mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef EYES_DX8_DX9_HELPER_H
|
|
#define EYES_DX8_DX9_HELPER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseVSShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct Eyes_DX8_DX9_Vars_t
|
|
{
|
|
Eyes_DX8_DX9_Vars_t() { memset( this, 0xFF, sizeof(Eyes_DX8_DX9_Vars_t) ); }
|
|
|
|
int m_nBaseTexture;
|
|
int m_nFrame;
|
|
int m_nIris;
|
|
int m_nIrisFrame;
|
|
int m_nGlint;
|
|
int m_nEyeOrigin;
|
|
int m_nEyeUp;
|
|
int m_nIrisU;
|
|
int m_nIrisV;
|
|
int m_nGlintU;
|
|
int m_nGlintV;
|
|
int m_nDilation;
|
|
int m_nIntro;
|
|
int m_nEntityOrigin;
|
|
int m_nWarpParam;
|
|
};
|
|
|
|
void InitParamsEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, Eyes_DX8_DX9_Vars_t &info );
|
|
void InitEyes_DX8_DX9( CBaseVSShader *pShader, IMaterialVar** params, Eyes_DX8_DX9_Vars_t &info );
|
|
void DrawEyes_DX8_DX9( bool bDX9, CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
|
|
IShaderShadow* pShaderShadow, Eyes_DX8_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
|
|
|
|
#endif // EYES_DX8_DX9_HELPER_H
|