mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
1011 lines
28 KiB
C++
1011 lines
28 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "MapReslistGenerator.h"
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#include "filesystem.h"
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#include "filesystem_engine.h"
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#include "sys.h"
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#include "cmd.h"
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#include "common.h"
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#include "quakedef.h"
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#include "vengineserver_impl.h"
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#include "tier1/strtools.h"
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#include "tier0/icommandline.h"
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <tier0/dbg.h>
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#include "host.h"
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#include "host_state.h"
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#include "utlbuffer.h"
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#include "characterset.h"
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#include "tier1/fmtstr.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define PAUSE_FRAMES_BETWEEN_MAPS 300
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#define PAUSE_TIME_BETWEEN_MAPS 2.0f
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extern engineparms_t host_parms;
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#define ENGINE_RESLIST_FILE "engine.lst"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void MapReslistGenerator_Usage()
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{
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Msg( "-makereslists usage:\n" );
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Msg( " [ -makereslists <optionalscriptfile> ] -- script file to control more complex makereslists operations (multiple passes, etc.)\n" );
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Msg( " [ -usereslistfile filename ] -- get map list from specified file, default is to build for maps/*.bsp\n" );
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Msg( " [ -startmap mapname ] -- restart generation at specified map (after crash, implies resume)\n" );
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Msg( " [ -condebug ] -- prepend console.log entries with mapname or engine if not in a map\n" );
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Msg( " [ +map mapname ] -- generate reslists for specified map and exit after that map\n" );
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Msg( " [ -rebuildaudio ] -- force rebuild of _other_rebuild.cache (metacache) file at exit\n" );
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Msg( " [ -forever ] -- when you get to the end of the maplist, start over from the top\n" );
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Msg( " [ -reslistdir ] -- default is 'reslists', use this to override\n" );
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Msg( " [ -startstage nnn ] -- when running from script file, this starts at specified stage\n" );
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Msg( " [ -collate ] -- skip everything, just merge the reslist from temp folders to the final folder again\n" );
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}
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void MapReslistGenerator_Init()
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{
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// check for reslist generation
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if ( CommandLine()->FindParm("-makereslists") )
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{
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bool usemaplistfile = false;
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if ( CommandLine()->FindParm("-usereslistfile") )
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{
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usemaplistfile = true;
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}
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MapReslistGenerator().EnableReslistGeneration( usemaplistfile );
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}
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else if ( CommandLine()->FindParm( "-rebuildaudio" ) )
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{
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MapReslistGenerator().SetAutoQuit( true );
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}
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if ( CommandLine()->FindParm( "-trackdeletions" ) )
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{
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MapReslistGenerator().EnableDeletionsTracking();
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}
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}
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void MapReslistGenerator_Shutdown()
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{
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MapReslistGenerator().Shutdown();
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}
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void MapReslistGenerator_BuildMapList()
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{
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MapReslistGenerator().BuildMapList();
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}
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CMapReslistGenerator g_MapReslistGenerator;
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CMapReslistGenerator &MapReslistGenerator()
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{
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return g_MapReslistGenerator;
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}
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static bool ReslistLogLessFunc( CUtlString const &pLHS, CUtlString const &pRHS )
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{
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return CaselessStringLessThan( pLHS.Get(), pRHS.Get() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CMapReslistGenerator::CMapReslistGenerator() :
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m_AlreadyWrittenFileNames( 0, 0, true ),
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m_DeletionListWarnings( 0, 0, DefLessFunc( CUtlSymbol ) ),
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m_EngineLog( 0, 0, ReslistLogLessFunc ),
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m_MapLog( 0, 0, ReslistLogLessFunc ),
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m_bAutoQuit( false )
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{
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MEM_ALLOC_CREDIT_CLASS();
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m_bUsingMapList = false;
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m_bTrackingDeletions = false;
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m_bLoggingEnabled = false;
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m_iCurrentMap = 0;
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m_flNextMapRunTime = 0.0f;
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m_iFrameCountdownToRunningNextMap = 0;
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m_szPrefix[0] = '\0';
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m_szLevelName[0] = '\0';
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m_iPauseTimeBetweenMaps = PAUSE_TIME_BETWEEN_MAPS;
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m_iPauseFramesBetweenMaps = PAUSE_FRAMES_BETWEEN_MAPS;
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m_bRestartOnTransition = false;
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m_bLogToEngineList = true;
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m_sResListDir = "reslists";
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}
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void CMapReslistGenerator::SetAutoQuit( bool bState )
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{
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m_bAutoQuit = bState;
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}
