mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
// NextBotHearingInterface.h
|
|
// Interface for auditory queries of a bot
|
|
// Author: Michael Booth, April 2005
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
#ifndef _NEXT_BOT_HEARING_INTERFACE_H_
|
|
#define _NEXT_BOT_HEARING_INTERFACE_H_
|
|
|
|
#include "NextBotComponentInterface.h"
|
|
|
|
//----------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* The interface for hearing sounds
|
|
*/
|
|
class IHearing : public INextBotComponent
|
|
{
|
|
public:
|
|
IHearing( INextBot *bot ) : INextBotComponent( bot ) { }
|
|
virtual ~IHearing() { }
|
|
|
|
virtual void Reset( void ); // reset to initial state
|
|
virtual void Update( void ); // update internal state
|
|
|
|
virtual float GetTimeSinceHeard( int team ) const; // return time since we heard any member of the given team
|
|
|
|
virtual CBaseEntity *GetClosestRecognized( int team = TEAM_ANY ) const; // return the closest recognized entity
|
|
virtual int GetRecognizedCount( int team, float rangeLimit = -1.0f ) const; // return the number of actors on the given team visible to us closer than rangeLimit
|
|
|
|
virtual float GetMaxHearingRange( void ) const; // return maximum distance we can hear
|
|
virtual float GetMinRecognizeTime( void ) const; // return HEARING reaction time
|
|
};
|
|
|
|
|
|
#endif // _NEXT_BOT_HEARING_INTERFACE_H_
|