mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 17:13:03 +00:00
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: The default shared conditions
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef SQUADSLOT_H
|
|
#define SQUADSLOT_H
|
|
|
|
#define MAX_SQUADSLOTS 32
|
|
|
|
//=========================================================
|
|
// These are the default shared squad slots
|
|
//
|
|
// NOTE: If you add a new squad slot here, make sure you
|
|
// update GetSquadSlotDebugName()
|
|
//=========================================================
|
|
enum SQUAD_SLOT_t {
|
|
|
|
// Currently there are no shared squad slots
|
|
SQUAD_SLOT_NONE = -1,
|
|
|
|
SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads
|
|
SQUAD_SLOT_ATTACK2,
|
|
|
|
SQUAD_SLOT_INVESTIGATE_SOUND,
|
|
|
|
SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this!
|
|
SQUAD_SLOT_EXCLUSIVE_RELOAD,
|
|
|
|
SQUAD_SLOT_PICKUP_WEAPON1,
|
|
SQUAD_SLOT_PICKUP_WEAPON2,
|
|
|
|
SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance.
|
|
|
|
// ======================================
|
|
// IMPORTANT: This must be the last enum
|
|
// ======================================
|
|
LAST_SHARED_SQUADSLOT,
|
|
};
|
|
|
|
|
|
#endif //SQUADSLOT_H
|