mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
28 lines
663 B
Plaintext
28 lines
663 B
Plaintext
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
|
|
|
#define HDRTYPE HDR_TYPE_NONE
|
|
#include "common_ps_fxc.h"
|
|
|
|
sampler BaseTextureSampler : register( s0 );
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float2 baseTexCoord : TEXCOORD0;
|
|
};
|
|
|
|
HALF4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
HALF4 result;
|
|
HALF4 baseColor;
|
|
HALF maxValue;
|
|
|
|
baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
|
|
maxValue = max( baseColor.r, baseColor.g );
|
|
maxValue = max( baseColor.b, maxValue );
|
|
result = maxValue;
|
|
result.a = 1.0f;
|
|
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
|
|
}
|
|
|