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void CMapReslistGenerator::BuildMapList()
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{
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if ( !IsEnabled() )
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return;
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MapReslistGenerator_Usage();
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// Get the maplist file, if any
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const char *pMapFile = NULL;
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CommandLine()->CheckParm( "-usereslistfile", &pMapFile );
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// +map argument precludes using a maplist file
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bool bUseMap = CommandLine()->FindParm("+map") != 0;
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bool bUseMapListFile = bUseMap ? false : CommandLine()->FindParm("-usereslistfile") != 0;
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// Build the map list
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if ( !BuildGeneralMapList( &m_Maps, bUseMapListFile, pMapFile, "reslists", &m_iCurrentMap ) )
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{
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m_bLoggingEnabled = false;
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}
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}
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bool BuildGeneralMapList( CUtlVector<maplist_map_t> *aMaps, bool bUseMapListFile, const char *pMapFile, char *pSystemMsg, int *iCurrentMap )
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{
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if ( !bUseMapListFile )
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{
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// If the user passed in a +map parameter, just use that single map
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char const *pMapName = NULL;
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if ( CommandLine()->CheckParm( "+map", &pMapName ) && pMapName )
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{
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// ensure validity
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char szMapFile[64] = { 0 };
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V_snprintf( szMapFile, sizeof( szMapFile ), "maps/%s.bsp", pMapName );
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if (g_pVEngineServer->IsMapValid( szMapFile ))
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{
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// add to list
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maplist_map_t newMap;
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Q_strncpy(newMap.name, pMapName, sizeof(newMap.name));
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aMaps->AddToTail( newMap );
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}
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CommandLine()->RemoveParm( "+map" );
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}
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else
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{
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// build the list of all the levels to scan
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// Search the directory structure.
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const char *mapwild = "maps/*.bsp";
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char const *findfn = Sys_FindFirst( mapwild, NULL, 0 );
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while ( findfn )
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{
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// make sure that it's in the mod filesystem
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if ( !g_pFileSystem->FileExists( va("maps/%s", findfn), "MOD" ) )
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{
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findfn = Sys_FindNext( NULL, 0 );
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continue;
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}
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// strip extension
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char sz[ MAX_PATH ];
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Q_strncpy( sz, findfn, sizeof( sz ) );
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char *ext = strchr( sz, '.' );
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if (ext)
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{
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ext[0] = 0;
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}
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// move to next item
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findfn = Sys_FindNext( NULL, 0 );
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// ensure validity
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char szMapFile[64] = { 0 };
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V_snprintf( szMapFile, sizeof( szMapFile ), "maps/%s.bsp", sz );
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if (!g_pVEngineServer->IsMapValid( szMapFile ))
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continue;
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// add to list
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maplist_map_t newMap;
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Q_strncpy(newMap.name, sz, sizeof(newMap.name));
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aMaps->AddToTail( newMap );
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}
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Sys_FindClose();
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}
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}
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else
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{
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// Read from file
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if ( pMapFile )
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{
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// Load them in
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FileHandle_t resfilehandle;
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resfilehandle = g_pFileSystem->Open( pMapFile, "rb" );
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if ( FILESYSTEM_INVALID_HANDLE != resfilehandle )
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{
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// Read in and parse mapcycle.txt
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int length = g_pFileSystem->Size(resfilehandle);
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if ( length > 0 )
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{
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char *pStart = (char *)new char[ length + 1 ];
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if ( pStart && ( length == g_pFileSystem->Read(pStart, length, resfilehandle) ) )
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{
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pStart[ length ] = 0;
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const char *pFileList = pStart;
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while ( 1 )
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{
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char szMap[ MAX_OSPATH ];
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pFileList = COM_Parse( pFileList );
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if ( strlen( com_token ) <= 0 )
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break;
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Q_strncpy(szMap, com_token, sizeof(szMap));
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// ensure validity
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char szMapFile[64] = { 0 };
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V_snprintf( szMapFile, sizeof( szMapFile ), "maps/%s.bsp", szMap );
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if (!g_pVEngineServer->IsMapValid( szMapFile ))
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continue;
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// Any more tokens on this line?
