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28 lines
706 B
Plaintext
28 lines
706 B
Plaintext
#define HDRTYPE HDR_TYPE_NONE
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#include "common_ps_fxc.h"
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struct PS_INPUT
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{
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float2 texCoord0 : TEXCOORD0;
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float2 texCoord1 : TEXCOORD3;
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};
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sampler BaseTextureSampler : register( s0 );
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sampler DetailTextureSampler : register( s3 );
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const float4 g_OutlineColor : register( c0 );
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const float4 g_OutlineEnd : register( c1 ); // a comp
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const float4 g_OutlineStart : register( c2 ); // a comp
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float4 main( PS_INPUT i ) : COLOR
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{
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// Sample frames from texture 0
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float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
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float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
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if ( detail.a < g_OutlineEnd.a )
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base = g_OutlineColor;
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base.a *= ( detail.a > g_OutlineStart.a );
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return base;
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}
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