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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Dme version of a bone weight as in QC $WeightList
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//
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//===========================================================================//
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmeboneweight.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeBoneWeight, CDmeBoneWeight );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneWeight::OnConstruction()
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{
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m_flWeight.Init( this, "weight" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeBoneWeight::OnDestruction()
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{
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} |