mirror of
https://github.com/nillerusr/source-engine.git
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1834 lines
47 KiB
C++
1834 lines
47 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud_basechat.h"
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include "iclientmode.h"
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#include "hud_macros.h"
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#include "engine/IEngineSound.h"
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#include "text_message.h"
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#include <vgui/ILocalize.h>
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#include "vguicenterprint.h"
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#include "vgui/KeyCode.h"
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#include <KeyValues.h>
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#include "ienginevgui.h"
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#include "c_playerresource.h"
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#include "ihudlcd.h"
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#include "vgui/IInput.h"
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#include "vgui/ILocalize.h"
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#include "multiplay_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define CHAT_WIDTH_PERCENTAGE 0.6f
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#ifndef _XBOX
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ConVar hud_saytext_time( "hud_saytext_time", "12", 0 );
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ConVar cl_showtextmsg( "cl_showtextmsg", "1", 0, "Enable/disable text messages printing on the screen." );
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ConVar cl_chatfilters( "cl_chatfilters", "63", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Stores the chat filter settings " );
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ConVar cl_chatfilter_version( "cl_chatfilter_version", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_HIDDEN, "Stores the chat filter version" );
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const int kChatFilterVersion = 1;
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Color g_ColorBlue( 153, 204, 255, 255 );
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Color g_ColorRed( 255, 63, 63, 255 );
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Color g_ColorGreen( 153, 255, 153, 255 );
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Color g_ColorDarkGreen( 64, 255, 64, 255 );
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Color g_ColorYellow( 255, 178, 0, 255 );
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Color g_ColorGrey( 204, 204, 204, 255 );
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// removes all color markup characters, so Msg can deal with the string properly
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// returns a pointer to str
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char* RemoveColorMarkup( char *str )
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{
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char *out = str;
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for ( char *in = str; *in != 0; ++in )
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{
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if ( *in > 0 && *in < COLOR_MAX )
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{
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if ( *in == COLOR_HEXCODE || *in == COLOR_HEXCODE_ALPHA )
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{
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// skip the next six or eight characters
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const int nSkip = ( *in == COLOR_HEXCODE ? 6 : 8 );
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for ( int i = 0; i < nSkip && *in != 0; i++ )
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{
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++in;
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}
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// if we reached the end of the string first, then back up
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if ( *in == 0 )
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{
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--in;
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}
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}
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continue;
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}
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*out = *in;
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++out;
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}
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*out = 0;
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return str;
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}
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// converts all '\r' characters to '\n', so that the engine can deal with the properly
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// returns a pointer to str
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char* ConvertCRtoNL( char *str )
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{
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for ( char *ch = str; *ch != 0; ch++ )
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if ( *ch == '\r' )
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*ch = '\n';
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return str;
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}
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// converts all '\r' characters to '\n', so that the engine can deal with the properly
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// returns a pointer to str
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wchar_t* ConvertCRtoNL( wchar_t *str )
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{
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for ( wchar_t *ch = str; *ch != 0; ch++ )
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if ( *ch == L'\r' )
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*ch = L'\n';
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return str;
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}
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void StripEndNewlineFromString( char *str )
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{
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int s = strlen( str ) - 1;
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if ( s >= 0 )
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{
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if ( str[s] == '\n' || str[s] == '\r' )
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str[s] = 0;
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}
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}
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void StripEndNewlineFromString( wchar_t *str )
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{
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int s = wcslen( str ) - 1;
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if ( s >= 0 )
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{
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if ( str[s] == L'\n' || str[s] == L'\r' )
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str[s] = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reads a string from the current message and checks if it is translatable
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//-----------------------------------------------------------------------------
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wchar_t* ReadLocalizedString( bf_read &msg, OUT_Z_BYTECAP(outSizeInBytes) wchar_t *pOut, int outSizeInBytes, bool bStripNewline, OUT_Z_CAP(originalSize) char *originalString, int originalSize )
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{
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char szString[2048];
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szString[0] = 0;
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msg.ReadString( szString, sizeof(szString) );
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if ( originalString )
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{
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Q_strncpy( originalString, szString, originalSize );
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}
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const wchar_t *pBuf = g_pVGuiLocalize->Find( szString );
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if ( pBuf )
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{
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V_wcsncpy( pOut, pBuf, outSizeInBytes );
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}
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else
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{
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g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSizeInBytes );
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}
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if ( bStripNewline )
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StripEndNewlineFromString( pOut );
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return pOut;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reads a string from the current message, converts it to unicode, and strips out color codes
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//-----------------------------------------------------------------------------
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wchar_t* ReadChatTextString( bf_read &msg, OUT_Z_BYTECAP(outSizeInBytes) wchar_t *pOut, int outSizeInBytes )
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{
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char szString[2048];
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szString[0] = 0;
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msg.ReadString( szString, sizeof(szString) );
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g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSizeInBytes );
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StripEndNewlineFromString( pOut );
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// converts color control characters into control characters for the normal color
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for ( wchar_t *test = pOut; test && *test; ++test )
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{
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if ( *test && (*test < COLOR_MAX ) )
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{
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if ( *test == COLOR_HEXCODE || *test == COLOR_HEXCODE_ALPHA )
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{
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// mark the next seven or nine characters. one for the control character and six or eight for the code itself.