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while ( COM_TokenWaiting( pFileList ) )
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{
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pFileList = COM_Parse( pFileList );
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}
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maplist_map_t newMap;
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Q_strncpy(newMap.name, szMap, sizeof(newMap.name));
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aMaps->AddToTail( newMap );
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}
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}
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delete[] pStart;
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}
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g_pFileSystem->Close(resfilehandle);
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}
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else
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{
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Error( "Unable to load %s maplist file: %s\n", pSystemMsg, pMapFile );
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return false;
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}
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}
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else
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{
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Error( "Unable to find %s maplist filename\n", pSystemMsg );
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return false;
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}
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}
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int c = aMaps->Count();
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if ( c == 0 )
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{
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Msg( "%s: No maps found\n", pSystemMsg );
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return false;
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}
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Msg( "%s: Creating for:\n", pSystemMsg );
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// Determine the current map (-startmap allows starts mid-maplist)
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*iCurrentMap = 0;
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char const *startmap = NULL;
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if ( CommandLine()->CheckParm( "-startmap", &startmap ) && startmap )
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{
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for ( int i = 0 ; i < c; ++i )
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{
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if ( !Q_stricmp( aMaps->Element(i).name, startmap ) )
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{
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*iCurrentMap = i;
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}
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}
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}
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for ( int i = 0 ; i < c; ++i )
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{
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if ( i < *iCurrentMap )
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{
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Msg( "- %s\n", aMaps->Element(i).name );
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}
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else
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{
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Msg( "+ %s\n", aMaps->Element(i).name );
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reconstructs engine log dictionary from existing engine reslist.
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// This is used to restore state after a restart, otherwise the engine log
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// would aggregate duplicate files.
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//-----------------------------------------------------------------------------
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void CMapReslistGenerator::BuildEngineLogFromReslist()
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{
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m_EngineLog.RemoveAll();
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CUtlBuffer buffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
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if ( !g_pFileSystem->ReadFile( CFmtStr( "%s\\%s", m_sResListDir.String(), ENGINE_RESLIST_FILE ), "DEFAULT_WRITE_PATH", buffer ) )
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{
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// does not exist
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return;
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}
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characterset_t breakSet;
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CharacterSetBuild( &breakSet, "" );
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// parse reslist
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char szToken[MAX_PATH];
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for ( ;; )
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{
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int nTokenSize = buffer.ParseToken( &breakSet, szToken, sizeof( szToken ) );
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if ( nTokenSize <= 0 )
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{
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break;
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}
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int idx = m_EngineLog.Find( szToken );
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if ( idx == m_EngineLog.InvalidIndex() )
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{
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m_EngineLog.Insert( szToken );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Appends specified line to the engine reslist.
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//-----------------------------------------------------------------------------
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void CMapReslistGenerator::LogToEngineReslist( char const *pLine )
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{
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// prevent unecessary duplication due to file appending
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int idx = m_EngineLog.Find( pLine );
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if ( idx != m_EngineLog.InvalidIndex() )
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{
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// already logged
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return;
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}
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m_EngineLog.Insert( pLine );
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// Open for append, write data, close.
