mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef AI_MOVESHOOT_H
|
|
#define AI_MOVESHOOT_H
|
|
|
|
#include "ai_component.h"
|
|
|
|
#if defined( _WIN32 )
|
|
#pragma once
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// @TODO (toml 07-09-03): probably want to fold this into base NPC. evaluate when
|
|
// head above water
|
|
|
|
class CAI_MoveAndShootOverlay : public CAI_Component
|
|
{
|
|
typedef CAI_Component BaseClass;
|
|
|
|
public:
|
|
CAI_MoveAndShootOverlay();
|
|
|
|
void StartShootWhileMove( );
|
|
void NoShootWhileMove();
|
|
void RunShootWhileMove();
|
|
void EndShootWhileMove();
|
|
void SuspendMoveAndShoot( float flDuration );
|
|
bool IsSuspended() { return m_flSuspendUntilTime > gpGlobals->curtime; }
|
|
|
|
void SetInitialDelay( float delay );
|
|
|
|
bool IsMovingAndShooting( void ) const { return m_bMovingAndShooting; }
|
|
|
|
private:
|
|
|
|
bool HasAvailableRangeAttack();
|
|
bool CanAimAtEnemy();
|
|
void UpdateMoveShootActivity( bool bMoveAimAtEnemy );
|
|
|
|
bool m_bMovingAndShooting;
|
|
bool m_bNoShootWhileMove;
|
|
float m_initialDelay;
|
|
float m_flSuspendUntilTime;
|
|
|
|
DECLARE_SIMPLE_DATADESC();
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // AI_MOVESHOOT_H
|