mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
299 lines
6.6 KiB
C++
299 lines
6.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
|
|
#include <unistd.h>
|
|
#include <string.h>
|
|
#include <dlfcn.h>
|
|
#include <stdarg.h>
|
|
#include <sys/types.h>
|
|
#include <sys/time.h>
|
|
#include <malloc.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <dlfcn.h>
|
|
#include "isys.h"
|
|
#include "console/conproc.h"
|
|
#include "dedicated.h"
|
|
#include "engine_hlds_api.h"
|
|
#include "checksum_md5.h"
|
|
#include "idedicatedexports.h"
|
|
#include "tier0/vcrmode.h"
|
|
#include "tier0/dbg.h"
|
|
#include "mathlib/mathlib.h"
|
|
#include "interface.h"
|
|
#include "tier1/strtools.h"
|
|
#include "tier0/icommandline.h"
|
|
#include "materialsystem/imaterialsystem.h"
|
|
#include "istudiorender.h"
|
|
#include "SoundEmitterSystem/isoundemittersystembase.h"
|
|
#include "datacache/idatacache.h"
|
|
#include "datacache/imdlcache.h"
|
|
#include "vphysics_interface.h"
|
|
#include "icvar.h"
|
|
#include "filesystem/IQueuedLoader.h"
|
|
#include "console/TextConsoleUnix.h"
|
|
|
|
bool InitInstance( );
|
|
|
|
char g_szEXEName[ MAX_PATH ];
|
|
|
|
extern CTextConsoleUnix console;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Implements OS Specific layer ( loosely )
|
|
//-----------------------------------------------------------------------------
|
|
class CSys : public ISys
|
|
{
|
|
public:
|
|
virtual ~CSys();
|
|
|
|
virtual bool LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup );
|
|
|
|
void Sleep( int msec );
|
|
bool GetExecutableName( char *out );
|
|
void ErrorMessage( int level, const char *msg );
|
|
|
|
void WriteStatusText( char *szText );
|
|
void UpdateStatus( int force );
|
|
|
|
long LoadLibrary( char *lib );
|
|
void FreeLibrary( long library );
|
|
void *GetProcAddress( long library, const char *name );
|
|
|
|
bool CreateConsoleWindow( void );
|
|
void DestroyConsoleWindow( void );
|
|
|
|
void ConsoleOutput ( char *string );
|
|
char *ConsoleInput ( int index, char *buf, int buflen );
|
|
void Printf( const char *fmt, ...);
|
|
};
|
|
|
|
static CSys g_Sys;
|
|
ISys *sys = &g_Sys;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CSys::~CSys()
|
|
{
|
|
sys = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : msec
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CSys::Sleep( int msec )
|
|
{
|
|
usleep(msec * 1000);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : handle, function name-
|
|
// Output : void *
|
|
//-----------------------------------------------------------------------------
|
|
void *CSys::GetProcAddress( long library, const char *name )
|
|
{
|
|
return dlsym( library, name );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *lib -
|
|
// Output : long
|
|
//-----------------------------------------------------------------------------
|
|
long CSys::LoadLibrary( char *lib )
|
|
{
|
|
void *hDll = NULL;
|
|
|
|
char cwd[1024];
|
|
char absolute_lib[1024];
|
|
|
|
if (!getcwd(cwd, sizeof(cwd)))
|
|
ErrorMessage(1, "Sys_LoadLibrary: Couldn't determine current directory.");
|
|
|
|
if (cwd[strlen(cwd)-1] == '/')
|
|
cwd[strlen(cwd)-1] = 0;
|
|
|
|
Q_snprintf(absolute_lib, sizeof( absolute_lib ), "%s/%s", cwd, lib);
|
|
|
|
hDll = dlopen( absolute_lib, RTLD_NOW );
|
|
if ( !hDll )
|
|
{
|
|
ErrorMessage( 1, dlerror() );
|
|
}
|
|
return (long)hDll;
|
|
}
|
|
|
|
void CSys::FreeLibrary( long library )
|
|
{
|
|
if ( !library )
|
|
return;
|
|
|
|
dlclose( (void *)library );
|
|
}
|
|
|
|
bool CSys::GetExecutableName( char *out )
|
|
{
|
|
char *name = strrchr(g_szEXEName, '/' );
|
|
if ( name )
|
|
{
|
|
strcpy( out, name + 1);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ErrorMessage
|
|
|
|
Engine is erroring out, display error in message box
|
|
==============
|
|
*/
|
|
void CSys::ErrorMessage( int level, const char *msg )
|
|
{
|
|
Error( "%s\n", msg );
|
|
exit( -1 );
|
|
}
|
|
|
|
void CSys::UpdateStatus( int force )
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
ConsoleOutput
|
|
|
|
Print text to the dedicated console
|
|
================
|
|
*/
|
|
void CSys::ConsoleOutput (char *string)
|
|
{
|
|
console.Print(string);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Printf
|
|
|
|
Engine is printing to console
|
|
==============
|
|
*/
|
|
void CSys::Printf( const char *fmt, ...)