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FileHandle_t fh = g_pFileSystem->Open( CFmtStr( "%s\\%s", m_sResListDir.String(), ENGINE_RESLIST_FILE ), "at", "DEFAULT_WRITE_PATH" );
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if ( fh != FILESYSTEM_INVALID_HANDLE )
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{
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g_pFileSystem->Write( "\"", 1, fh );
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g_pFileSystem->Write( pLine, Q_strlen( pLine ), fh );
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g_pFileSystem->Write( "\"\n", 2, fh );
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g_pFileSystem->Close( fh );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: initializes the object to enable reslist generation
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//-----------------------------------------------------------------------------
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void CMapReslistGenerator::EnableReslistGeneration( bool usemaplistfile )
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{
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//hackhack !!!! This is a work-around until CS precaches things on level start, not player spawn
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if ( !Q_stricmp( "cstrike", GetCurrentMod() ))
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{
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m_iPauseTimeBetweenMaps = PAUSE_TIME_BETWEEN_MAPS * 3;
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m_iPauseFramesBetweenMaps = PAUSE_FRAMES_BETWEEN_MAPS * 3;
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}
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m_bUsingMapList = usemaplistfile;
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m_bLoggingEnabled = true;
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char const *pszDir = NULL;
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if ( CommandLine()->CheckParm( "-reslistdir", &pszDir ) && pszDir )
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{
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char szDir[ MAX_PATH ];
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Q_strncpy( szDir, pszDir, sizeof( szDir ) );
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Q_StripTrailingSlash( szDir );
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Q_strlower( szDir );
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Q_FixSlashes( szDir );
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if ( Q_strlen( szDir ) > 0 )
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{
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m_sResListDir = szDir;
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}
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}
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// create file to dump out to
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g_pFileSystem->CreateDirHierarchy( m_sResListDir.String() , "DEFAULT_WRITE_PATH" );
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// Leave the existing one if resuming from a specific map, otherwise, blow it away
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if ( !CommandLine()->FindParm( "-startmap" ) )
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{
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g_pFileSystem->RemoveFile( CFmtStr( "%s\\%s", m_sResListDir.String(), ENGINE_RESLIST_FILE ), "DEFAULT_WRITE_PATH" );
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m_EngineLog.RemoveAll();
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}
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else
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{
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BuildEngineLogFromReslist();
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}
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// add logging function
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g_pFileSystem->AddLoggingFunc(&FileSystemLoggingFunc);
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}
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//-----------------------------------------------------------------------------
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// Purpose: starts the first map
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//-----------------------------------------------------------------------------
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void CMapReslistGenerator::StartReslistGeneration()
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{
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m_iCurrentMap = 0;
