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81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_CLIENTMODE_H
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#define TF_CLIENTMODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_shared.h"
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#include "tf_viewport.h"
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#include "GameUI/IGameUI.h"
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class CHudMenuEngyBuild;
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class CHudMenuEngyDestroy;
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class CHudMenuSpyDisguise;
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class CTFFreezePanel;
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#if defined( _X360 )
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class CTFClientScoreBoardDialog;
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#endif
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class ClientModeTFNormal : public ClientModeShared
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{
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DECLARE_CLASS( ClientModeTFNormal, ClientModeShared );
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private:
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// IClientMode overrides.
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public:
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ClientModeTFNormal();
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virtual ~ClientModeTFNormal();
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virtual void Init();
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virtual void InitViewport();
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virtual void Shutdown();
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virtual void OverrideView( CViewSetup *pSetup );
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// virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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virtual float GetViewModelFOV( void );
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virtual bool ShouldDrawViewModel();
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int GetDeathMessageStartHeight( void );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void PostRenderVGui();
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virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd );
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virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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private:
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// void UpdateSpectatorMode( void );
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private:
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CHudMenuEngyBuild *m_pMenuEngyBuild;
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CHudMenuEngyDestroy *m_pMenuEngyDestroy;
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CHudMenuSpyDisguise *m_pMenuSpyDisguise;
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CTFFreezePanel *m_pFreezePanel;
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IGameUI *m_pGameUI;
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#if defined( _X360 )
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CTFClientScoreBoardDialog *m_pScoreboard;
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#endif
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};
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extern IClientMode *GetClientModeNormal();
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extern ClientModeTFNormal* GetClientModeTFNormal();
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#endif // TF_CLIENTMODE_H
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