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41 lines
1.2 KiB
GLSL
41 lines
1.2 KiB
GLSL
vs.1.1
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# STATIC: "HALF_LAMBERT" "0..1"
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# DYNAMIC: "DOWATERFOG" "0..1"
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# DYNAMIC: "LIGHT_COMBO" "0..21"
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# DYNAMIC: "SKINNING" "0..1"
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#include "macros.vsh"
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;------------------------------------------------------------------------------
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; Vertex blending
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;------------------------------------------------------------------------------
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&AllocateRegister( \$worldPos );
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&AllocateRegister( \$worldNormal );
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&SkinPositionAndNormal( $worldPos, $worldNormal );
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;------------------------------------------------------------------------------
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; Transform the position from model to proj
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;------------------------------------------------------------------------------
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&AllocateRegister( \$projPos );
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dp4 $projPos.x, $worldPos, $cViewProj0
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dp4 $projPos.y, $worldPos, $cViewProj1
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dp4 $projPos.z, $worldPos, $cViewProj2
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dp4 $projPos.w, $worldPos, $cViewProj3
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mov oPos, $projPos
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&CalcFog( $worldPos, $projPos );
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&FreeRegister( \$projPos );
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;------------------------------------------------------------------------------
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; Lighting
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;------------------------------------------------------------------------------
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&DoLighting( $worldPos, $worldNormal );
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&FreeRegister( \$worldPos );
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&FreeRegister( \$worldNormal );
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