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m_iFrameCountdownToRunningNextMap = m_iPauseFramesBetweenMaps;
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m_flNextMapRunTime = Sys_FloatTime() + m_iPauseTimeBetweenMaps;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *mapname -
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//-----------------------------------------------------------------------------
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void CMapReslistGenerator::SetPrefix( char const *mapname )
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{
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Q_snprintf( m_szPrefix, sizeof( m_szPrefix ), "%s: ", mapname );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *CMapReslistGenerator::LogPrefix()
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{
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// If not recording stuff to file, then use the "default" prefix.
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if ( m_bLogToEngineList )
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{
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return "engine: ";
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}
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return m_szPrefix;
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}
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//-----------------------------------------------------------------------------
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// Purpose: call to mark level load/end
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//-----------------------------------------------------------------------------
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void CMapReslistGenerator::OnLevelLoadStart(const char *levelName)
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{
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if ( !IsEnabled() )
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return;
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// reset the duplication list
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m_AlreadyWrittenFileNames.RemoveAll();
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// prepare for map logging
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m_bLogToEngineList = false;
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m_MapLog.RemoveAll();
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V_strncpy( m_szLevelName, levelName, sizeof( m_szLevelName ) );
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// add in the bsp file to the list, and its node graph
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char path[MAX_PATH];
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Q_snprintf( path, sizeof( path ), "maps\\%s.bsp", levelName );
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OnResourcePrecached( path );
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bool useNodeGraph = true;
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KeyValues *modinfo = new KeyValues("ModInfo");
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if ( modinfo->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) )
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{
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useNodeGraph = modinfo->GetInt( "nodegraph", 1 ) != 0;
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}
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modinfo->deleteThis();
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if ( useNodeGraph )
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{
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Q_snprintf(path, sizeof(path), "maps\\graphs\\%s.ain", levelName);
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OnResourcePrecached(path);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: call to mark level load/end
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//-----------------------------------------------------------------------------
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void CMapReslistGenerator::OnLevelLoadEnd()
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{
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}
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void CMapReslistGenerator::OnPlayerSpawn()
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{
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if ( !IsEnabled() )
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return;
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// initiate the next level
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m_iFrameCountdownToRunningNextMap = m_iPauseFramesBetweenMaps;
