mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: TRIPWIRE
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPONTRIPWIRE_H
|
|
#define WEAPONTRIPWIRE_H
|
|
|
|
#include "basegrenade_shared.h"
|
|
#include "basehlcombatweapon.h"
|
|
|
|
enum TripwireState_t
|
|
{
|
|
TRIPWIRE_TRIPMINE_READY,
|
|
TRIPWIRE_SATCHEL_THROW,
|
|
TRIPWIRE_SATCHEL_ATTACH,
|
|
};
|
|
|
|
class CWeapon_Tripwire : public CBaseHLCombatWeapon
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CWeapon_Tripwire, CBaseHLCombatWeapon );
|
|
|
|
DECLARE_SERVERCLASS();
|
|
|
|
bool m_bNeedReload;
|
|
bool m_bClearReload;
|
|
bool m_bAttachTripwire;
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
|
|
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
|
|
void PrimaryAttack( void );
|
|
void SecondaryAttack( void );
|
|
void WeaponIdle( void );
|
|
void WeaponSwitch( void );
|
|
|
|
void SetPickupTouch( void );
|
|
void TripwireTouch( CBaseEntity *pOther ); // default weapon touch
|
|
void ItemPostFrame( void );
|
|
bool Reload( void );
|
|
bool CanAttachTripwire(void); // In position where can attach TRIPWIRE?
|
|
void StartTripwireAttach( void );
|
|
void TripwireAttach( void );
|
|
|
|
bool Deploy( void );
|
|
bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
|
|
|
|
|
|
CWeapon_Tripwire();
|
|
|
|
DECLARE_ACTTABLE();
|
|
DECLARE_DATADESC();
|
|
};
|
|
|
|
|
|
#endif //WEAPONTRIPWIRE_H
|