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const int nSkip = ( *test == COLOR_HEXCODE ? 7 : 9 );
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for ( int i = 0; i < nSkip && *test != 0; i++, test++ )
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{
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*test = COLOR_NORMAL;
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}
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// if we reached the end of the string first, then back up
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if ( *test == 0 )
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{
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--test;
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}
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}
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else
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{
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*test = COLOR_NORMAL;
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}
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}
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}
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return pOut;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *parent -
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// *panelName -
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//-----------------------------------------------------------------------------
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CBaseHudChatLine::CBaseHudChatLine( vgui::Panel *parent, const char *panelName ) :
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vgui::RichText( parent, panelName )
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{
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m_hFont = m_hFontMarlett = 0;
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m_flExpireTime = 0.0f;
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m_flStartTime = 0.0f;
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m_iNameLength = 0;
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m_text = NULL;
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SetPaintBackgroundEnabled( true );
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SetVerticalScrollbar( false );
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}
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CBaseHudChatLine::~CBaseHudChatLine()
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{
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if ( m_text )
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{
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delete[] m_text;
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m_text = NULL;
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}
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}
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void CBaseHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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m_hFont = pScheme->GetFont( "Default" );
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#ifdef HL1_CLIENT_DLL
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SetBgColor( Color( 0, 0, 0, 0 ) );
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SetFgColor( Color( 0, 0, 0, 0 ) );
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SetBorder( NULL );
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#else
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SetBgColor( Color( 0, 0, 0, 100 ) );
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#endif
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m_hFontMarlett = pScheme->GetFont( "Marlett" );
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m_clrText = pScheme->GetColor( "FgColor", GetFgColor() );
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SetFont( m_hFont );
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}
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void CBaseHudChatLine::PerformFadeout( void )
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{
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// Flash + Extra bright when new
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float curtime = gpGlobals->curtime;
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int lr = m_clrText[0];
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int lg = m_clrText[1];
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int lb = m_clrText[2];
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if ( curtime >= m_flStartTime && curtime < m_flStartTime + CHATLINE_FLASH_TIME )
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{
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float frac1 = ( curtime - m_flStartTime ) / CHATLINE_FLASH_TIME;
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float frac = frac1;
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frac *= CHATLINE_NUM_FLASHES;
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frac *= 2 * M_PI;
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frac = cos( frac );
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frac = clamp( frac, 0.0f, 1.0f );
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frac *= (1.0f-frac1);
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int r = lr, g = lg, b = lb;
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r = r + ( 255 - r ) * frac;
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g = g + ( 255 - g ) * frac;
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b = b + ( 255 - b ) * frac;
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// Draw a right facing triangle in red, faded out over time
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int alpha = 63 + 192 * (1.0f - frac1 );
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alpha = clamp( alpha, 0, 255 );
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wchar_t wbuf[4096];
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GetText(0, wbuf, sizeof(wbuf));
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SetText( "" );
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InsertColorChange( Color( r, g, b, 255 ) );
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InsertString( wbuf );
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}
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else if ( curtime <= m_flExpireTime && curtime > m_flExpireTime - CHATLINE_FADE_TIME )
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{
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float frac = ( m_flExpireTime - curtime ) / CHATLINE_FADE_TIME;
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int alpha = frac * 255;
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alpha = clamp( alpha, 0, 255 );
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wchar_t wbuf[4096];
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GetText(0, wbuf, sizeof(wbuf));
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SetText( "" );
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InsertColorChange( Color( lr * frac, lg * frac, lb * frac, alpha ) );
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InsertString( wbuf );
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}
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else
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{
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wchar_t wbuf[4096];
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GetText(0, wbuf, sizeof(wbuf));
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SetText( "" );
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InsertColorChange( Color( lr, lg, lb, 255 ) );
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InsertString( wbuf );
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}
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OnThink();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : time -
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//-----------------------------------------------------------------------------
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void CBaseHudChatLine::SetExpireTime( void )
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{
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m_flStartTime = gpGlobals->curtime;
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m_flExpireTime = m_flStartTime + hud_saytext_time.GetFloat();
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m_nCount = CBaseHudChat::m_nLineCounter++;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CBaseHudChatLine::GetCount( void )
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{
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return m_nCount;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CBaseHudChatLine::IsReadyToExpire( void )
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{
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// Engine disconnected, expire right away
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if ( !engine->IsInGame() && !engine->IsConnected() )
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return true;
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if ( gpGlobals->curtime >= m_flExpireTime )
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return true;
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : float
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//-----------------------------------------------------------------------------
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float CBaseHudChatLine::GetStartTime( void )
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{
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return m_flStartTime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseHudChatLine::Expire( void )
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{
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SetVisible( false );
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// Spit out label text now
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// char text[ 256 ];
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// GetText( text, 256 );
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// Msg( "%s\n", text );
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}
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#endif // _XBOX
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//-----------------------------------------------------------------------------
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// Purpose: The prompt and text entry area for chat messages
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//-----------------------------------------------------------------------------
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#ifndef _XBOX
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CBaseHudChatInputLine::CBaseHudChatInputLine( vgui::Panel *parent, char const *panelName ) :
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vgui::Panel( parent, panelName )
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{
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SetMouseInputEnabled( false );
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m_pPrompt = new vgui::Label( this, "ChatInputPrompt", L"Enter text:" );
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m_pInput = new CBaseHudChatEntry( this, "ChatInput", parent );
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m_pInput->SetMaximumCharCount( 127 );
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}
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void CBaseHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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// FIXME: Outline
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vgui::HFont hFont = pScheme->GetFont( "ChatFont" );
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m_pPrompt->SetFont( hFont );
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m_pInput->SetFont( hFont );
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m_pInput->SetFgColor( pScheme->GetColor( "Chat.TypingText", pScheme->GetColor( "Panel.FgColor", Color( 255, 255, 255, 255 ) ) ) );
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SetPaintBackgroundEnabled( true );
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m_pPrompt->SetPaintBackgroundEnabled( true );
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m_pPrompt->SetContentAlignment( vgui::Label::a_west );
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m_pPrompt->SetTextInset( 2, 0 );
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m_pInput->SetMouseInputEnabled( true );
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#ifdef HL1_CLIENT_DLL
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m_pInput->SetBgColor( Color( 255, 255, 255, 0 ) );
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#endif
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SetBgColor( Color( 0, 0, 0, 0) );
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}
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void CBaseHudChatInputLine::SetPrompt( const wchar_t *prompt )
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{
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Assert( m_pPrompt );
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m_pPrompt->SetText( prompt );
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InvalidateLayout();
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}
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void CBaseHudChatInputLine::ClearEntry( void )
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{
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Assert( m_pInput );
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SetEntry( L"" );
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}
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void CBaseHudChatInputLine::SetEntry( const wchar_t *entry )
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{
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Assert( m_pInput );
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Assert( entry );
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m_pInput->SetText( entry );
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}
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void CBaseHudChatInputLine::GetMessageText( OUT_Z_BYTECAP(buffersizebytes) wchar_t *buffer, int buffersizebytes )
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{
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m_pInput->GetText( buffer, buffersizebytes);
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}
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void CBaseHudChatInputLine::PerformLayout()
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{
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BaseClass::PerformLayout();
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int wide, tall;
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GetSize( wide, tall );
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int w,h;
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m_pPrompt->GetContentSize( w, h);
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m_pPrompt->SetBounds( 0, 0, w, tall );
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m_pInput->SetBounds( w + 2, 0, wide - w - 2 , tall );
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}
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vgui::Panel *CBaseHudChatInputLine::GetInputPanel( void )
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{
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return m_pInput;
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}
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#endif //_XBOX
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CHudChatFilterButton::CHudChatFilterButton( vgui::Panel *pParent, const char *pName, const char *pText ) :
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BaseClass( pParent, pName, pText )
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{
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}
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CHudChatFilterCheckButton::CHudChatFilterCheckButton( vgui::Panel *pParent, const char *pName, const char *pText, int iFlag ) :
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BaseClass( pParent, pName, pText )
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{
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m_iFlag = iFlag;
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}
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CHudChatFilterPanel::CHudChatFilterPanel( vgui::Panel *pParent, const char *pName ) : BaseClass ( pParent, pName )
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{
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pParent->SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
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SetParent( pParent );
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new CHudChatFilterCheckButton( this, "joinleave_button", "Sky is blue?", CHAT_FILTER_JOINLEAVE );
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new CHudChatFilterCheckButton( this, "namechange_button", "Sky is blue?", CHAT_FILTER_NAMECHANGE );
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new CHudChatFilterCheckButton( this, "publicchat_button", "Sky is blue?", CHAT_FILTER_PUBLICCHAT );
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new CHudChatFilterCheckButton( this, "servermsg_button", "Sky is blue?", CHAT_FILTER_SERVERMSG );
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new CHudChatFilterCheckButton( this, "teamchange_button", "Sky is blue?", CHAT_FILTER_TEAMCHANGE );
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//=============================================================================
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// HPE_BEGIN:
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// [tj]Added a new filter checkbox for achievement announces.