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m_flNextMapRunTime = Sys_FloatTime() + m_iPauseTimeBetweenMaps;
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}
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bool CMapReslistGenerator::ShouldRebuildCaches()
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{
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if ( !IsEnabled() )
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{
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return CommandLine()->FindParm( "-rebuildaudio" ) != 0;
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}
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if ( !CommandLine()->FindParm( "-norebuildaudio" ) )
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return true;
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return false;
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|
}
|
|
|
|
char const *CMapReslistGenerator::GetResListDirectory() const
|
|
{
|
|
return m_sResListDir.String();
|
|
}
|
|
|
|
void CMapReslistGenerator::DoQuit()
|
|
{
|
|
Cbuf_AddText( "quit\n" );
|
|
// remove the logging
|
|
g_pFileSystem->RemoveLoggingFunc(&FileSystemLoggingFunc);
|
|
m_bLogToEngineList = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: call every frame if we're enabled, just so that the next map can be triggered at the right time
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::RunFrame()
|
|
{
|
|
if ( !IsEnabled() )
|
|
{
|
|
if ( m_bAutoQuit )
|
|
{
|
|
m_bAutoQuit = false;
|
|
DoQuit();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( --m_iFrameCountdownToRunningNextMap > 0 )
|
|
return;
|
|
|
|
if ( m_flNextMapRunTime && m_flNextMapRunTime < Sys_FloatTime() )
|
|
{
|
|
// about to transition or terminate, emit the current map log
|
|
WriteMapLog();
|
|
|
|
if ( m_Maps.IsValidIndex( m_iCurrentMap ) )
|
|
{
|
|
m_flNextMapRunTime = 0.0f;
|
|
m_iFrameCountdownToRunningNextMap = 0;
|
|
|
|
if ( !m_bRestartOnTransition )
|
|
{
|
|
Cbuf_AddText( va( "map %s\n", m_Maps[m_iCurrentMap].name ) );
|
|
|
|
SetPrefix( m_Maps[m_iCurrentMap].name );
|
|
|
|
++m_iCurrentMap;
|
|
if ( m_Maps.IsValidIndex( m_iCurrentMap ) )
|
|
{
|
|
// cause a full engine restart on the transition to the next map
|
|
// ensure that one-time init code logs correctly to each map reslist
|
|
m_bRestartOnTransition = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// restart at specified map
|
|
CommandLine()->RemoveParm( "-startmap" );
|
|
CommandLine()->AppendParm( "-startmap", m_Maps[m_iCurrentMap].name );
|
|
HostState_Restart();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// no more levels, just quit
|
|
if ( !CommandLine()->FindParm( "-forever" ) )
|
|
{
|
|
DoQuit();
|
|
}
|
|
else
|
|
{
|
|
StartReslistGeneration();
|
|
m_bRestartOnTransition = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: logs and handles mdl files being precaches
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::OnModelPrecached(const char *relativePathFileName)
|
|
{
|
|
if ( !IsEnabled() )
|
|
return;
|
|
|
|
if (strstr(relativePathFileName, ".vmt"))
|
|
{
|
|
// it's a materials file, make sure that it starts in the materials directory, and we get the .vtf
|
|
char file[_MAX_PATH];
|
|
|
|
if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials")))
|
|
{
|
|
Q_strncpy(file, relativePathFileName, sizeof(file));
|
|
}
|
|
else
|
|
{
|
|
// prepend the materials directory
|
|
Q_snprintf(file, sizeof(file), "materials\\%s", relativePathFileName);
|
|
}
|
|
OnResourcePrecached(file);
|
|
|
|
// get the matching vtf file
|
|
char *ext = strstr(file, ".vmt");
|
|
if (ext)
|
|
{
|
|
Q_strncpy(ext, ".vtf", 5);
|
|
OnResourcePrecached(file);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OnResourcePrecached(relativePathFileName);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: logs sound file access
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::OnSoundPrecached(const char *relativePathFileName)
|
|
{
|
|
// skip any special characters
|
|
if (!V_isalnum(relativePathFileName[0]))
|
|
{
|
|
++relativePathFileName;
|
|
}
|
|
|
|
// prepend the sound/ directory if necessary
|
|
char file[_MAX_PATH];
|
|
if (!Q_strnicmp(relativePathFileName, "sound", strlen("sound")))
|
|
{
|
|
Q_strncpy(file, relativePathFileName, sizeof(file));
|
|
}
|
|
else
|
|
{
|
|
// prepend the sound directory
|
|
Q_snprintf(file, sizeof(file), "sound\\%s", relativePathFileName);
|
|
}
|
|
|
|
OnResourcePrecached(file);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: logs the precache as a file access
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::OnResourcePrecached(const char *relativePathFileName)
