mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
36 lines
1.2 KiB
GLSL
36 lines
1.2 KiB
GLSL
vs.1.1
|
|
|
|
# DYNAMIC: "DOWATERFOG" "0..1"
|
|
# DYNAMIC: "SKINNING" "0..1"
|
|
|
|
;------------------------------------------------------------------------------
|
|
; Constants specified by the app
|
|
; c0 = (0, 1, 2, 0.5)
|
|
; c1 = (1/2.2, 3, 255, overbright factor)
|
|
; c2 = camera position *in world space*
|
|
; c4-c7 = modelViewProj matrix (transpose)
|
|
; c8-c11 = ViewProj matrix (transpose)
|
|
; c12-c15 = model->view matrix (transpose)
|
|
; c16 = [fogStart, fogEnd, fogRange, 1.0/fogRange]
|
|
; $SHADER_SPECIFIC_CONST_0-$SHADER_SPECIFIC_CONST_1 = Base texture transform
|
|
; $SHADER_SPECIFIC_CONST_2-$SHADER_SPECIFIC_CONST_3 = Mask texture transform
|
|
;------------------------------------------------------------------------------
|
|
|
|
#include "macros.vsh"
|
|
|
|
;------------------------------------------------------------------------------
|
|
; Vertex blending
|
|
;------------------------------------------------------------------------------
|
|
|
|
&AllocateRegister( \$worldPos );
|
|
&SkinPosition( $worldPos );
|
|
|
|
; Transform the position from world to view space
|
|
dp4 oPos.x, $worldPos, $cViewProj0
|
|
dp4 oPos.y, $worldPos, $cViewProj1
|
|
dp4 oPos.z, $worldPos, $cViewProj2
|
|
dp4 oPos.w, $worldPos, $cViewProj3
|
|
|
|
|
|
&FreeRegister( \$worldPos );
|