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60 lines
847 B
C++
60 lines
847 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HUDTEXTUREHANDLE_H
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#define HUDTEXTUREHANDLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CHudTexture;
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class CHudTextureHandle
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{
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public:
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CHudTextureHandle()
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{
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m_pValue = NULL;
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}
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// Assign a value to the handle.
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const CHudTextureHandle& operator=( const CHudTexture *t )
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{
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m_pValue = (CHudTexture *)t;
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return *this;
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}
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void Set( CHudTexture *t )
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{
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m_pValue = t;
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}
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CHudTexture *Get()
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{
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return m_pValue;
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}
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operator CHudTexture*()
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{
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return m_pValue;
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}
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operator CHudTexture*() const
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{
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return m_pValue;
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}
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CHudTexture *operator->() const
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{
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return m_pValue;
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}
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private:
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CHudTexture *m_pValue;
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};
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#endif // HUDTEXTUREHANDLE_H
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