mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Dme version of a body group
|
|
//
|
|
//===========================================================================//
|
|
|
|
#include "mdlobjects/dmebodygroup.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
#include "mdlobjects/dmelodlist.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeBodyGroup::OnConstruction()
|
|
{
|
|
m_BodyParts.Init( this, "bodyParts" );
|
|
}
|
|
|
|
void CDmeBodyGroup::OnDestruction()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds a body part by name
|
|
//-----------------------------------------------------------------------------
|
|
CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName )
|
|
{
|
|
int nCount = m_BodyParts.Count();
|
|
for ( int i = 0; i < nCount; ++i )
|
|
{
|
|
CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] );
|
|
if ( !pLODList )
|
|
continue;
|
|
|
|
if ( !Q_stricmp( pName, pLODList->GetName() ) )
|
|
return pLODList;
|
|
}
|
|
|
|
return NULL;
|
|
}
|