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35 lines
732 B
C++
35 lines
732 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HL1_CLIENTMODE_H
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#define HL1_CLIENTMODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_shared.h"
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class ClientModeHL1Normal : public ClientModeShared
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{
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DECLARE_CLASS( ClientModeHL1Normal, ClientModeShared );
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public:
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ClientModeHL1Normal();
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virtual ~ClientModeHL1Normal();
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virtual void InitViewport();
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virtual float GetViewModelFOV( void );
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virtual int GetDeathMessageStartHeight( void );
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};
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extern IClientMode *GetClientModeNormal();
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extern ClientModeHL1Normal* GetClientModeHL1Normal();
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#endif // HL1_CLIENTMODE_H
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