|
|
{
|
|
// Dump text to debugging console.
|
|
va_list argptr;
|
|
char szText[1024];
|
|
|
|
va_start (argptr, fmt);
|
|
Q_vsnprintf (szText, sizeof( szText ), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
// Get Current text and append it.
|
|
ConsoleOutput( szText );
|
|
}
|
|
|
|
/*
|
|
================
|
|
ConsoleInput
|
|
|
|
================
|
|
*/
|
|
char *CSys::ConsoleInput( int index, char *buf, int buflen )
|
|
{
|
|
return console.GetLine( index, buf, buflen );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
WriteStatusText
|
|
|
|
==============
|
|
*/
|
|
void CSys::WriteStatusText( char *szText )
|
|
{
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CreateConsoleWindow
|
|
|
|
Create console window ( overridable? )
|
|
==============
|
|
*/
|
|
bool CSys::CreateConsoleWindow( void )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
DestroyConsoleWindow
|
|
|
|
==============
|
|
*/
|
|
void CSys::DestroyConsoleWindow( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
GameInit
|
|
================
|
|
*/
|
|
bool CSys::LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup )
|
|
{
|
|
AppSystemInfo_t appSystems[] =
|
|
{
|
|
{ "engine" DLL_EXT_STRING, CVAR_QUERY_INTERFACE_VERSION },
|
|
{ "soundemittersystem" DLL_EXT_STRING, SOUNDEMITTERSYSTEM_INTERFACE_VERSION }, // loaded for backwards compatability, prevents crash on exit for old game dlls
|
|
{ "materialsystem" DLL_EXT_STRING, MATERIAL_SYSTEM_INTERFACE_VERSION },
|
|
{ "studiorender" DLL_EXT_STRING, STUDIO_RENDER_INTERFACE_VERSION },
|
|
{ "vphysics" DLL_EXT_STRING, VPHYSICS_INTERFACE_VERSION },
|
|
{ "datacache" DLL_EXT_STRING, DATACACHE_INTERFACE_VERSION },
|
|
{ "datacache" DLL_EXT_STRING, MDLCACHE_INTERFACE_VERSION },
|
|
{ "datacache" DLL_EXT_STRING, STUDIO_DATA_CACHE_INTERFACE_VERSION },
|
|
{ "dedicated" DLL_EXT_STRING, QUEUEDLOADER_INTERFACE_VERSION },
|
|
{ "engine" DLL_EXT_STRING, VENGINE_HLDS_API_VERSION },
|
|
{ "", "" } // Required to terminate the list
|
|
};
|
|
|
|
if ( !pAppSystemGroup->AddSystems( appSystems ) )
|
|
return false;
|
|
|
|
engine = (IDedicatedServerAPI *)pAppSystemGroup->FindSystem( VENGINE_HLDS_API_VERSION );
|
|
// obsolete i think SetCVarIF( (ICvar*)pAppSystemGroup->FindSystem( VENGINE_CVAR_INTERFACE_VERSION ) );
|
|
|
|
IMaterialSystem* pMaterialSystem = (IMaterialSystem*)pAppSystemGroup->FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
|
|
pMaterialSystem->SetShaderAPI( "shaderapiempty" DLL_EXT_STRING );
|
|
return true;
|
|
}
|
|
|
|
bool NET_Init()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void NET_Shutdown()
|
|
{
|
|
}
|
|
|
|
extern int main(int argc, char *argv[]);
|
|
DLL_EXPORT int DedicatedMain( int argc, char *argv[] );
|
|
|
|
int DedicatedMain( int argc, char *argv[] )
|
|
{
|
|
return main(argc,argv);
|
|
}
|