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// Also. Yes. Sky is blue.
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//=============================================================================
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new CHudChatFilterCheckButton( this, "achivement_button", "Sky is blue?", CHAT_FILTER_ACHIEVEMENT);
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//=============================================================================
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// HPE_END
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//=============================================================================
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}
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void CHudChatFilterPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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LoadControlSettings( "resource/UI/ChatFilters.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() );
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SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), CHAT_HISTORY_ALPHA ) );
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SetFgColor( pScheme->GetColor( "Blank", GetFgColor() ) );
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}
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void CHudChatFilterPanel::OnFilterButtonChecked( vgui::Panel *panel )
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{
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CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( panel );
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if ( pButton && GetChatParent() && IsVisible() )
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{
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if ( pButton->IsSelected() )
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{
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GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() | pButton->GetFilterFlag() );
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}
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else
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{
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GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() & ~ pButton->GetFilterFlag() );
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}
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}
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}
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void CHudChatFilterPanel::SetVisible(bool state)
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{
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if ( state == true )
|
|
{
|
|
for (int i = 0; i < GetChildCount(); i++)
|
|
{
|
|
CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( GetChild(i) );
|
|
|
|
if ( pButton )
|
|
{
|
|
if ( cl_chatfilters.GetInt() & pButton->GetFilterFlag() )
|
|
{
|
|
pButton->SetSelected( true );
|
|
}
|
|
else
|
|
{
|
|
pButton->SetSelected( false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BaseClass::SetVisible( state );
|
|
}
|
|
|
|
void CHudChatFilterButton::DoClick( void )
|
|
{
|
|
BaseClass::DoClick();
|
|
|
|
CBaseHudChat *pChat = dynamic_cast < CBaseHudChat * > (GetParent() );
|
|
|
|
if ( pChat )
|
|
{
|
|
pChat->GetChatInput()->RequestFocus();
|
|
|
|
if ( pChat->GetChatFilterPanel() )
|
|
{
|
|
if ( pChat->GetChatFilterPanel()->IsVisible() )
|
|
{
|
|
pChat->GetChatFilterPanel()->SetVisible( false );
|
|
}
|
|
else
|
|
{
|
|
pChat->GetChatFilterPanel()->SetVisible( true );
|
|
pChat->GetChatFilterPanel()->MakePopup();
|
|
pChat->GetChatFilterPanel()->SetMouseInputEnabled( true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CHudChatHistory::CHudChatHistory( vgui::Panel *pParent, const char *panelName ) : BaseClass( pParent, "HudChatHistory" )
|
|
{
|
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme");
|
|
SetScheme(scheme);
|
|
|
|
InsertFade( -1, -1 );
|
|
}
|
|
|
|
void CHudChatHistory::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
SetFont( pScheme->GetFont( "ChatFont" ) );
|
|
SetAlpha( 255 );
|
|
}
|
|
|
|
int CBaseHudChat::m_nLineCounter = 1;
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Text chat input/output hud element
|
|
//-----------------------------------------------------------------------------
|
|
CBaseHudChat::CBaseHudChat( const char *pElementName )
|
|
: CHudElement( pElementName ), BaseClass( NULL, "HudChat" )
|
|
{
|
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
|
SetParent( pParent );
|
|
|
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme" );
|
|
SetScheme(scheme);
|
|
|
|
g_pVGuiLocalize->AddFile( "resource/chat_%language%.txt" );
|
|
|
|
m_nMessageMode = 0;
|
|
|
|
vgui::ivgui()->AddTickSignal( GetVPanel() );
|
|
|
|
// (We don't actually want input until they bring up the chat line).
|
|
MakePopup();
|
|
SetZPos( -30 );
|
|
|
|
SetHiddenBits( HIDEHUD_CHAT );
|
|
|
|
m_pFiltersButton = new CHudChatFilterButton( this, "ChatFiltersButton", "Filters" );
|
|
|
|
if ( m_pFiltersButton )
|
|
{
|
|
m_pFiltersButton->SetScheme( scheme );
|
|
m_pFiltersButton->SetVisible( true );
|
|
m_pFiltersButton->SetEnabled( true );
|
|
m_pFiltersButton->SetMouseInputEnabled( true );
|
|
m_pFiltersButton->SetKeyBoardInputEnabled( false );
|
|
}
|
|
|
|
m_pChatHistory = new CHudChatHistory( this, "HudChatHistory" );
|
|
m_pFilterPanel = NULL;
|
|
|
|
CreateChatLines();
|
|
CreateChatInputLine();
|
|
GetChatFilterPanel();
|
|
|
|
m_iFilterFlags = cl_chatfilters.GetInt();
|
|
}
|
|
|
|
void CBaseHudChat::CreateChatInputLine( void )
|
|
{
|
|
#ifndef _XBOX
|
|
m_pChatInput = new CBaseHudChatInputLine( this, "ChatInputLine" );
|
|
m_pChatInput->SetVisible( false );
|
|
|
|
if ( GetChatHistory() )
|
|
{
|
|
GetChatHistory()->SetMaximumCharCount( 127 * 100 );
|
|
GetChatHistory()->SetVisible( true );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CBaseHudChat::CreateChatLines( void )
|
|
{
|
|
#ifndef _XBOX
|
|
m_ChatLine = new CBaseHudChatLine( this, "ChatLine1" );
|
|
m_ChatLine->SetVisible( false );
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
#define BACKGROUND_BORDER_WIDTH 20
|
|
|
|
CHudChatFilterPanel *CBaseHudChat::GetChatFilterPanel( void )
|
|
{
|
|
if ( m_pFilterPanel == NULL )
|
|
{
|
|
m_pFilterPanel = new CHudChatFilterPanel( this, "HudChatFilterPanel" );
|
|
|
|
if ( m_pFilterPanel )
|
|
{
|
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme");
|
|
|
|
m_pFilterPanel->SetScheme( scheme );
|
|
m_pFilterPanel->InvalidateLayout( true, true );
|
|
m_pFilterPanel->SetMouseInputEnabled( true );
|
|
m_pFilterPanel->SetPaintBackgroundType( 2 );
|
|
m_pFilterPanel->SetPaintBorderEnabled( true );
|
|
m_pFilterPanel->SetVisible( false );
|
|
}
|
|
}
|
|
|
|
return m_pFilterPanel;
|
|
}
|
|
|
|
void CBaseHudChat::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
LoadControlSettings( "resource/UI/BaseChat.res" );
|
|
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
SetPaintBackgroundType( 2 );
|
|
SetPaintBorderEnabled( true );
|
|
SetPaintBackgroundEnabled( true );
|
|
|
|
SetKeyBoardInputEnabled( false );
|
|
