mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
1073 lines
31 KiB
C++
1073 lines
31 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/IPanel.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui/ILocalize.h>
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#include <KeyValues.h>
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#include "vgui/IVGui.h"
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#include <vgui_controls/BuildGroup.h>
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#include <vgui_controls/BuildModeDialog.h>
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#include <vgui_controls/EditablePanel.h>
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// these includes are all for the virtual contruction factory Dialog::CreateControlByName()
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/ComboBox.h>
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#include <vgui_controls/Menu.h>
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#include <vgui_controls/MenuItem.h>
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#include <vgui_controls/MessageBox.h>
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#include <vgui_controls/ProgressBar.h>
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#include <vgui_controls/RadioButton.h>
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#include <vgui_controls/ScrollBar.h>
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#include <vgui_controls/ToggleButton.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/AnimatingImagePanel.h>
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#include <vgui_controls/Divider.h>
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#include <vgui_controls/URLLabel.h>
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#include <vgui_controls/RichText.h>
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#include <vgui_controls/BitmapImagePanel.h>
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#include "filesystem.h"
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#include "fmtstr.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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DECLARE_BUILD_FACTORY( EditablePanel );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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#pragma warning( disable : 4355 )
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EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this)
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{
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_buildGroup = new BuildGroup(this, this);
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m_pszConfigName = NULL;
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m_iConfigID = 0;
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m_pDialogVariables = NULL;
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m_bShouldSkipAutoResize = false;
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// add ourselves to the build group
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SetBuildGroup(GetBuildGroup());
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this)
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{
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_buildGroup = new BuildGroup(this, this);
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m_pszConfigName = NULL;
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m_iConfigID = 0;
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m_pDialogVariables = NULL;
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m_bShouldSkipAutoResize = false;
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// add ourselves to the build group
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SetBuildGroup(GetBuildGroup());
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}
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#pragma warning( default : 4355 )
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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EditablePanel::~EditablePanel()
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{
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delete [] m_pszConfigName;
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delete _buildGroup;
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if (m_pDialogVariables)
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{
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m_pDialogVariables->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when a child is added to the panel.
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//-----------------------------------------------------------------------------
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void EditablePanel::OnChildAdded(VPANEL child)
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{
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BaseClass::OnChildAdded(child);
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// add only if we're in the same module
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Panel *panel = ipanel()->GetPanel(child, GetModuleName());
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if (panel)
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{
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panel->SetBuildGroup(_buildGroup);
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panel->AddActionSignalTarget(this);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void EditablePanel::OnKeyCodePressed( KeyCode code )
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{
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static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" );
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if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 )
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{
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ButtonCode_t nButtonCode = GetBaseButtonCode( code );
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// check for a default button
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VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton();
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if ( panel && !IsConsoleStylePanel() )
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{
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switch ( nButtonCode )
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{
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case KEY_XBUTTON_UP:
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case KEY_XSTICK1_UP:
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case KEY_XSTICK2_UP:
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case KEY_UP:
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case STEAMCONTROLLER_DPAD_UP:
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case KEY_XBUTTON_DOWN:
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case KEY_XSTICK1_DOWN:
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case KEY_XSTICK2_DOWN:
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case KEY_DOWN:
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case STEAMCONTROLLER_DPAD_DOWN:
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case KEY_XBUTTON_LEFT:
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case KEY_XSTICK1_LEFT:
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case KEY_XSTICK2_LEFT:
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case KEY_LEFT:
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case KEY_XBUTTON_RIGHT:
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case KEY_XSTICK1_RIGHT:
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case KEY_XSTICK2_RIGHT:
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case KEY_RIGHT:
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case KEY_XBUTTON_B:
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case STEAMCONTROLLER_B:
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// Navigating menus
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vgui_nav_lock_default_button.SetValue( 1 );
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PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) );
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return;
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case KEY_XBUTTON_A:
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case STEAMCONTROLLER_A:
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case KEY_ENTER:
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if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) )
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{
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// Activate the button
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PostMessage( panel, new KeyValues( "Hotkey" ) );
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return;
