mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
55 lines
1.2 KiB
GLSL
55 lines
1.2 KiB
GLSL
vs.1.1
|
|
|
|
# DYNAMIC: "DOWATERFOG" "0..1"
|
|
|
|
#include "macros.vsh"
|
|
|
|
local( $worldPos, $worldNormal, $projPos, $reflectionVector );
|
|
|
|
alloc $projPos
|
|
|
|
dp4 $projPos.x, $vPos, $cModelViewProj0
|
|
dp4 $projPos.y, $vPos, $cModelViewProj1
|
|
dp4 $projPos.z, $vPos, $cModelViewProj2
|
|
dp4 $projPos.w, $vPos, $cModelViewProj3
|
|
mov oPos, $projPos
|
|
|
|
alloc $worldPos
|
|
alloc $worldNormal
|
|
|
|
dp4 $worldPos.x, $vPos, $cModel0
|
|
dp4 $worldPos.y, $vPos, $cModel1
|
|
dp4 $worldPos.z, $vPos, $cModel2
|
|
|
|
dp3 $worldNormal.x, $vNormal, $cModel0
|
|
dp3 $worldNormal.y, $vNormal, $cModel1
|
|
dp3 $worldNormal.z, $vNormal, $cModel2
|
|
|
|
&CalcFog( $worldPos, $projPos );
|
|
|
|
free $projPos
|
|
|
|
;------------------------------------------------------------------------------
|
|
; Texture coordinates
|
|
;------------------------------------------------------------------------------
|
|
; base texcoords
|
|
alloc $texcoord
|
|
mul $texcoord.xyz, $worldPos, $SHADER_SPECIFIC_CONST_0
|
|
|
|
mov oT0.xy, $texcoord.zy;
|
|
mov oT1.xy, $texcoord.xz;
|
|
mov oT2.xy, $texcoord.xy;
|
|
|
|
free $texcoord
|
|
|
|
; lightmap texcoords
|
|
mov oT3, $vTexCoord1
|
|
|
|
mul oD0.rgb, $worldNormal, $worldNormal
|
|
|
|
; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh.
|
|
mov oD0.a, $vColor
|
|
|
|
free $worldPos
|
|
free $worldNormal
|