SetMouseInputEnabled( false );
|
|
m_nVisibleHeight = 0;
|
|
|
|
#ifdef HL1_CLIENT_DLL
|
|
SetBgColor( Color( 0, 0, 0, 0 ) );
|
|
SetFgColor( Color( 0, 0, 0, 0 ) );
|
|
#endif
|
|
|
|
Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() );
|
|
SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), CHAT_HISTORY_ALPHA ) );
|
|
|
|
GetChatHistory()->SetVerticalScrollbar( false );
|
|
}
|
|
|
|
void CBaseHudChat::Reset( void )
|
|
{
|
|
#ifndef HL1_CLIENT_DLL
|
|
m_nVisibleHeight = 0;
|
|
Clear();
|
|
#endif
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
bool CBaseHudChat::ShouldDraw()
|
|
{
|
|
// never think, never draw
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void CBaseHudChat::Paint( void )
|
|
{
|
|
#ifndef _XBOX
|
|
if ( m_nVisibleHeight == 0 )
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
CHudChatHistory *CBaseHudChat::GetChatHistory( void )
|
|
{
|
|
return m_pChatHistory;
|
|
}
|
|
|
|
|
|
|
|
void CBaseHudChat::Init( void )
|
|
{
|
|
if ( IsXbox() )
|
|
return;
|
|
|
|
ListenForGameEvent( "hltv_chat" );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pszName -
|
|
// iSize -
|
|
// *pbuf -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::MsgFunc_SayText( bf_read &msg )
|
|
{
|
|
char szString[256];
|
|
|
|
int client = msg.ReadByte();
|
|
msg.ReadString( szString, sizeof(szString) );
|
|
bool bWantsToChat = msg.ReadByte();
|
|
|
|
if ( bWantsToChat )
|
|
{
|
|
// print raw chat text
|
|
ChatPrintf( client, CHAT_FILTER_NONE, "%s", szString );
|
|
}
|
|
else
|
|
{
|
|
// try to lookup translated string
|
|
Printf( CHAT_FILTER_NONE, "%s", hudtextmessage->LookupString( szString ) );
|
|
}
|
|
|
|
CLocalPlayerFilter filter;
|
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
|
|
|
|
Msg( "%s", szString );
|
|
}
|
|
|
|
int CBaseHudChat::GetFilterForString( const char *pString )
|
|
{
|
|
if ( !Q_stricmp( pString, "#HL_Name_Change" ) )
|
|
{
|
|
return CHAT_FILTER_NAMECHANGE;
|
|
}
|
|
|
|
return CHAT_FILTER_NONE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Reads in a player's Chat text from the server
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::MsgFunc_SayText2( bf_read &msg )
|
|
{
|
|
// Got message during connection
|
|
if ( !g_PR )
|
|
return;
|
|
|
|
int client = msg.ReadByte();
|
|
bool bWantsToChat = msg.ReadByte();
|
|
|
|
wchar_t szBuf[6][256];
|
|
char untranslated_msg_text[256];
|
|
wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
|
|
|
|
// keep reading strings and using C format strings for subsituting the strings into the localised text string
|
|
ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
|
|
ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text
|
|
ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true );
|
|
ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true );
|
|
|
|
g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
|
|
|
char ansiString[512];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
|
|
|
|
if ( bWantsToChat )
|
|
{
|
|
int iFilter = CHAT_FILTER_NONE;
|
|
|
|
if ( client > 0 && (g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) )
|
|
{
|
|
iFilter = CHAT_FILTER_PUBLICCHAT;
|
|
}
|
|
|
|
// print raw chat text
|
|
ChatPrintf( client, iFilter, "%s", ansiString );
|
|
|
|
Msg( "%s\n", RemoveColorMarkup(ansiString) );
|
|
|
|
CLocalPlayerFilter filter;
|
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
|
|
}
|
|
else
|
|
{
|
|
// print raw chat text
|
|
ChatPrintf( client, GetFilterForString( untranslated_msg_text), "%s", ansiString );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Message handler for text messages
|
|
// displays a string, looking them up from the titles.txt file, which can be localised
|
|
// parameters:
|
|
// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
|
|
// string: message
|
|
// optional parameters:
|
|
// string: message parameter 1
|
|
// string: message parameter 2
|
|
// string: message parameter 3
|
|
// string: message parameter 4
|
|
// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
|
|
// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::MsgFunc_TextMsg( bf_read &msg )
|
|
{
|
|
char szString[2048];
|
|
int msg_dest = msg.ReadByte();
|
|
|
|
wchar_t szBuf[5][256];
|
|
wchar_t outputBuf[256];
|
|
|
|
for ( int i=0; i<5; ++i )
|
|
{
|
|
msg.ReadString( szString, sizeof(szString) );
|
|
char *tmpStr = hudtextmessage->LookupString( szString, &msg_dest );
|
|
const wchar_t *pBuf = g_pVGuiLocalize->Find( tmpStr );
|
|
if ( pBuf )
|
|
{
|
|
// Copy pBuf into szBuf[i].
|
|
int nMaxChars = sizeof( szBuf[i] ) / sizeof( wchar_t );
|
|
wcsncpy( szBuf[i], pBuf, nMaxChars );
|
|
szBuf[i][nMaxChars-1] = 0;
|
|
}
|
|
else
|
|
{
|
|
if ( i )
|
|
{
|
|
StripEndNewlineFromString( tmpStr ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
|
|
}
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( tmpStr, szBuf[i], sizeof(szBuf[i]) );
|
|
}
|
|
}
|
|
|
|
if ( !cl_showtextmsg.GetInt() )
|
|
return;
|
|
|
|
int len;
|
|
switch ( msg_dest )
|
|
{
|
|
case HUD_PRINTCENTER:
|
|
g_pVGuiLocalize->ConstructString( outputBuf, sizeof(outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
|
internalCenterPrint->Print( ConvertCRtoNL( outputBuf ) );
|
|
break;
|
|
|
|
case HUD_PRINTNOTIFY:
|
|
g_pVGuiLocalize->ConstructString( outputBuf, sizeof(outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) );
|
|
len = strlen( szString );
|
|
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
|
|
{
|
|
Q_strncat( szString, "\n", sizeof(szString), 1 );
|
|
}
|
|
Msg( "%s", ConvertCRtoNL( szString ) );
|
|
break;
|
|
|
|
case HUD_PRINTTALK:
|
|
g_pVGuiLocalize->ConstructString( outputBuf, sizeof(outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) );
|
|
len = strlen( szString );
|
|
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
|
|
{
|
|
Q_strncat( szString, "\n", sizeof(szString), 1 );
|
|
}
|
|
Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( szString ) );
|
|
Msg( "%s", ConvertCRtoNL( szString ) );
|
|
break;
|
|
|
|
case HUD_PRINTCONSOLE:
|
|
g_pVGuiLocalize->ConstructString( outputBuf, sizeof(outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) );
|
|
len = strlen( szString );
|
|
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
|
|
{
|
|
Q_strncat( szString, "\n", sizeof(szString), 1 );
|
|
}
|
|
Msg( "%s", ConvertCRtoNL( szString ) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CBaseHudChat::MsgFunc_VoiceSubtitle( bf_read &msg )
|
|
{
|
|
// Got message during connection
|
|
if ( !g_PR )
|
|
return;
|
|
|
|
if ( !cl_showtextmsg.GetInt() )
|
|
return;
|
|
|
|
char szString[2048];
|
|
char szPrefix[64]; //(Voice)
|
|
wchar_t szBuf[128];
|
|
|
|
int client = msg.ReadByte();
|
|
int iMenu = msg.ReadByte();
|
|
int iItem = msg.ReadByte();
|
|
|
|
const char *pszSubtitle = "";
|
|
|
|
CGameRules *pGameRules = GameRules();
|
|
|
|
CMultiplayRules *pMultiRules = dynamic_cast< CMultiplayRules * >( pGameRules );
|
|
|
|
Assert( pMultiRules );
|
|
|
|
if ( pMultiRules )
|
|
{
|
|
pszSubtitle = pMultiRules->GetVoiceCommandSubtitle( iMenu, iItem );
|
|
}
|
|
|
|
SetVoiceSubtitleState( true );
|
|
|
|
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle );
|
|
if ( pBuf )
|
|
{
|
|
// Copy pBuf into szBuf[i].
