *pszOutResponseChosen, size_t bufsize, IRecipientFilter *filter )
|
|
{
|
|
// Save the current concept.
|
|
m_iCurrentConcept = iConcept;
|
|
return SpeakIfAllowed( g_pszMPConcepts[iConcept], modifiers, pszOutResponseChosen, bufsize, filter );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseMultiplayerPlayer::CanHearAndReadChatFrom( CBasePlayer *pPlayer )
|
|
{
|
|
// can always hear the console unless we're ignoring all chat
|
|
if ( !pPlayer )
|
|
return m_iIgnoreGlobalChat != CHAT_IGNORE_ALL;
|
|
|
|
// check if we're ignoring all chat
|
|
if ( m_iIgnoreGlobalChat == CHAT_IGNORE_ALL )
|
|
return false;
|
|
|
|
// check if we're ignoring all but teammates
|
|
if ( m_iIgnoreGlobalChat == CHAT_IGNORE_TEAM && g_pGameRules->PlayerRelationship( this, pPlayer ) != GR_TEAMMATE )
|
|
return false;
|
|
|
|
// can't hear dead players if we're alive
|
|
if ( pPlayer->m_lifeState != LIFE_ALIVE && m_lifeState == LIFE_ALIVE )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand( const CCommand &args )
|
|
{
|
|
return ShouldRunRateLimitedCommand( args[0] );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand( const char *pszCommand )
|
|
{
|
|
const char *pcmd = pszCommand;
|
|
|
|
int i = m_RateLimitLastCommandTimes.Find( pcmd );
|
|
if ( i == m_RateLimitLastCommandTimes.InvalidIndex() )
|
|
{
|
|
m_RateLimitLastCommandTimes.Insert( pcmd, gpGlobals->curtime );
|
|
return true;
|
|
}
|
|
else if ( (gpGlobals->curtime - m_RateLimitLastCommandTimes[i]) < COMMAND_MAX_RATE )
|
|
{
|
|
// Too fast.
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
m_RateLimitLastCommandTimes[i] = gpGlobals->curtime;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseMultiplayerPlayer::ClientCommand( const CCommand &args )
|
|
{
|
|
const char *pcmd = args[0];
|
|
|
|
if ( FStrEq( pcmd, "ignoremsg" ) )
|
|
{
|
|
if ( ShouldRunRateLimitedCommand( args ) )
|
|
{
|
|
m_iIgnoreGlobalChat = (m_iIgnoreGlobalChat + 1) % 3;
|
|
switch( m_iIgnoreGlobalChat )
|
|
{
|
|
case CHAT_IGNORE_NONE:
|
|
ClientPrint( this, HUD_PRINTTALK, "#Accept_All_Messages" );
|
|
break;
|
|
case CHAT_IGNORE_ALL:
|
|
ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Messages" );
|
|
break;
|
|
case CHAT_IGNORE_TEAM:
|
|
ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Team_Messages" );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return BaseClass::ClientCommand( args );
|
|
}
|
|
|
|
bool CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy( void )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// calculate a score for this player. higher is more likely to be switched
|
|
//-----------------------------------------------------------------------------
|
|
int CBaseMultiplayerPlayer::CalculateTeamBalanceScore( void )
|
|
{
|
|
// base score is 0 - ( seconds on server )
|
|
float flTimeConnected = gpGlobals->curtime - m_flConnectionTime;
|
|
int iScore = 0 - (int)flTimeConnected;
|
|
|
|
// if we were switched recently, score us way down
|
|
float flLastSwitchedTime = GetLastForcedChangeTeamTime();
|
|
if ( flLastSwitchedTime > 0 && ( gpGlobals->curtime - flLastSwitchedTime ) < 300 )
|
|
{
|
|
iScore -= 10000;
|
|
}
|
|
return iScore;
|
|
}
|
|
|
|
void CBaseMultiplayerPlayer::Spawn( void )
|
|
{
|
|
ResetPerLifeCounters();
|
|
|
|
StopScoringEscortPoints();
|
|
|
|
BaseClass::Spawn();
|
|
}
|
|
|
|
void CBaseMultiplayerPlayer::AwardAchievement( int iAchievement, int iCount )
|
|
{
|
|
Assert( iAchievement >= 0 && iAchievement < 0xFFFF ); // must fit in short
|
|
|
|
