mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef IBSPLIGHTING_THREAD_H
|
|
#define IBSPLIGHTING_THREAD_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "ivraddll.h"
|
|
|
|
|
|
class IBSPLightingThread
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
STATE_IDLE=0,
|
|
STATE_LIGHTING=1,
|
|
STATE_FINISHED=2
|
|
};
|
|
|
|
virtual ~IBSPLightingThread() {}
|
|
|
|
virtual void Release() = 0;
|
|
|
|
// Start processing light in the background thread.
|
|
//
|
|
// Goes to STATE_LIGHTING, then if it's successful, it goes to STATE_FINISHED.
|
|
// If unsuccessful or interrupted, it goes to STATE_IDLE.
|
|
//
|
|
// If this is called while it's already lighting, it stops the current lighting
|
|
// process and restarts.
|
|
virtual void StartLighting( char const *pVMFFileWithEntities ) = 0;
|
|
|
|
// Returns one of the STATE_ defines.
|
|
virtual int GetCurrentState() = 0;
|
|
|
|
// If lighting is in progress, make it stop.
|
|
virtual void Interrupt() = 0;
|
|
|
|
// Returns IVRadDLL::GetPercentComplete if it's lighting.
|
|
virtual float GetPercentComplete() = 0;
|
|
};
|
|
|
|
IBSPLightingThread* CreateBSPLightingThread( IVRadDLL *pDLL );
|
|
|
|
|
|
#endif // IBSPLIGHTING_THREAD_H
|