|
|
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t );
|
|
wcsncpy( szBuf, pBuf, nMaxChars );
|
|
szBuf[nMaxChars-1] = 0;
|
|
}
|
|
else
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) );
|
|
}
|
|
|
|
int len;
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) );
|
|
len = strlen( szString );
|
|
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
|
|
{
|
|
Q_strncat( szString, "\n", sizeof(szString), 1 );
|
|
}
|
|
|
|
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#Voice" );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) );
|
|
|
|
ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_PLAYERNAME, szPrefix, GetDisplayedSubtitlePlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
|
|
|
|
SetVoiceSubtitleState( false );
|
|
}
|
|
|
|
const char *CBaseHudChat::GetDisplayedSubtitlePlayerName( int clientIndex )
|
|
{
|
|
return g_PR->GetPlayerName( clientIndex );
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
static int __cdecl SortLines( void const *line1, void const *line2 )
|
|
{
|
|
CBaseHudChatLine *l1 = *( CBaseHudChatLine ** )line1;
|
|
CBaseHudChatLine *l2 = *( CBaseHudChatLine ** )line2;
|
|
|
|
// Invisible at bottom
|
|
if ( l1->IsVisible() && !l2->IsVisible() )
|
|
return -1;
|
|
else if ( !l1->IsVisible() && l2->IsVisible() )
|
|
return 1;
|
|
|
|
// Oldest start time at top
|
|
if ( l1->GetStartTime() < l2->GetStartTime() )
|
|
return -1;
|
|
else if ( l1->GetStartTime() > l2->GetStartTime() )
|
|
return 1;
|
|
|
|
// Otherwise, compare counter
|
|
if ( l1->GetCount() < l2->GetCount() )
|
|
return -1;
|
|
else if ( l1->GetCount() > l2->GetCount() )
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Allow inheriting classes to change this spacing behavior
|
|
//-----------------------------------------------------------------------------
|
|
int CBaseHudChat::GetChatInputOffset( void )
|
|
{
|
|
return m_iFontHeight;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Do respositioning here to avoid latency due to repositioning of vgui
|
|
// voice manager icon panel
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::OnTick( void )
|
|
{
|
|
#ifndef _XBOX
|
|
m_nVisibleHeight = 0;
|
|
|
|
CBaseHudChatLine *line = m_ChatLine;
|
|
|
|
if ( line )
|
|
{
|
|
vgui::HFont font = line->GetFont();
|
|
m_iFontHeight = vgui::surface()->GetFontTall( font ) + 2;
|
|
|
|
// Put input area at bottom
|
|
|
|
int iChatX, iChatY, iChatW, iChatH;
|
|
int iInputX, iInputY, iInputW, iInputH;
|
|
|
|
m_pChatInput->GetBounds( iInputX, iInputY, iInputW, iInputH );
|
|
GetBounds( iChatX, iChatY, iChatW, iChatH );
|
|
|
|
m_pChatInput->SetBounds( iInputX, iChatH - (m_iFontHeight * 1.75), iInputW, m_iFontHeight );
|
|
|
|
//Resize the History Panel so it fits more lines depending on the screen resolution.
|
|
int iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH;
|
|
|
|
GetChatHistory()->GetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
|
|
|
|
iChatHistoryH = (iChatH - (m_iFontHeight * 2.25)) - iChatHistoryY;
|
|
|
|
GetChatHistory()->SetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
|
|
}
|
|
|
|
FadeChatHistory();
|
|
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : width -
|
|
// *text -
|
|
// textlen -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int CBaseHudChat::ComputeBreakChar( int width, const char *text, int textlen )
|
|
{
|
|
#ifndef _XBOX
|
|
CBaseHudChatLine *line = m_ChatLine;
|
|
vgui::HFont font = line->GetFont();
|
|
|
|
int currentlen = 0;
|
|
int lastbreak = textlen;
|
|
for (int i = 0; i < textlen ; i++)
|
|
{
|
|
char ch = text[i];
|
|
|
|
if ( ch <= 32 )
|
|
{
|
|
lastbreak = i;
|
|
}
|
|
|
|
wchar_t wch[2];
|
|
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( &ch, wch, sizeof( wch ) );
|
|
|
|
int a,b,c;
|
|
|
|
vgui::surface()->GetCharABCwide(font, wch[0], a, b, c);
|
|
currentlen += a + b + c;
|
|
|
|
if ( currentlen >= width )
|
|
{
|
|
// If we haven't found a whitespace char to break on before getting
|
|
// to the end, but it's still too long, break on the character just before
|
|
// this one
|
|
if ( lastbreak == textlen )
|
|
{
|
|
lastbreak = MAX( 0, i - 1 );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( currentlen >= width )
|
|
{
|
|
return lastbreak;
|
|
}
|
|
return textlen;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *fmt -
|
|
// ... -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::Printf( int iFilter, const char *fmt, ... )
|
|
{
|
|
va_list marker;
|
|
char msg[4096];
|
|
|
|
va_start(marker, fmt);
|
|
Q_vsnprintf(msg, sizeof( msg), fmt, marker);
|
|
va_end(marker);
|
|
|
|
ChatPrintf( 0, iFilter, "%s", msg );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::StartMessageMode( int iMessageModeType )
|
|
{
|
|
#ifndef _XBOX
|
|
m_nMessageMode = iMessageModeType;
|
|
|
|
m_pChatInput->ClearEntry();
|
|
|
|
const wchar_t *pszPrompt = ( m_nMessageMode == MM_SAY ) ? g_pVGuiLocalize->Find( "#chat_say" ) : g_pVGuiLocalize->Find( "#chat_say_team" );
|
|
if ( pszPrompt )
|
|
{
|
|
m_pChatInput->SetPrompt( pszPrompt );
|
|
}
|
|
else
|
|
{
|
|
if ( m_nMessageMode == MM_SAY )
|
|
{
|
|
m_pChatInput->SetPrompt( L"Say :" );
|
|
}
|
|
else
|
|
{
|
|
m_pChatInput->SetPrompt( L"Say (TEAM) :" );
|
|
}
|
|
}
|
|
|
|
if ( GetChatHistory() )
|
|
{
|
|
GetChatHistory()->SetMouseInputEnabled( true );
|
|
GetChatHistory()->SetKeyBoardInputEnabled( false );
|
|
GetChatHistory()->SetVerticalScrollbar( true );
|
|
GetChatHistory()->ResetAllFades( true );
|
|
GetChatHistory()->SetPaintBorderEnabled( true );
|
|
GetChatHistory()->SetVisible( true );
|
|
}
|
|
|
|
vgui::SETUP_PANEL( this );
|
|
SetKeyBoardInputEnabled( true );
|
|
SetMouseInputEnabled( true );
|
|
m_pChatInput->SetVisible( true );
|
|
vgui::surface()->CalculateMouseVisible();
|
|
m_pChatInput->RequestFocus();
|
|
m_pChatInput->SetPaintBorderEnabled( true );
|
|
m_pChatInput->SetMouseInputEnabled( true );
|
|
|
|
//Place the mouse cursor near the text so people notice it.