CSingleUserRecipientFilter filter( this );
|
|
|
|
UserMessageBegin( filter, "AchievementEvent" );
|
|
WRITE_SHORT( iAchievement );
|
|
WRITE_SHORT( iCount );
|
|
MessageEnd();
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
|
|
#include "utlbuffer.h"
|
|
|
|
void DumpAchievementCounters( const CCommand &args )
|
|
{
|
|
int iPlayerIndex = 1;
|
|
|
|
if ( args.ArgC() >= 2 )
|
|
{
|
|
iPlayerIndex = atoi( args[1] );
|
|
}
|
|
|
|
CBaseMultiplayerPlayer *pPlayer = ToBaseMultiplayerPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
|
|
if ( pPlayer && pPlayer->GetPerLifeCounterKeys() )
|
|
{
|
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
pPlayer->GetPerLifeCounterKeys()->RecursiveSaveToFile( buf, 0 );
|
|
|
|
char szBuf[1024];
|
|
|
|
// probably not the best way to print out a CUtlBuffer
|
|
int pos = 0;
|
|
while ( buf.PeekStringLength() )
|
|
{
|
|
szBuf[pos] = buf.GetChar();
|
|
pos++;
|
|
}
|
|
szBuf[pos] = '\0';
|
|
|
|
Msg( "%s\n", szBuf );
|
|
}
|
|
}
|
|
ConCommand dump_achievement_counters( "dump_achievement_counters", DumpAchievementCounters, "Spew the per-life achievement counters for multiplayer players", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY );
|
|
|
|
#endif // _DEBUG
|
|
|
|
int CBaseMultiplayerPlayer::GetPerLifeCounterKV( const char *name )
|
|
{
|
|
return m_pAchievementKV->GetInt( name, 0 );
|
|
}
|
|
|
|
void CBaseMultiplayerPlayer::SetPerLifeCounterKV( const char *name, int value )
|
|
{
|
|
m_pAchievementKV->SetInt( name, value );
|
|
}
|
|
|
|
void CBaseMultiplayerPlayer::ResetPerLifeCounters( void )
|
|
{
|
|
m_pAchievementKV->Clear();
|
|
}
|
|
|
|
|
|
ConVar tf_escort_score_rate( "tf_escort_score_rate", "1", FCVAR_CHEAT, "Score for escorting the train, in points per second" );
|
|
|
|
#define ESCORT_SCORE_CONTEXT "AreaScoreContext"
|
|
#define ESCORT_SCORE_INTERVAL 0.1
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: think to accumulate and award points for escorting the train
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseMultiplayerPlayer::EscortScoringThink( void )
|
|
{
|
|
m_flAreaCaptureScoreAccumulator += ESCORT_SCORE_INTERVAL;
|
|
|
|
if ( m_flCapPointScoreRate > 0 )
|
|
{
|
|
float flTimeForOnePoint = 1.0f / m_flCapPointScoreRate;
|
|
|
|
int iPoints = 0;
|
|
|
|
while ( m_flAreaCaptureScoreAccumulator >= flTimeForOnePoint )
|
|
{
|
|
m_flAreaCaptureScoreAccumulator -= flTimeForOnePoint;
|
|
iPoints++;
|
|
}
|
|
|
|
if ( iPoints > 0 )
|
|
{
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_escort_score" );
|
|
if ( event )
|
|
{
|
|
event->SetInt( "player", entindex() );
|
|
event->SetInt( "points", iPoints );
|
|
gameeventmanager->FireEvent( event, true /* only to server */ );
|
|
}
|
|
}
|
|
}
|
|
|
|
SetContextThink( &CBaseMultiplayerPlayer::EscortScoringThink, gpGlobals->curtime + ESCORT_SCORE_INTERVAL, ESCORT_SCORE_CONTEXT );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: We're escorting the train, start giving points
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseMultiplayerPlayer::StartScoringEscortPoints( float flRate )
|
|
{
|
|
Assert( flRate > 0.0f );
|
|
m_flCapPointScoreRate = flRate;
|
|
SetContextThink( &CBaseMultiplayerPlayer::EscortScoringThink, gpGlobals->curtime + ESCORT_SCORE_INTERVAL, ESCORT_SCORE_CONTEXT );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Stopped escorting the train
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseMultiplayerPlayer::StopScoringEscortPoints( void )
|
|
{
|
|
SetContextThink( NULL, 0, ESCORT_SCORE_CONTEXT );
|
|
}
|
|
|