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111 lines
2.1 KiB
C++
111 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENTS_SHARED_H
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#define ENTS_SHARED_H
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#include <protocol.h>
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#include <iserver.h>
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#include "clientframe.h"
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#include "packed_entity.h"
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#ifdef _WIN32
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#pragma once
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#endif
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class CEntityInfo
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{
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public:
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CEntityInfo() {
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m_nOldEntity = -1;
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m_nNewEntity = -1;
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m_nHeaderBase = -1;
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}
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virtual ~CEntityInfo() {};
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bool m_bAsDelta;
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CClientFrame *m_pFrom;
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CClientFrame *m_pTo;
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UpdateType m_UpdateType;
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int m_nOldEntity; // current entity index in m_pFrom
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int m_nNewEntity; // current entity index in m_pTo
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int m_nHeaderBase;
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int m_nHeaderCount;
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inline void NextOldEntity( void )
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{
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if ( m_pFrom )
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{
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m_nOldEntity = m_pFrom->transmit_entity.FindNextSetBit( m_nOldEntity+1 );
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if ( m_nOldEntity < 0 )
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{
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// Sentinel/end of list....
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m_nOldEntity = ENTITY_SENTINEL;
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}
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}
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else
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{
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m_nOldEntity = ENTITY_SENTINEL;
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}
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}
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inline void NextNewEntity( void )
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{
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m_nNewEntity = m_pTo->transmit_entity.FindNextSetBit( m_nNewEntity+1 );
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if ( m_nNewEntity < 0 )
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{
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// Sentinel/end of list....
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m_nNewEntity = ENTITY_SENTINEL;
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}
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}
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};
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// PostDataUpdate calls are stored in a list until all ents have been updated.
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class CPostDataUpdateCall
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{
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public:
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int m_iEnt;
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DataUpdateType_t m_UpdateType;
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};
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// Passed around the read functions.
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class CEntityReadInfo : public CEntityInfo
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{
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public:
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CEntityReadInfo()
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{ m_nPostDataUpdateCalls = 0;
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m_nLocalPlayerBits = 0;
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m_nOtherPlayerBits = 0;
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m_UpdateType = PreserveEnt;
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}
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bf_read *m_pBuf;
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int m_UpdateFlags; // from the subheader
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bool m_bIsEntity;
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int m_nBaseline; // what baseline index do we use (0/1)
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bool m_bUpdateBaselines; // update baseline while parsing snaphsot
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int m_nLocalPlayerBits; // profiling data
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int m_nOtherPlayerBits; // profiling data
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CPostDataUpdateCall m_PostDataUpdateCalls[MAX_EDICTS];
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int m_nPostDataUpdateCalls;
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};
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#endif // ENTS_SHARED_H
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