|
|
int x, y, w, h;
|
|
GetChatHistory()->GetBounds( x, y, w, h );
|
|
vgui::input()->SetCursorPos( x + ( w/2), y + (h/2) );
|
|
|
|
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
|
|
|
|
m_pFilterPanel->SetVisible( false );
|
|
|
|
engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" );
|
|
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::StopMessageMode( void )
|
|
{
|
|
#ifndef _XBOX
|
|
|
|
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
|
|
|
|
SetKeyBoardInputEnabled( false );
|
|
SetMouseInputEnabled( false );
|
|
|
|
if ( GetChatHistory() )
|
|
{
|
|
GetChatHistory()->SetPaintBorderEnabled( false );
|
|
GetChatHistory()->GotoTextEnd();
|
|
GetChatHistory()->SetMouseInputEnabled( false );
|
|
GetChatHistory()->SetVerticalScrollbar( false );
|
|
GetChatHistory()->ResetAllFades( false, true, CHAT_HISTORY_FADE_TIME );
|
|
GetChatHistory()->SelectNoText();
|
|
}
|
|
|
|
//Clear the entry since we wont need it anymore.
|
|
m_pChatInput->ClearEntry();
|
|
|
|
//hide filter panel
|
|
m_pFilterPanel->SetVisible( false );
|
|
|
|
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
|
|
|
|
m_nMessageMode = MM_NONE;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::OnChatEntrySend( void )
|
|
{
|
|
Send();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::OnChatEntryStopMessageMode( void )
|
|
{
|
|
StopMessageMode();
|
|
}
|
|
|
|
void CBaseHudChat::FadeChatHistory( void )
|
|
{
|
|
float frac = ( m_flHistoryFadeTime - gpGlobals->curtime ) / CHAT_HISTORY_FADE_TIME;
|
|
|
|
int alpha = frac * CHAT_HISTORY_ALPHA;
|
|
alpha = clamp( alpha, 0, CHAT_HISTORY_ALPHA );
|
|
|
|
if ( alpha >= 0 )
|
|
{
|
|
if ( GetChatHistory() )
|
|
{
|
|
if ( IsMouseInputEnabled() )
|
|
{
|
|
SetAlpha( 255 );
|
|
GetChatHistory()->SetBgColor( Color( 0, 0, 0, CHAT_HISTORY_ALPHA - alpha ) );
|
|
m_pChatInput->GetPrompt()->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha );
|
|
m_pChatInput->GetInputPanel()->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha );
|
|
SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), CHAT_HISTORY_ALPHA - alpha ) );
|
|
m_pFiltersButton->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha );
|
|
}
|
|
else
|
|
{
|
|
GetChatHistory()->SetBgColor( Color( 0, 0, 0, alpha ) );
|
|
SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), alpha ) );
|
|
|
|
m_pChatInput->GetPrompt()->SetAlpha( alpha );
|
|
m_pChatInput->GetInputPanel()->SetAlpha( alpha );
|
|
m_pFiltersButton->SetAlpha( alpha );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBaseHudChat::SetFilterFlag( int iFilter )
|
|
{
|
|
m_iFilterFlags = iFilter;
|
|
|
|
cl_chatfilters.SetValue( m_iFilterFlags );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
Color CBaseHudChat::GetTextColorForClient( TextColor colorNum, int clientIndex )
|
|
{
|
|
Color c;
|
|
switch ( colorNum )
|
|
{
|
|
case COLOR_CUSTOM:
|
|
c = m_ColorCustom;
|
|
break;
|
|
|
|
case COLOR_PLAYERNAME:
|
|
c = GetClientColor( clientIndex );
|
|
break;
|
|
|
|
case COLOR_LOCATION:
|
|
c = g_ColorDarkGreen;
|
|
break;
|
|
|
|
case COLOR_ACHIEVEMENT:
|
|
{
|
|
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "SourceScheme" ) );
|
|
if ( pSourceScheme )
|
|
{
|
|
c = pSourceScheme->GetColor( "SteamLightGreen", GetBgColor() );
|
|
}
|
|
else
|
|
{
|
|
c = GetDefaultTextColor();
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
c = GetDefaultTextColor();
|
|
}
|
|
|
|
return Color( c[0], c[1], c[2], 255 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::SetCustomColor( const char *pszColorName )
|
|
{
|
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "ClientScheme" ) );
|
|
SetCustomColor( pScheme->GetColor( pszColorName, Color(255,255,255,255) ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
Color CBaseHudChat::GetDefaultTextColor( void )
|
|
{
|
|
return g_ColorYellow;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
Color CBaseHudChat::GetClientColor( int clientIndex )
|
|
{
|
|
if ( clientIndex == 0 ) // console msg
|
|
{
|
|
return g_ColorGreen;
|
|
}
|
|
else if( g_PR )
|
|
{
|
|
return g_ColorGrey;
|
|
}
|
|
|
|
return g_ColorYellow;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Parses a line of text for color markup and inserts it via Colorize()
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChatLine::InsertAndColorizeText( wchar_t *buf, int clientIndex )
|
|
{
|
|
if ( m_text )
|
|
{
|
|
delete[] m_text;
|
|
m_text = NULL;
|
|
}
|
|
m_textRanges.RemoveAll();
|
|
|
|
m_text = CloneWString( buf );
|
|
|
|
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>(GetParent() );
|
|
|
|
if ( pChat == NULL )
|
|
return;
|
|
|
|
wchar_t *txt = m_text;
|
|
int lineLen = wcslen( m_text );
|
|
Color colCustom;
|
|
if ( m_text[0] == COLOR_PLAYERNAME || m_text[0] == COLOR_LOCATION || m_text[0] == COLOR_NORMAL || m_text[0] == COLOR_ACHIEVEMENT || m_text[0] == COLOR_CUSTOM || m_text[0] == COLOR_HEXCODE || m_text[0] == COLOR_HEXCODE_ALPHA )
|
|
{
|
|
while ( txt && *txt )
|
|
{
|
|
TextRange range;
|
|
bool bFoundColorCode = false;
