mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-28 09:03:01 +00:00
219 lines
5.6 KiB
C++
219 lines
5.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "particle_prototype.h"
|
|
#include "particle_util.h"
|
|
#include "baseparticleentity.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
// Definitions
|
|
// ------------------------------------------------------------------------- //
|
|
#define NUM_MOVIEEXPLOSION_EMITTERS 50
|
|
#define EXPLOSION_EMITTER_LIFETIME 3
|
|
#define EMITTED_PARTICLE_LIFETIME 1
|
|
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
// Classes
|
|
// ------------------------------------------------------------------------- //
|
|
class MovieExplosionEmitter
|
|
{
|
|
public:
|
|
Vector m_Pos;
|
|
Vector m_Velocity;
|
|
float m_Lifetime;
|
|
TimedEvent m_ParticleSpawn;
|
|
};
|
|
|
|
|
|
class C_MovieExplosion : public C_BaseParticleEntity, public IPrototypeAppEffect
|
|
{
|
|
public:
|
|
DECLARE_CLASS( C_MovieExplosion, C_BaseParticleEntity );
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_MovieExplosion();
|
|
~C_MovieExplosion();
|
|
|
|
// C_BaseEntity.
|
|
public:
|
|
virtual void OnDataChanged(DataUpdateType_t updateType);
|
|
|
|
// IPrototypeAppEffect.
|
|
public:
|
|
virtual void Start(CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs);
|
|
|
|
// IParticleEffect.
|
|
public:
|
|
virtual void Update(float fTimeDelta);
|
|
virtual void RenderParticles( CParticleRenderIterator *pIterator );
|
|
virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
|
|
|
|
|
|
public:
|
|
MovieExplosionEmitter m_Emitters[NUM_MOVIEEXPLOSION_EMITTERS];
|
|
float m_EmitterLifetime;
|
|
|
|
CParticleMgr *m_pParticleMgr;
|
|
PMaterialHandle m_iFireballMaterial;
|
|
|
|
// Setup for temporary usage in SimulateAndRender.
|
|
float m_EmitterAlpha;
|
|
|
|
private:
|
|
C_MovieExplosion( const C_MovieExplosion & );
|
|
|
|
};
|
|
|
|
// Expose to the particle app.
|
|
EXPOSE_PROTOTYPE_EFFECT(MovieExplosion, C_MovieExplosion);
|
|
|
|
IMPLEMENT_CLIENTCLASS_DT(C_MovieExplosion, DT_MovieExplosion, MovieExplosion)
|
|
END_RECV_TABLE()
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------- //
|
|
// C_MovieExplosion
|
|
// ------------------------------------------------------------------------- //
|
|
C_MovieExplosion::C_MovieExplosion()
|
|
{
|
|
m_pParticleMgr = NULL;
|
|
}
|
|
|
|
|
|
C_MovieExplosion::~C_MovieExplosion()
|
|
{
|
|
if(m_pParticleMgr)
|
|
m_pParticleMgr->RemoveEffect( &m_ParticleEffect );
|
|
}
|
|
|
|
|
|
void C_MovieExplosion::OnDataChanged(DataUpdateType_t updateType)
|
|
{
|
|
C_BaseEntity::OnDataChanged(updateType);
|
|
|
|
if(updateType == DATA_UPDATE_CREATED)
|
|
{
|
|
Start( ParticleMgr(), NULL );
|
|
}
|
|
}
|
|
|
|
|
|
void C_MovieExplosion::Start(CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs)
|
|
{
|
|
if(!pParticleMgr->AddEffect(&m_ParticleEffect, this))
|
|
return;
|
|
|
|
// Setup our emitters.
|
|
for(int iEmitter=0; iEmitter < NUM_MOVIEEXPLOSION_EMITTERS; iEmitter++)
|
|
{
|
|
MovieExplosionEmitter *pEmitter = &m_Emitters[iEmitter];
|
|
pEmitter->m_Velocity = RandomVector(-1, 1) * 200;
|
|
|
|
pEmitter->m_Pos = GetAbsOrigin();
|
|
|
|
pEmitter->m_Lifetime = 0;
|
|
pEmitter->m_ParticleSpawn.Init(15);
|
|
}
|
|
m_EmitterLifetime = 0;
|
|
|
|
// Get our materials.
