mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
165 lines
4.9 KiB
C++
165 lines
4.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: gameeventmanager.h: interface for the CGameEventManager class.
|
|
//
|
|
// $Workfile: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#if !defined ( GAMEEVENTMANAGER_H )
|
|
#define GAMEEVENTMANAGER_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <igameevents.h>
|
|
#include <utlvector.h>
|
|
#include <KeyValues.h>
|
|
#include <networkstringtabledefs.h>
|
|
#include <utlsymbol.h>
|
|
|
|
class SVC_GameEventList;
|
|
class CLC_ListenEvents;
|
|
|
|
class CGameEventCallback
|
|
{
|
|
public:
|
|
void *m_pCallback; // callback pointer
|
|
int m_nListenerType; // client or server side ?
|
|
};
|
|
|
|
class CGameEventDescriptor
|
|
{
|
|
public:
|
|
CGameEventDescriptor()
|
|
{
|
|
name[0] = 0;
|
|
eventid = -1;
|
|
keys = NULL;
|
|
local = false;
|
|
reliable = true;
|
|
}
|
|
|
|
public:
|
|
char name[MAX_EVENT_NAME_LENGTH]; // name of this event
|
|
int eventid; // network index number, -1 = not networked
|
|
KeyValues *keys; // KeyValue describing data types, if NULL only name
|
|
bool local; // local event, never tell clients about that
|
|
bool reliable; // send this event as reliable message
|
|
CUtlVector<CGameEventCallback*> listeners; // registered listeners
|
|
};
|
|
|
|
class CGameEvent : public IGameEvent
|
|
{
|
|
public:
|
|
|
|
CGameEvent( CGameEventDescriptor *descriptor );
|
|
virtual ~CGameEvent();
|
|
|
|
const char *GetName() const;
|
|
bool IsEmpty(const char *keyName = NULL);
|
|
bool IsLocal() const;
|
|
bool IsReliable() const;
|
|
|
|
bool GetBool( const char *keyName = NULL, bool defaultValue = false );
|
|
int GetInt( const char *keyName = NULL, int defaultValue = 0 );
|
|
float GetFloat( const char *keyName = NULL, float defaultValue = 0.0f );
|
|
const char *GetString( const char *keyName = NULL, const char *defaultValue = "" );
|
|
|
|
void SetBool( const char *keyName, bool value );
|
|
void SetInt( const char *keyName, int value );
|
|
void SetFloat( const char *keyName, float value );
|
|
void SetString( const char *keyName, const char *value );
|
|
|
|
CGameEventDescriptor *m_pDescriptor;
|
|
KeyValues *m_pDataKeys;
|
|
};
|
|
|
|
class CGameEventManager : public IGameEventManager2
|
|
{
|
|
friend class CGameEventManagerOld;
|
|
|
|
public: // IGameEventManager functions
|
|
|
|
enum
|
|
{
|
|
SERVERSIDE = 0, // this is a server side listener, event logger etc
|
|
CLIENTSIDE, // this is a client side listenet, HUD element etc
|
|
CLIENTSTUB, // this is a serverside stub for a remote client listener (used by engine only)
|
|
SERVERSIDE_OLD, // legacy support for old server event listeners
|
|
CLIENTSIDE_OLD, // legecy support for old client event listeners
|
|
};
|
|
|
|
enum
|
|
{
|
|
TYPE_LOCAL = 0, // not networked
|
|
TYPE_STRING, // zero terminated ASCII string
|
|
TYPE_FLOAT, // float 32 bit
|
|
TYPE_LONG, // signed int 32 bit
|
|
TYPE_SHORT, // signed int 16 bit
|
|
TYPE_BYTE, // unsigned int 8 bit
|
|
TYPE_BOOL // unsigned int 1 bit
|
|
};
|
|
|
|
CGameEventManager();
|
|
virtual ~CGameEventManager();
|
|
|
|
int LoadEventsFromFile( const char * filename );
|
|
void Reset();
|
|
|
|
bool AddListener( IGameEventListener2 *listener, const char *name, bool bServerSide );
|
|
bool FindListener( IGameEventListener2 *listener, const char *name );
|
|
void RemoveListener( IGameEventListener2 *listener);
|
|
|
|
IGameEvent *CreateEvent( const char *name, bool bForce = false );
|
|
IGameEvent *DuplicateEvent( IGameEvent *event);
|
|
bool FireEvent( IGameEvent *event, bool bDontBroadcast = false );
|
|
bool FireEventClientSide( IGameEvent *event );
|
|
void FreeEvent( IGameEvent *event );
|
|
|
|
bool SerializeEvent( IGameEvent *event, bf_write *buf );
|
|
IGameEvent *UnserializeEvent( bf_read *buf );
|
|
|
|
public:
|
|
bool Init();
|
|
void Shutdown();
|
|
void ReloadEventDefinitions(); // called by server on new map
|
|
bool AddListener( void *listener, CGameEventDescriptor *descriptor, int nListenerType );
|
|
|
|
CGameEventDescriptor *GetEventDescriptor( const char *name );
|
|
CGameEventDescriptor *GetEventDescriptor( IGameEvent *event );
|
|
CGameEventDescriptor *GetEventDescriptor( int eventid );
|
|
|
|
void WriteEventList(SVC_GameEventList *msg);
|
|
bool ParseEventList(SVC_GameEventList *msg);
|
|
|
|
void WriteListenEventList(CLC_ListenEvents *msg);
|
|
bool HasClientListenersChanged( bool bReset = true );
|
|
void ConPrintEvent( IGameEvent *event);
|
|
|
|
// legacy support
|
|
bool AddListenerAll( void *listener, int nListenerType );
|
|
void RemoveListenerOld( void *listener);
|
|
|
|
|
|
protected:
|
|
|
|
IGameEvent *CreateEvent( CGameEventDescriptor *descriptor );
|
|
bool RegisterEvent( KeyValues * keys );
|
|
void UnregisterEvent(int index);
|
|
bool FireEventIntern( IGameEvent *event, bool bServerSide, bool bClientOnly );
|
|
CGameEventCallback* FindEventListener( void* listener );
|
|
|
|
CUtlVector<CGameEventDescriptor> m_GameEvents; // list of all known events
|
|
CUtlVector<CGameEventCallback*> m_Listeners; // list of all registered listeners
|
|
CUtlSymbolTable m_EventFiles; // list of all loaded event files
|
|
CUtlVector<CUtlSymbol> m_EventFileNames;
|
|
|
|
bool m_bClientListenersChanged; // true every time client changed listeners
|
|
};
|
|
|
|
extern CGameEventManager &g_GameEventManager;
|
|
|
|
#endif
|