mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
88 lines
1.8 KiB
C++
88 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Client side CTeam class
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef C_TEAM_H
|
|
#define C_TEAM_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "shareddefs.h"
|
|
#include "utlvector.h"
|
|
#include "client_thinklist.h"
|
|
|
|
|
|
class C_BasePlayer;
|
|
|
|
class C_Team : public C_BaseEntity
|
|
{
|
|
DECLARE_CLASS( C_Team, C_BaseEntity );
|
|
public:
|
|
DECLARE_CLIENTCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
C_Team();
|
|
virtual ~C_Team();
|
|
|
|
virtual void PreDataUpdate( DataUpdateType_t updateType );
|
|
|
|
// Data Handling
|
|
virtual char *Get_Name( void );
|
|
virtual int Get_Score( void );
|
|
virtual int Get_Deaths( void );
|
|
virtual int Get_Ping( void );
|
|
|
|
// Player Handling
|
|
virtual int Get_Number_Players( void );
|
|
virtual bool ContainsPlayer( int iPlayerIndex );
|
|
C_BasePlayer* GetPlayer( int idx );
|
|
|
|
// for shared code, use the same function name
|
|
virtual int GetNumPlayers( void ) { return Get_Number_Players(); }
|
|
|
|
int GetTeamNumber() const;
|
|
|
|
int GetRoundsWon(void) { return m_iRoundsWon; }
|
|
|
|
void RemoveAllPlayers();
|
|
|
|
|
|
// IClientThinkable overrides.
|
|
public:
|
|
|
|
virtual void ClientThink();
|
|
|
|
|
|
public:
|
|
|
|
// Data received from the server
|
|
CUtlVector< int > m_aPlayers;
|
|
char m_szTeamname[ MAX_TEAM_NAME_LENGTH ];
|
|
int m_iScore;
|
|
int m_iRoundsWon;
|
|
|
|
// Data for the scoreboard
|
|
int m_iDeaths;
|
|
int m_iPing;
|
|
int m_iPacketloss;
|
|
int m_iTeamNum;
|
|
};
|
|
|
|
|
|
// Global list of client side team entities
|
|
extern CUtlVector< C_Team * > g_Teams;
|
|
|
|
// Global team handling functions
|
|
C_Team *GetLocalTeam( void );
|
|
C_Team *GetGlobalTeam( int iTeamNumber );
|
|
C_Team *GetPlayersTeam( int iPlayerIndex );
|
|
C_Team *GetPlayersTeam( C_BasePlayer *pPlayer );
|
|
bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 );
|
|
extern int GetNumberOfTeams( void );
|
|
|
|
#endif // C_TEAM_H
|