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48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef TMESSAGE_H
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#define TMESSAGE_H
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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#define DEMO_MESSAGE "__DEMOMESSAGE__"
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#define NETWORK_MESSAGE1 "__NETMESSAGE__1"
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#define NETWORK_MESSAGE2 "__NETMESSAGE__2"
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#define NETWORK_MESSAGE3 "__NETMESSAGE__3"
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#define NETWORK_MESSAGE4 "__NETMESSAGE__4"
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#define NETWORK_MESSAGE5 "__NETMESSAGE__5"
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#define NETWORK_MESSAGE6 "__NETMESSAGE__6"
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#define MAX_NETMESSAGE 6
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#include "client_textmessage.h"
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extern client_textmessage_t *gMessageTable;
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extern int gMessageTableCount;
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extern client_textmessage_t gNetworkTextMessage[MAX_NETMESSAGE];
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extern char gNetworkTextMessageBuffer[MAX_NETMESSAGE][512];
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extern const char *gNetworkMessageNames[MAX_NETMESSAGE];
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// text message system
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void TextMessageInit( void );
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client_textmessage_t *TextMessageGet( const char *pName );
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void TextMessageShutdown( void );
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void TextMessage_DemoMessage( const char *pszMessage, float fFadeInTime, float fFadeOutTime, float fHoldTime );
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void TextMessage_DemoMessageFull( const char *pszMessage, client_textmessage_t const *message );
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif //TMESSAGE_H
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