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}
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}
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}
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}
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if ( !m_PassUnhandledInput )
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return;
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// Nothing to do with the button
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BaseClass::OnKeyCodePressed( code );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Callback for when the panel size has been changed
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//-----------------------------------------------------------------------------
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void EditablePanel::OnSizeChanged(int wide, int tall)
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{
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BaseClass::OnSizeChanged(wide, tall);
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InvalidateLayout();
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for (int i = 0; i < GetChildCount(); i++)
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{
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// perform auto-layout on the child panel
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Panel *child = GetChild(i);
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if ( !child )
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continue;
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int x, y, w, h;
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child->GetBounds( x, y, w, h );
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int px, py;
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child->GetPinOffset( px, py );
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int ox, oy;
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child->GetResizeOffset( ox, oy );
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int ex;
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int ey;
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AutoResize_e resize = child->GetAutoResize();
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bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT );
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bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT );
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// The correct version of this code would say:
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// if ( resize != AUTORESIZE_NO )
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// but we're very close to shipping and this causes artifacts in other vgui panels that now
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// depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can
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// be set using "skip_autoresize" in a .res file
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if ( !m_bShouldSkipAutoResize )
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{
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PinCorner_e pinCorner = child->GetPinCorner();
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if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT )
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{
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// move along with the right edge
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ex = wide + px;
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x = bResizeHoriz ? ox : ex - w;
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}
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else
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{
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x = px;
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ex = bResizeHoriz ? wide + ox : px + w;
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}
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if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT )
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{
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// move along with the right edge
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ey = tall + py;
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y = bResizeVert ? oy : ey - h;
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}
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else
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{
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y = py;
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ey = bResizeVert ? tall + oy : py + h;
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}
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// Clamp..
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if ( ex < x )
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{
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ex = x;
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}
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if ( ey < y )
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{
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ey = y;
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}
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child->SetBounds( x, y, ex - x, ey - y );
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child->InvalidateLayout();
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}
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}
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton )
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{
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m_NavGroup.SetCurrentDefaultButton( defaultButton, false );
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// forward the message up
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if (GetVParent())
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{
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KeyValues *msg = new KeyValues("CurrentDefaultButtonSet");
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msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) );
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PostMessage(GetVParent(), msg);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton )
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{
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Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() );
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m_NavGroup.SetDefaultButton(panel);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void EditablePanel::OnFindDefaultButton()
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{
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if (m_NavGroup.GetDefaultButton())
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{
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m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton());
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}
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else
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{
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if (GetVParent())
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{
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PostMessage(GetVParent(), new KeyValues("FindDefaultButton"));
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}
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}
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}
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struct leaf_t
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{
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short x, y, wide, tall;
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unsigned char split; // 0 no split; 1 x-axis, 2 y-axis
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bool filled; // true if this is already filled
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short splitpos; // place of split
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leaf_t *left;
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leaf_t *right;
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};
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leaf_t g_Leaves[256];
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int g_iNextLeaf;
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inline leaf_t *AllocLeaf()
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{
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Assert(g_iNextLeaf < 255);
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return &g_Leaves[g_iNextLeaf++];
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}