|
|
{
|
|
if ( !IsEnabled() )
|
|
return;
|
|
|
|
// ignore empty string
|
|
if (relativePathFileName[0] == 0)
|
|
return;
|
|
|
|
// ignore files that start with '*' since they signify special models
|
|
if (relativePathFileName[0] == '*')
|
|
return;
|
|
|
|
char fullPath[_MAX_PATH];
|
|
if (g_pFileSystem->GetLocalPath(relativePathFileName, fullPath, sizeof(fullPath)))
|
|
{
|
|
OnResourcePrecachedFullPath(fullPath);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Logs out file access to a file
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::OnResourcePrecachedFullPath(const char *fullPathFileName)
|
|
{
|
|
char fixed[ MAX_PATH ];
|
|
Q_strncpy( fixed, fullPathFileName, sizeof( fixed ) );
|
|
Q_strlower( fixed );
|
|
Q_FixSlashes( fixed );
|
|
|
|
// make sure the filename hasn't already been written
|
|
UtlSymId_t filename = m_AlreadyWrittenFileNames.Find( fixed );
|
|
if ( filename != UTL_INVAL_SYMBOL )
|
|
return;
|
|
|
|
// record in list, so we don't write it again
|
|
m_AlreadyWrittenFileNames.AddString( fixed );
|
|
|
|
// add extras for mdl's
|
|
if (strstr(fixed, ".mdl"))
|
|
{
|
|
// it's a model, get it's other files as well
|
|
char file[_MAX_PATH];
|
|
Q_strncpy(file, fixed, sizeof(file) - 10);
|
|
char *ext = strstr(file, ".mdl");
|
|
|
|
Q_strncpy(ext, ".vvd", 10);
|
|
OnResourcePrecachedFullPath(file);
|
|
Q_strncpy(ext, ".ani", 10);
|
|
OnResourcePrecachedFullPath(file);
|
|
Q_strncpy(ext, ".dx80.vtx", 10);
|
|
OnResourcePrecachedFullPath(file);
|
|
Q_strncpy(ext, ".dx90.vtx", 10);
|
|
OnResourcePrecachedFullPath(file);
|
|
Q_strncpy(ext, ".sw.vtx", 10);
|
|
OnResourcePrecachedFullPath(file);
|
|
Q_strncpy(ext, ".phy", 10);
|
|
OnResourcePrecachedFullPath(file);
|
|
Q_strncpy(ext, ".jpg", 10);
|
|
OnResourcePrecachedFullPath(file);
|
|
}
|
|
|
|
// strip it down relative to the root directory of the game (for steam)
|
|
char const *relativeFileName = Q_stristr( fixed, GetBaseDirectory() );
|
|
if ( relativeFileName )
|
|
{
|
|
// Skip the basedir and slash
|
|
relativeFileName += ( Q_strlen( GetBaseDirectory() ) + 1 );
|
|
}
|
|
|
|
if ( !relativeFileName )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( m_bLogToEngineList )
|
|
{
|
|
LogToEngineReslist( relativeFileName );
|
|
}
|
|
else
|
|
{
|
|
// find or add to sorted tree
|
|
int idx = m_MapLog.Find( relativeFileName );
|
|
if ( idx == m_MapLog.InvalidIndex() )
|
|
{
|
|
m_MapLog.Insert( relativeFileName );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapReslistGenerator::WriteMapLog()
|
|
{
|
|
if ( !m_szLevelName[0] )
|
|
{
|
|
// log has not been established yet
|
|
return;
|
|
}
|
|
|
|
// write the sorted map log, allows for easier diffs between revisions
|
|
char path[_MAX_PATH];
|
|
Q_snprintf( path, sizeof( path ), "%s\\%s.lst", m_sResListDir.String(), m_szLevelName );
|
|
FileHandle_t fh = g_pFileSystem->Open( path, "wt", "DEFAULT_WRITE_PATH" );
|
|
for ( int i = m_MapLog.FirstInorder(); i != m_MapLog.InvalidIndex(); i = m_MapLog.NextInorder( i ) )
|
|
{
|
|
const char *pLine = m_MapLog[i].String();
|
|
g_pFileSystem->Write( "\"", 1, fh );
|
|
g_pFileSystem->Write( pLine, Q_strlen( pLine ), fh );
|
|
g_pFileSystem->Write( "\"\n", 2, fh );
|
|
}
|
|
g_pFileSystem->Close( fh );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: callback function from filesystem
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::FileSystemLoggingFunc(const char *fullPathFileName, const char *options)
|
|
{
|
|
g_MapReslistGenerator.OnResourcePrecachedFullPath(fullPathFileName);
|
|
}
|
|
|
|
#define DELETIONS_BATCH_FILE "deletions.bat"
|
|
#define DELETIONS_WARNINGS_FILE "undelete.lst"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::EnableDeletionsTracking()
|
|
{
|
|
unsigned int deletions = 0;
|
|
unsigned int warnings = 0;
|
|
|
|
// Load deletions file and build dictionary
|
|
m_bTrackingDeletions = true;;
|
|
|
|
// Open up deletions.bat and parse out all filenames
|
|
// Load them in
|
|
FileHandle_t deletionsfile;
|
|
deletionsfile = g_pFileSystem->Open( DELETIONS_BATCH_FILE, "rb" );
|
|
if ( FILESYSTEM_INVALID_HANDLE != deletionsfile )
|
|
{
|
|
// Read in and parse mapcycle.txt
|
|
int length = g_pFileSystem->Size(deletionsfile);
|
|
if ( length > 0 )
|
|
{
|
|
char *pStart = (char *)new char[ length + 1 ];
|
|
if ( pStart && ( length == g_pFileSystem->Read(pStart, length, deletionsfile) ) )
|
|
{
|
|
pStart[ length ] = 0;
|
|
const char *pFileList = pStart;
|
|
|
|
while ( 1 )
|
|
{
|
|
char filename[ MAX_OSPATH ];
|
|
|
|
pFileList = COM_Parse( pFileList );
|
|
if ( strlen( com_token ) <= 0 )
|
|
break;
|
|
|
|
if ( !Q_stricmp( com_token, "del" ) )
|
|
continue;
|
|
|
|
Q_snprintf(filename, sizeof( filename ), "%s/%s", com_gamedir, com_token );