|
|
m_iFireballMaterial = m_ParticleEffect.FindOrAddMaterial("particle/particle_sphere");
|
|
|
|
m_pParticleMgr = pParticleMgr;
|
|
}
|
|
|
|
|
|
void C_MovieExplosion::Update(float fTimeDelta)
|
|
{
|
|
if(!m_pParticleMgr)
|
|
return;
|
|
|
|
m_EmitterLifetime += fTimeDelta;
|
|
if(m_EmitterLifetime > EXPLOSION_EMITTER_LIFETIME)
|
|
return;
|
|
|
|
m_EmitterAlpha = (float)sin(m_EmitterLifetime * 3.14159f / EXPLOSION_EMITTER_LIFETIME);
|
|
|
|
// Simulate the emitters and have them spit out particles.
|
|
for(int iEmitter=0; iEmitter < NUM_MOVIEEXPLOSION_EMITTERS; iEmitter++)
|
|
{
|
|
MovieExplosionEmitter *pEmitter = &m_Emitters[iEmitter];
|
|
|
|
pEmitter->m_Pos = pEmitter->m_Pos + pEmitter->m_Velocity * fTimeDelta;
|
|
pEmitter->m_Velocity = pEmitter->m_Velocity * 0.9;
|
|
|
|
float tempDelta = fTimeDelta;
|
|
while(pEmitter->m_ParticleSpawn.NextEvent(tempDelta))
|
|
{
|
|
StandardParticle_t *pParticle =
|
|
(StandardParticle_t*)m_ParticleEffect.AddParticle( sizeof(StandardParticle_t), m_iFireballMaterial);
|
|
|
|
if(pParticle)
|
|
{
|
|
pParticle->m_Pos = pEmitter->m_Pos;
|
|
pParticle->m_Velocity = pEmitter->m_Velocity * 0.2f + RandomVector(-20, 20);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void C_MovieExplosion::RenderParticles( CParticleRenderIterator *pIterator )
|
|
{
|
|
const StandardParticle_t *pParticle = (const StandardParticle_t*)pIterator->GetFirst();
|
|
while ( pParticle )
|
|
{
|
|
// Draw.
|
|
Vector tPos;
|
|
TransformParticle(m_pParticleMgr->GetModelView(), pParticle->m_Pos, tPos);
|
|
float sortKey = tPos.z;
|
|
|
|
float lifetimePercent = pParticle->m_Lifetime / EMITTED_PARTICLE_LIFETIME;
|
|
Vector color;
|
|
color.x = sin(lifetimePercent * 3.14159);
|
|
color.y = color.x * 0.5f;
|
|
color.z = 0;
|
|
RenderParticle_ColorSize(
|
|
pIterator->GetParticleDraw(),
|
|
tPos,
|
|
color,
|
|
m_EmitterAlpha * sin(3.14159 * lifetimePercent),
|
|
10);
|
|
|
|
pParticle = (const StandardParticle_t*)pIterator->GetNext( sortKey );
|
|
}
|
|
}
|
|
|
|
void C_MovieExplosion::SimulateParticles( CParticleSimulateIterator *pIterator )
|
|
{
|
|
StandardParticle_t *pParticle = (StandardParticle_t*)pIterator->GetFirst();
|
|
while ( pParticle )
|
|
{
|
|
// Update its lifetime.
|
|
pParticle->m_Lifetime += pIterator->GetTimeDelta();
|
|
if(pParticle->m_Lifetime > 1)
|
|
{
|
|
pIterator->RemoveParticle( pParticle );
|
|
}
|
|
else
|
|
{
|
|
// Move it (this comes after rendering to make it clear that moving the particle here won't change
|
|
// its rendering for this frame since m_TransformedPos has already been set).
|
|
pParticle->m_Pos = pParticle->m_Pos + pParticle->m_Velocity * pIterator->GetTimeDelta();
|
|
}
|
|
|
|
pParticle = (StandardParticle_t*)pIterator->GetNext();
|
|
}
|
|
}
|
|
|