|
|
bool bDone = false;
|
|
int nBytesIn = txt - m_text;
|
|
|
|
switch ( *txt )
|
|
{
|
|
case COLOR_CUSTOM:
|
|
case COLOR_PLAYERNAME:
|
|
case COLOR_LOCATION:
|
|
case COLOR_ACHIEVEMENT:
|
|
case COLOR_NORMAL:
|
|
{
|
|
// save this start
|
|
range.start = nBytesIn + 1;
|
|
range.color = pChat->GetTextColorForClient( (TextColor)(*txt), clientIndex );
|
|
range.end = lineLen;
|
|
bFoundColorCode = true;
|
|
}
|
|
++txt;
|
|
break;
|
|
case COLOR_HEXCODE:
|
|
case COLOR_HEXCODE_ALPHA:
|
|
{
|
|
bool bReadAlpha = ( *txt == COLOR_HEXCODE_ALPHA );
|
|
const int nCodeBytes = ( bReadAlpha ? 8 : 6 );
|
|
range.start = nBytesIn + nCodeBytes + 1;
|
|
range.end = lineLen;
|
|
range.preserveAlpha = bReadAlpha;
|
|
++txt;
|
|
|
|
if ( range.end > range.start )
|
|
{
|
|
int r = V_nibble( txt[0] ) << 4 | V_nibble( txt[1] );
|
|
int g = V_nibble( txt[2] ) << 4 | V_nibble( txt[3] );
|
|
int b = V_nibble( txt[4] ) << 4 | V_nibble( txt[5] );
|
|
int a = 255;
|
|
|
|
if ( bReadAlpha )
|
|
{
|
|
a = V_nibble( txt[6] ) << 4 | V_nibble( txt[7] );
|
|
}
|
|
|
|
range.color = Color( r, g, b, a );
|
|
bFoundColorCode = true;
|
|
|
|
txt += nCodeBytes;
|
|
}
|
|
else
|
|
{
|
|
// Not enough characters remaining for a hex code. Skip the rest of the string.
|
|
bDone = true;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
++txt;
|
|
}
|
|
|
|
if ( bDone )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( bFoundColorCode )
|
|
{
|
|
int count = m_textRanges.Count();
|
|
if ( count )
|
|
{
|
|
m_textRanges[count-1].end = nBytesIn;
|
|
}
|
|
|
|
m_textRanges.AddToTail( range );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !m_textRanges.Count() && m_iNameLength > 0 && m_text[0] == COLOR_USEOLDCOLORS )
|
|
{
|
|
TextRange range;
|
|
range.start = 0;
|
|
range.end = m_iNameStart;
|
|
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
|
|
m_textRanges.AddToTail( range );
|
|
|
|
range.start = m_iNameStart;
|
|
range.end = m_iNameStart + m_iNameLength;
|
|
range.color = pChat->GetTextColorForClient( COLOR_PLAYERNAME, clientIndex );
|
|
m_textRanges.AddToTail( range );
|
|
|
|
range.start = range.end;
|
|
range.end = wcslen( m_text );
|
|
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
|
|
m_textRanges.AddToTail( range );
|
|
}
|
|
|
|
if ( !m_textRanges.Count() )
|
|
{
|
|
TextRange range;
|
|
range.start = 0;
|
|
range.end = wcslen( m_text );
|
|
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
|
|
m_textRanges.AddToTail( range );
|
|
}
|
|
|
|
for ( int i=0; i<m_textRanges.Count(); ++i )
|
|
{
|
|
wchar_t * start = m_text + m_textRanges[i].start;
|
|
if ( *start > 0 && *start < COLOR_MAX )
|
|
{
|
|
Assert( *start != COLOR_HEXCODE && *start != COLOR_HEXCODE_ALPHA );
|
|
m_textRanges[i].start += 1;
|
|
}
|
|
}
|
|
|
|
Colorize();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Inserts colored text into the RichText control at the given alpha
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChatLine::Colorize( int alpha )
|
|
{
|
|
// clear out text
|
|
SetText( "" );
|
|
|
|
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>(GetParent() );
|
|
|
|
if ( pChat && pChat->GetChatHistory() )
|
|
{
|
|
pChat->GetChatHistory()->InsertString( "\n" );
|
|
}
|
|
|
|
wchar_t wText[4096];
|
|
Color color;
|
|
for ( int i=0; i<m_textRanges.Count(); ++i )
|
|
{
|
|
wchar_t * start = m_text + m_textRanges[i].start;
|
|
int len = m_textRanges[i].end - m_textRanges[i].start + 1;
|
|
if ( len > 1 && len <= ARRAYSIZE( wText ) )
|
|
{
|
|
wcsncpy( wText, start, len );
|
|
wText[len-1] = 0;
|
|
color = m_textRanges[i].color;
|
|
if ( !m_textRanges[i].preserveAlpha )
|
|
{
|
|
color[3] = alpha;
|
|
}
|
|
|
|
InsertColorChange( color );
|
|
InsertString( wText );
|
|
|
|
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>(GetParent() );
|
|
|
|
if ( pChat && pChat->GetChatHistory() )
|
|
{
|
|
pChat->GetChatHistory()->InsertColorChange( color );
|
|
pChat->GetChatHistory()->InsertString( wText );
|
|
pChat->GetChatHistory()->InsertFade( hud_saytext_time.GetFloat(), CHAT_HISTORY_IDLE_FADE_TIME );
|
|
|
|
if ( i == m_textRanges.Count()-1 )
|
|
{
|
|
pChat->GetChatHistory()->InsertFade( -1, -1 );
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
InvalidateLayout( true );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : CBaseHudChatLine
|
|
//-----------------------------------------------------------------------------
|
|
CBaseHudChatLine *CBaseHudChat::FindUnusedChatLine( void )
|
|
{
|
|
#ifndef _XBOX
|
|
return m_ChatLine;
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
void CBaseHudChat::Send( void )
|
|
{
|
|
#ifndef _XBOX
|
|
wchar_t szTextbuf[128];
|
|
|
|
m_pChatInput->GetMessageText( szTextbuf, sizeof( szTextbuf ) );
|
|
|
|
char ansi[128];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szTextbuf, ansi, sizeof( ansi ) );
|
|
|
|
int len = Q_strlen(ansi);
|
|
|
|
/*
|
|
This is a very long string that I am going to attempt to paste into the cs hud chat entry and we will see if it gets cropped or not.