|
|
|
|
// Any more tokens on this line?
|
|
while ( COM_TokenWaiting( pFileList ) )
|
|
{
|
|
pFileList = COM_Parse( pFileList );
|
|
}
|
|
|
|
Q_FixSlashes( filename );
|
|
Q_strlower( filename );
|
|
|
|
m_DeletionList.AddString( filename );
|
|
|
|
++deletions;
|
|
}
|
|
}
|
|
delete[] pStart;
|
|
}
|
|
|
|
g_pFileSystem->Close(deletionsfile);
|
|
}
|
|
else
|
|
{
|
|
Warning( "Unable to load deletions.bat file %s\n", DELETIONS_BATCH_FILE );
|
|
m_bTrackingDeletions = false;
|
|
return;
|
|
}
|
|
|
|
FileHandle_t warningsfile = g_pFileSystem->Open( DELETIONS_WARNINGS_FILE, "rb" );
|
|
if ( FILESYSTEM_INVALID_HANDLE != warningsfile )
|
|
{
|
|
// Read in and parse mapcycle.txt
|
|
int length = g_pFileSystem->Size(warningsfile);
|
|
if ( length > 0 )
|
|
{
|
|
char *pStart = (char *)new char[ length + 1 ];
|
|
if ( pStart && ( length == g_pFileSystem->Read(pStart, length, warningsfile) ) )
|
|
{
|
|
pStart[ length ] = 0;
|
|
const char *pFileList = pStart;
|
|
|
|
while ( 1 )
|
|
{
|
|
pFileList = COM_Parse( pFileList );
|
|
if ( strlen( com_token ) <= 0 )
|
|
break;
|
|
|
|
Q_FixSlashes( com_token );
|
|
Q_strlower( com_token );
|
|
|
|
CUtlSymbol sym = m_DeletionListWarningsSymbols.AddString( com_token );
|
|
int idx = m_DeletionListWarnings.Find( sym );
|
|
if ( idx == m_DeletionListWarnings.InvalidIndex() )
|
|
{
|
|
m_DeletionListWarnings.Insert( sym );
|
|
++warnings;
|
|
}
|
|
}
|
|
}
|
|
delete[] pStart;
|
|
}
|
|
|
|
g_pFileSystem->Close(warningsfile);
|
|
}
|
|
|
|
// Hook up logging function
|
|
g_pFileSystem->AddLoggingFunc( &TrackDeletionsLoggingFunc );
|
|
|
|
Msg( "Tracking deletions (%u files in deletion list in '%s', %u previous warnings loaded from '%s'\n",
|
|
deletions, DELETIONS_BATCH_FILE, warnings, DELETIONS_WARNINGS_FILE );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *fullPathFileName -
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::TrackDeletions( const char *fullPathFileName )
|
|
{
|
|
Assert( m_bTrackingDeletions );
|
|
|
|
char test[ _MAX_PATH ];
|
|
Q_strncpy( test, fullPathFileName, sizeof( test ) );
|
|
Q_FixSlashes( test );
|
|
Q_strlower( test );
|
|
|
|
CUtlSymbol sym = m_DeletionList.Find( test );
|
|
if ( UTL_INVAL_SYMBOL != sym )
|
|
{
|
|
CUtlSymbol warningSymbol = m_DeletionListWarningsSymbols.AddString( test );
|
|
|
|
uint idx = m_DeletionListWarnings.Find( warningSymbol );
|
|
if ( idx == m_DeletionListWarnings.InvalidIndex() )
|
|
{
|
|
Msg( "--> Referenced file marked for deletion \"%s\"\n", test );
|
|
m_DeletionListWarnings.Insert( warningSymbol );
|
|
}
|
|
}
|
|
|
|
// add extras for mdl's
|
|
if (strstr(test, ".mdl"))
|
|
{
|
|
// it's a model, get it's other files as well
|
|
char file[_MAX_PATH];
|
|
Q_strncpy(file, test, sizeof(file) - 10);
|
|
char *ext = strstr(file, ".mdl");
|
|
|
|
Q_strncpy(ext, ".vvd", 10);
|
|
TrackDeletions(file);
|
|
Q_strncpy(ext, ".ani", 10);
|
|
TrackDeletions(file);
|
|
Q_strncpy(ext, ".dx80.vtx", 10);
|
|
TrackDeletions(file);
|
|
Q_strncpy(ext, ".dx90.vtx", 10);
|
|
TrackDeletions(file);
|
|
Q_strncpy(ext, ".sw.vtx", 10);
|
|
TrackDeletions(file);
|
|
Q_strncpy(ext, ".phy", 10);
|
|
TrackDeletions(file);
|
|
Q_strncpy(ext, ".jpg", 10);
|
|
TrackDeletions(file);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: callback function from filesystem
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::TrackDeletionsLoggingFunc(const char *fullPathFileName, const char *options)
|
|
{
|
|
g_MapReslistGenerator.TrackDeletions(fullPathFileName);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMapReslistGenerator::Shutdown()
|
|
{
|
|
if ( m_bTrackingDeletions )
|
|
{
|
|
SpewTrackedDeletionsLog();
|
|
|
|
g_pFileSystem->RemoveLoggingFunc( &TrackDeletionsLoggingFunc );
|
|
m_DeletionList.RemoveAll();
|
|
m_DeletionListWarnings.RemoveAll();
|
|
m_DeletionListWarningsSymbols.RemoveAll();
|
|
m_bTrackingDeletions = NULL;
|
|
}
|
|
}
|
|
|
|
void CMapReslistGenerator::SpewTrackedDeletionsLog()
|
|
{
|
|
if ( !m_bTrackingDeletions )
|
|
return;
|
|
|
|
FileHandle_t hUndeleteFile = g_pFileSystem->Open( DELETIONS_WARNINGS_FILE, "wt", "DEFAULT_WRITE_PATH" );
|
|
if ( FILESYSTEM_INVALID_HANDLE == hUndeleteFile )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( int i = m_DeletionListWarnings.FirstInorder(); i != m_DeletionListWarnings.InvalidIndex() ; i = m_DeletionListWarnings.NextInorder( i ) )
|
|
{
|
|
char const *filename = m_DeletionListWarningsSymbols.String( m_DeletionListWarnings[ i ] );
|
|
|
|
g_pFileSystem->Write("\"", 1, hUndeleteFile);
|
|
g_pFileSystem->Write(filename, Q_strlen(filename), hUndeleteFile);
|
|
g_pFileSystem->Write("\"\n", 2, hUndeleteFile);
|
|
}
|
|
|
|
g_pFileSystem->Close( hUndeleteFile );
|
|
}
|
|
|
|
|