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void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall)
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{
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// clip to this leaf
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if (x < leaf->x)
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{
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wide -= (leaf->x - x);
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if (wide < 1)
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return;
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x = leaf->x;
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}
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if (y < leaf->y)
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{
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tall -= (leaf->y - y);
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if (tall < 1)
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return;
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y = leaf->y;
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}
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if (x + wide > leaf->x + leaf->wide)
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{
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wide -= ((x + wide) - (leaf->x + leaf->wide));
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if (wide < 1)
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return;
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}
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if (y + tall > leaf->y + leaf->tall)
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{
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tall -= ((y + tall) - (leaf->y + leaf->tall));
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if (tall < 1)
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return;
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}
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// the rect should now be completely within the leaf
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if (leaf->split == 1)
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{
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// see if it is to the left or the right of the split
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if (x < leaf->splitpos)
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{
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// it's to the left
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AddSolidToTree(leaf->left, x, y, wide, tall);
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}
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else if (x + wide > leaf->splitpos)
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{
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// it's to the right
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AddSolidToTree(leaf->right, x, y, wide, tall);
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}
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}
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else if (leaf->split == 2)
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{
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// check y
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// see if it is to the left (above) or the right (below) of the split
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if (y < leaf->splitpos)
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{
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// it's above
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AddSolidToTree(leaf->left, x, y, wide, tall);
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}
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else if (y + tall > leaf->splitpos)
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{
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// it's below
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AddSolidToTree(leaf->right, x, y, wide, tall);
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}
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}
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else
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{
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// this leaf is unsplit, make the first split against the first edge we find
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if (x > leaf->x)
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{
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// split the left side of the rect
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leaf->split = 1;
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leaf->splitpos = (short)x;
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// create 2 new leaves
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leaf_t *left = AllocLeaf();
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leaf_t *right = AllocLeaf();
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memset(left, 0, sizeof(leaf_t));
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memset(right, 0, sizeof(leaf_t));
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leaf->left = left;
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leaf->right = right;
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left->x = leaf->x;
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left->y = leaf->y;
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left->wide = (short)(leaf->splitpos - leaf->x);
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left->tall = leaf->tall;
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right->x = leaf->splitpos;
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right->y = leaf->y;
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right->wide = (short)(leaf->wide - left->wide);
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right->tall = leaf->tall;
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// split the right leaf by the current rect
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AddSolidToTree(leaf->right, x, y, wide, tall);
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}
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else if (y > leaf->y)
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{
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// split the top edge
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leaf->split = 2;
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leaf->splitpos = (short)y;
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// create 2 new leaves (facing to the east)
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leaf_t *left = AllocLeaf();
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leaf_t *right = AllocLeaf();
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memset(left, 0, sizeof(leaf_t));
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memset(right, 0, sizeof(leaf_t));
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leaf->left = left;
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leaf->right = right;
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left->x = leaf->x;
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left->y = leaf->y;
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left->wide = leaf->wide;
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left->tall = (short)(y - leaf->y);
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right->x = leaf->x;
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right->y = leaf->splitpos;
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right->wide = leaf->wide;
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right->tall = (short)(leaf->tall + leaf->y - right->y);
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// split the right leaf by the current rect
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AddSolidToTree(leaf->right, x, y, wide, tall);
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}
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else if (x + wide < leaf->x + leaf->wide)
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{
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// split the right edge
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leaf->split = 1;
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leaf->splitpos = (short)(x + wide);
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// create 2 new leaves
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leaf_t *left = AllocLeaf();
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leaf_t *right = AllocLeaf();
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memset(left, 0, sizeof(leaf_t));
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memset(right, 0, sizeof(leaf_t));
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leaf->left = left;
