mirror of
https://github.com/nillerusr/source-engine.git
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385 lines
10 KiB
C++
385 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// SteamDebugHelperDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "SteamDebugHelper.h"
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#include "SteamDebugHelperDlg.h"
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#include "filesystem.h"
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#include "interface.h"
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#include "filesystem_tools.h"
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#include <io.h>
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#include <direct.h>
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#include "tier0/icommandline.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define CHECK( cmd ) \
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if ( !(cmd) ) \
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Error( "%s failed", #cmd );
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#define CHECK_1STR( cmd, a ) \
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if ( !(cmd) ) \
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Error( "%s failed (%s)", #cmd, a );
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#define CHECK_2STR( cmd, a, b ) \
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if ( !(cmd) ) \
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Error( "%s failed (%s, %s)", #cmd, a, b );
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/////////////////////////////////////////////////////////////////////////////
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// CSteamDebugHelperDlg dialog
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CSteamDebugHelperDlg::CSteamDebugHelperDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CSteamDebugHelperDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSteamDebugHelperDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
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m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
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}
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void CSteamDebugHelperDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSteamDebugHelperDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSteamDebugHelperDlg, CDialog)
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//{{AFX_MSG_MAP(CSteamDebugHelperDlg)
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ON_WM_PAINT()
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ON_WM_QUERYDRAGICON()
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ON_BN_CLICKED(ID_SETUP_FOR_DEBUGGING, OnSetupForDebugging)
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ON_BN_CLICKED(ID_UNSETUP_FOR_DEBUGGING, OnUnsetupForDebugging)
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ON_BN_CLICKED(ID_START_STEAM, OnStartSteam)
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ON_BN_CLICKED(ID_EDIT_CONFIG_FILE, OnEditConfigFile)
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ON_BN_CLICKED(ID_EDIT_CHOOSE_CONFIG_FILE, OnEditChooseConfigFile)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSteamDebugHelperDlg message handlers
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SpewRetval_t MySpewOutput( SpewType_t spewType, char const *pMsg )
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{
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if ( spewType == SPEW_ERROR )
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{
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::MessageBox( NULL, pMsg, "Error", MB_OK | MB_TASKMODAL );
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TerminateProcess( GetCurrentProcess(), 1 );
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}
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if ( spewType == SPEW_ASSERT )
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return SPEW_DEBUGGER;
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return SPEW_CONTINUE;
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}
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BOOL CSteamDebugHelperDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Set the icon for this dialog. The framework does this automatically
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// when the application's main window is not a dialog
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SetIcon(m_hIcon, TRUE); // Set big icon
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SetIcon(m_hIcon, FALSE); // Set small icon
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SpewOutputFunc( MySpewOutput );
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// Load the file system.
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CommandLine()->CreateCmdLine( __argc, __argv );
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FileSystem_Init( NULL, 0, FS_INIT_COMPATIBILITY_MODE );
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if ( __argc >= 2 )
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{
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SetConfigFilename( __argv[1] );
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}
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// Make sure the config file parses.
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KeyValues *pTest = LoadConfigFile();
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pTest->deleteThis();
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return TRUE; // return TRUE unless you set the focus to a control
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}
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// If you add a minimize button to your dialog, you will need the code below
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// to draw the icon. For MFC applications using the document/view model,
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// this is automatically done for you by the framework.
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void CSteamDebugHelperDlg::OnPaint()
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{
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if (IsIconic())
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{
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CPaintDC dc(this); // device context for painting
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SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
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// Center icon in client rectangle
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int cxIcon = GetSystemMetrics(SM_CXICON);
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int cyIcon = GetSystemMetrics(SM_CYICON);
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CRect rect;
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GetClientRect(&rect);
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int x = (rect.Width() - cxIcon + 1) / 2;
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int y = (rect.Height() - cyIcon + 1) / 2;
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// Draw the icon
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dc.DrawIcon(x, y, m_hIcon);
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}
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else
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{
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CDialog::OnPaint();
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}
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}
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// The system calls this to obtain the cursor to display while the user drags
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// the minimized window.
