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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SV_RECORDINGSESSIONBLOCKMANAGER_H
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#define SV_RECORDINGSESSIONBLOCKMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "baserecordingsessionblockmanager.h"
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//----------------------------------------------------------------------------------------
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//
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// Maintains a persistent list of session blocks in a keyvalues file
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//
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class CServerRecordingSessionBlockManager : public CBaseRecordingSessionBlockManager
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{
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typedef CBaseRecordingSessionBlockManager BaseClass;
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public:
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CServerRecordingSessionBlockManager( IReplayContext *pContext );
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virtual CBaseRecordingSessionBlock *Create();
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virtual IReplayContext *GetReplayContext() const;
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private:
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virtual bool ShouldLoadBlocks() const { return false; }
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virtual void PreLoad();
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};
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//----------------------------------------------------------------------------------------
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#endif // SV_RECORDINGSESSIONBLOCKMANAGER_H
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