|
|
*/
|
|
|
|
// remove the \n
|
|
if ( len > 0 &&
|
|
ansi[ len - 1 ] == '\n' )
|
|
{
|
|
ansi[ len - 1 ] = '\0';
|
|
}
|
|
|
|
if( len > 0 )
|
|
{
|
|
// Let the game rules at it
|
|
if ( GameRules() )
|
|
{
|
|
GameRules()->ModifySentChat( ansi, ARRAYSIZE(ansi) );
|
|
}
|
|
|
|
char szbuf[144]; // more than 128
|
|
Q_snprintf( szbuf, sizeof(szbuf), "%s \"%s\"", m_nMessageMode == MM_SAY ? "say" : "say_team", ansi );
|
|
|
|
engine->ClientCmd_Unrestricted(szbuf);
|
|
}
|
|
|
|
m_pChatInput->ClearEntry();
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : vgui::Panel
|
|
//-----------------------------------------------------------------------------
|
|
vgui::Panel *CBaseHudChat::GetInputPanel( void )
|
|
{
|
|
#ifndef _XBOX
|
|
return m_pChatInput->GetInputPanel();
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::Clear( void )
|
|
{
|
|
#ifndef _XBOX
|
|
// Kill input prompt
|
|
StopMessageMode();
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *newmap -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::LevelInit( const char *newmap )
|
|
{
|
|
Clear();
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [pfreese] initialize new chat filters to defaults. We do this because
|
|
// unused filter bits are zero, and we might want them on for new filters that
|
|
// are added.
|
|
//
|
|
// Also, we have to do this here instead of somewhere more sensible like the
|
|
// c'tor or Init() method, because cvars are currently loaded twice: once
|
|
// during initialization from the local file, and later (after HUD elements
|
|
// have been construction and initialized) from Steam Cloud remote storage.
|
|
//=============================================================================
|
|
|
|
switch ( cl_chatfilter_version.GetInt() )
|
|
{
|
|
case 0:
|
|
m_iFilterFlags |= CHAT_FILTER_ACHIEVEMENT;
|
|
// fall through
|
|
case kChatFilterVersion:
|
|
break;
|
|
}
|
|
|
|
if ( cl_chatfilter_version.GetInt() != kChatFilterVersion )
|
|
{
|
|
cl_chatfilters.SetValue( m_iFilterFlags );
|
|
cl_chatfilter_version.SetValue( kChatFilterVersion );
|
|
}
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
}
|
|
|
|
void CBaseHudChat::LevelShutdown( void )
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *fmt -
|
|
// ... -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::ChatPrintf( int iPlayerIndex, int iFilter, const char *fmt, ... )
|
|
{
|
|
va_list marker;
|
|
char msg[4096];
|
|
|
|
va_start(marker, fmt);
|
|
Q_vsnprintf(msg, sizeof( msg), fmt, marker);
|
|
va_end(marker);
|
|
|
|
// Strip any trailing '\n'
|
|
if ( strlen( msg ) > 0 && msg[ strlen( msg )-1 ] == '\n' )
|
|
{
|
|
msg[ strlen( msg ) - 1 ] = 0;
|
|
}
|
|
|
|
// Strip leading \n characters ( or notify/color signifiers ) for empty string check
|
|
char *pmsg = msg;
|
|
while ( *pmsg && ( *pmsg == '\n' || ( *pmsg > 0 && *pmsg < COLOR_MAX ) ) )
|
|
{
|
|
pmsg++;
|
|
}
|
|
|
|
if ( !*pmsg )
|
|
return;
|
|
|
|
// Now strip just newlines, since we want the color info for printing
|
|
pmsg = msg;
|
|
while ( *pmsg && ( *pmsg == '\n' ) )
|
|
{
|
|
pmsg++;
|
|
}
|
|
|
|
if ( !*pmsg )
|
|
return;
|
|
|
|
CBaseHudChatLine *line = (CBaseHudChatLine *)FindUnusedChatLine();
|
|
if ( !line )
|
|
{
|
|
line = (CBaseHudChatLine *)FindUnusedChatLine();
|
|
}
|
|
|
|
if ( !line )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( iFilter != CHAT_FILTER_NONE )
|
|
{
|
|
if ( !(iFilter & GetFilterFlags() ) )
|
|
return;
|
|
}
|
|
|
|
if ( *pmsg < 32 )
|
|
{
|
|
hudlcd->AddChatLine( pmsg + 1 );
|
|
}
|
|
else
|
|
{
|
|
hudlcd->AddChatLine( pmsg );
|
|
}
|
|
|
|
line->SetText( "" );
|
|
|
|
int iNameStart = 0;
|
|
int iNameLength = 0;
|
|
|
|
player_info_t sPlayerInfo;
|
|
if ( iPlayerIndex == 0 )
|
|
{
|
|
Q_memset( &sPlayerInfo, 0, sizeof(player_info_t) );
|
|
Q_strncpy( sPlayerInfo.name, "Console", sizeof(sPlayerInfo.name) );
|
|
}
|
|
else
|
|
{
|
|
engine->GetPlayerInfo( iPlayerIndex, &sPlayerInfo );
|
|
}
|
|
|
|
int bufSize = (strlen( pmsg ) + 1 ) * sizeof(wchar_t);
|
|
wchar_t *wbuf = static_cast<wchar_t *>( _alloca( bufSize ) );
|
|
if ( wbuf )
|
|
{
|
|
Color clrNameColor = GetClientColor( iPlayerIndex );
|
|
|
|
line->SetExpireTime();
|
|
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pmsg, wbuf, bufSize);
|
|
|
|
// find the player's name in the unicode string, in case there is no color markup
|
|
const char *pName = sPlayerInfo.name;
|
|
|
|
if ( pName )
|
|
{
|
|
wchar_t wideName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pName, wideName, sizeof( wideName ) );
|
|
|
|
const wchar_t *nameInString = wcsstr( wbuf, wideName );
|
|
|
|
if ( nameInString )
|
|
{
|
|
iNameStart = (nameInString - wbuf);
|
|
iNameLength = wcslen( wideName );
|
|
}
|
|
}
|
|
|
|
line->SetVisible( false );
|
|
line->SetNameStart( iNameStart );
|
|
line->SetNameLength( iNameLength );
|
|
line->SetNameColor( clrNameColor );
|
|
|
|
line->InsertAndColorizeText( wbuf, iPlayerIndex );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseHudChat::FireGameEvent( IGameEvent *event )
|
|
{
|
|
#ifndef _XBOX
|
|
const char *eventname = event->GetName();
|
|
|
|
if ( Q_strcmp( "hltv_chat", eventname ) == 0 )
|
|
{
|
|
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
|
|
|
|
if ( !player )
|
|
return;
|
|
|
|
ChatPrintf( player->entindex(), CHAT_FILTER_NONE, "(SourceTV) %s", event->GetString( "text" ) );
|
|
}
|
|
#endif
|
|
}
|