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HCURSOR CSteamDebugHelperDlg::OnQueryDragIcon()
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{
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return (HCURSOR) m_hIcon;
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}
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KeyValues* CSteamDebugHelperDlg::LoadConfigFile()
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{
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if ( m_ConfigFilename.GetLength() == 0 )
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return NULL;
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KeyValues *pKV = ::new KeyValues( "" );
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if ( !pKV->LoadFromFile( g_pFileSystem, m_ConfigFilename ) )
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{
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Error( "Error parsing %s.", m_ConfigFilename );
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}
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// Get values from the kv file.
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m_pSteamAppCfg = pKV->FindKey( "SteamApp.Cfg" );
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m_pSourceExeDir = pKV->GetString( "SourceExeDir", NULL );
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m_pSteamAppDir = pKV->GetString( "SteamAppDir", NULL );
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if ( !m_pSteamAppCfg || !m_pSourceExeDir || !m_pSteamAppDir )
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Error( "Missing one or more keys in the config file." );
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// Steam base dir is the app dir but 3 slashes back.
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Q_strncpy( m_SteamBaseDir, m_pSteamAppDir, sizeof( m_SteamBaseDir ) );
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for ( int i=0; i < 3; i++ )
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{
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char *pSlash = strrchr( m_SteamBaseDir, '/' );
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if ( !pSlash )
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pSlash = strrchr( m_SteamBaseDir, '\\' );
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if ( !pSlash )
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Error( "SteamAppDir %s invalid.", m_pSteamAppDir );
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else
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*pSlash = 0;
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}
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return pKV;
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}
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void CSteamDebugHelperDlg::OnSetupForDebugging()
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{
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char src[512], dest[512];
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KeyValues *pCur;
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KeyValues *pKV = LoadConfigFile();
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if ( !pKV )
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return;
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HCURSOR hOldCursor = GetCursor();
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SetCursor( LoadCursor( AfxGetInstanceHandle(), IDC_WAIT ) );
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// steam.dll
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Q_snprintf( src, sizeof( src ), "%s\\steam.dll", m_SteamBaseDir );
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Q_snprintf( dest, sizeof( dest ), "%s\\steam.dll", m_pSteamAppDir );
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CHECK_2STR( CopyFile( src, dest, false ), src, dest );
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// steam.cfg
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Q_snprintf( src, sizeof( src ), "%s\\steam.cfg", m_SteamBaseDir );
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Q_snprintf( dest, sizeof( dest ), "%s\\steam.cfg", m_pSteamAppDir );
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CopyFile( src, dest, false );
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// now build steamapp.cfg
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Q_snprintf( dest, sizeof( dest ), "%s\\SteamApp.cfg", m_pSteamAppDir );
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FILE *fp = fopen( dest, "wt" );
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CHECK( fp );
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for ( pCur=m_pSteamAppCfg->GetFirstValue(); pCur; pCur=pCur->GetNextValue() )
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{
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fprintf( fp, "%s\n", pCur->GetString() );
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}
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fprintf( fp, "SteamInstallPath=\"%s\"", m_SteamBaseDir );
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fclose( fp );
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// Now copy each binary up there and make it read-only.
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for ( pCur=pKV->GetFirstValue(); pCur; pCur=pCur->GetNextValue() )
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{
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const char *pName = pCur->GetName();
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if ( Q_stricmp( pName, "binary" ) == 0 )
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{
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Q_snprintf( src, sizeof( src ), "%s\\%s", m_pSourceExeDir, pCur->GetString() );
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Q_snprintf( dest, sizeof( dest ), "%s\\%s", m_pSteamAppDir, pCur->GetString() );
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if ( _access( dest, 0 ) == 0 )
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{
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CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
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}
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CHECK_2STR( CopyFile( src, dest, false ), src, dest );
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CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL | FILE_ATTRIBUTE_READONLY ), dest );
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}
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}
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SetCursor( hOldCursor );
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MessageBox( "Setup successfully!", MB_OK );
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//pKV->deleteThis(); // note: leak the memory here knowingly to avoid warnings from the stupid way keyvalues overload memory allocation
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}
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void CSteamDebugHelperDlg::OnUnsetupForDebugging()
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{
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KeyValues *pKV = LoadConfigFile();
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char dest[512];
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KeyValues *pCur;
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// Delete the steamapp.cfg, steam.dll, and steam.cfg files.
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Q_snprintf( dest, sizeof( dest ), "%s\\steam.dll", m_pSteamAppDir );
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CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
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CHECK_1STR( DeleteFile( dest ), dest );
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// steam.cfg
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Q_snprintf( dest, sizeof( dest ), "%s\\steam.cfg", m_pSteamAppDir );
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SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL );
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DeleteFile( dest );
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// steamapp.cfg
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Q_snprintf( dest, sizeof( dest ), "%s\\steamapp.cfg", m_pSteamAppDir );
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CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
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CHECK_1STR( DeleteFile( dest ), dest );
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for ( pCur=pKV->GetFirstValue(); pCur; pCur=pCur->GetNextValue() )
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{
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const char *pName = pCur->GetName();
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if ( Q_stricmp( pName, "binary" ) == 0 )
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{
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Q_snprintf( dest, sizeof( dest ), "%s\\%s", m_pSteamAppDir, pCur->GetString() );
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if ( _access( dest, 0 ) == 0 )
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{
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CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
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CHECK_1STR( DeleteFile( dest ), dest );
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}
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}
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}
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MessageBox( "Un-setup successfully!", MB_OK );
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//pKV->deleteThis(); // note: leak the memory here knowingly to avoid warnings from the stupid way keyvalues overload memory allocation
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}
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void CSteamDebugHelperDlg::OnStartSteam()
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{
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STARTUPINFO si;
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memset( &si, 0, sizeof( si ) );
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si.cb = sizeof( si );
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PROCESS_INFORMATION pi;
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char dest[512];
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Q_snprintf( dest, sizeof( dest ), "%s\\steam.exe", m_SteamBaseDir );
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CreateProcess(
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dest, // app name
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NULL, // command line
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NULL, // process attr
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NULL, // thread attr
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false, // inherit handles
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0, // flags
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NULL, // environment
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m_SteamBaseDir, // cur directory
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&si, // startup info
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&pi // process info
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);
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}
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void CSteamDebugHelperDlg::OnEditConfigFile()
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{
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char str[512];
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Q_snprintf( str, sizeof( str ), "notepad \"%s\"", m_ConfigFilename );
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STARTUPINFO si;
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memset( &si, 0, sizeof( si ) );
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si.cb = sizeof( si );
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PROCESS_INFORMATION pi;
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CreateProcess(
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NULL, // app name
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str, // command line
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NULL, // process attr
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NULL, // thread attr
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false, // inherit handles
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0, // flags
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NULL, // environment
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NULL, // cur directory
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&si, // startup info
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&pi // process info
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);
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}
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void CSteamDebugHelperDlg::OnEditChooseConfigFile()
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{
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CFileDialog dlg(
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true,
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"cfg",
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NULL,
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0,
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"CFG Files (*.cfg)|*.cfg||",
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this );
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if ( dlg.DoModal() == IDOK )
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{
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SetConfigFilename( dlg.GetPathName() );
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}
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}
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void CSteamDebugHelperDlg::SetConfigFilename( const char *pName )
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{
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char absPath[MAX_PATH];
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MakeAbsolutePath( absPath, sizeof( absPath ), pName );
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if ( _access( absPath, 0 ) == 0 )
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{
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m_ConfigFilename = absPath;
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}
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else
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{
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char str[512];
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Q_snprintf( str, sizeof( str ), "%s doesn't exist.", absPath );
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AfxMessageBox( str, MB_OK );
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return;
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}
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m_ConfigFilename = absPath;
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const char *pConfigFilename = absPath;
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const char *pTest1 = strrchr( pConfigFilename, '\\' ) + 1;
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const char *pTest2 = strrchr( pConfigFilename, '/' ) + 1;
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const char *pBaseName = max( pTest1, max( pTest2, pConfigFilename ) );
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SetWindowText( CString( "SteamDebugHelper - " ) + pBaseName );
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::EnableWindow( ::GetDlgItem( m_hWnd, ID_EDIT_CONFIG_FILE ), true );
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::EnableWindow( ::GetDlgItem( m_hWnd, ID_SETUP_FOR_DEBUGGING ), true );
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::EnableWindow( ::GetDlgItem( m_hWnd, ID_UNSETUP_FOR_DEBUGGING ), true );
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}
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