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leaf->right = right;
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left->x = leaf->x;
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left->y = leaf->y;
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left->wide = (short)(leaf->splitpos - leaf->x);
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left->tall = leaf->tall;
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right->x = leaf->splitpos;
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right->y = leaf->y;
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right->wide = (short)(leaf->wide - left->wide);
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right->tall = leaf->tall;
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// split the left leaf by the current rect
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AddSolidToTree(leaf->left, x, y, wide, tall);
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}
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else if (y + tall < leaf->y + leaf->tall)
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{
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// split the bottom edge
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leaf->split = 2;
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leaf->splitpos = (short)(y + tall);
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// create 2 new leaves (facing to the east)
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leaf_t *left = AllocLeaf();
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leaf_t *right = AllocLeaf();
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memset(left, 0, sizeof(leaf_t));
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memset(right, 0, sizeof(leaf_t));
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leaf->left = left;
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leaf->right = right;
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left->x = leaf->x;
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left->y = leaf->y;
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left->wide = leaf->wide;
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left->tall = (short)(leaf->splitpos - leaf->y);
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right->x = leaf->x;
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right->y = leaf->splitpos;
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right->wide = leaf->wide;
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right->tall = (short)(leaf->tall - left->tall);
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// split the left leaf by the current rect
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AddSolidToTree(leaf->left, x, y, wide, tall);
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}
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else
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{
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// this is the exact same rect! don't draw this leaf
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leaf->filled = true;
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fills the panel background, clipping if possible
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//-----------------------------------------------------------------------------
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void EditablePanel::PaintBackground()
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{
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BaseClass::PaintBackground();
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return;
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/*
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test code, using a screenspace bsp tree to reduce overdraw in vgui
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not yet fully functional
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// test: fill background with obnoxious color to show holes
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// surface()->DrawSetColor(Color(255, 0, 0, 255));
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// surface()->DrawFilledRect(0, 0, GetWide(), GetTall());
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// return;
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// reset the leaf memory
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g_iNextLeaf = 0;
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leaf_t *headNode = AllocLeaf();
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memset(headNode, 0, sizeof(leaf_t));
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headNode->wide = (short)GetWide();
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headNode->tall = (short)GetTall();
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// split the leaf by the first child
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for (int i = 0; i < GetChildCount(); i++)
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{
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Panel *child = GetChild(i);
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if (child->IsOpaque())
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{
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int x, y, wide, tall;
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child->GetBounds(x, y, wide, tall);
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// ignore small children
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if (wide + tall < 100)
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continue;
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AddSolidToTree(headNode, x, y, wide, tall);
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}
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}
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// walk the built tree, painting the background
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Color col = GetBgColor();
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surface()->DrawSetColor(col);
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for (i = 0; i < g_iNextLeaf; i++)
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{
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leaf_t *leaf = g_Leaves + i;
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if (leaf->splitpos || leaf->filled)
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continue;
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|
surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall);
|
|
}
|
|
*/
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Activates the build mode dialog for editing panels.
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::ActivateBuildMode()
|
|
{
|
|
_buildGroup->SetEnabled(true);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads panel settings from a resource file.
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions)
|
|
{
|
|
#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX)
|
|
// Since nobody wants to fix this assert, I'm making it a Msg instead:
|
|
// editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk!
|
|
// AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() );
|
|
if ( !g_pFullFileSystem->FileExists( resourceName ) )
|
|
{
|
|
Msg( "Resource file \"%s\" not found on disk!", resourceName );
|
|
}
|
|
#endif
|
|
_buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions);
|
|
ForceSubPanelsToUpdateWithNewDialogVariables();
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID)
|
|
{
|
|
_buildGroup->RegisterControlSettingsFile(resourceName, pathID);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets the name of this dialog so it can be saved in the user config area
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::LoadUserConfig(const char *configName, int dialogID)
|
|
{
|
|
KeyValues *data = system()->GetUserConfigFileData(configName, dialogID);
|
|
|
|
delete [] m_pszConfigName;
|
|
int len = Q_strlen(configName) + 1;
|
|
m_pszConfigName = new char[ len ];
|
|
Q_strncpy(m_pszConfigName, configName, len );
|
|
m_iConfigID = dialogID;
|
|
|
|
// apply our user config settings (this will recurse through our children)
|
|
if (data)
|
|
{
|
|
ApplyUserConfigSettings(data);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: saves all the settings to the document
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SaveUserConfig()
|
|
{
|
|
if (m_pszConfigName)
|
|
{
|
|
KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID);
|
|
|
|
// get our user config settings (this will recurse through our children)
|
|
if (data)
|
|
{
|
|
GetUserConfigSettings(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID)
|
|
{
|
|
LoadControlSettings(dialogResourceName);
|
|
LoadUserConfig(dialogResourceName, dialogID);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: applies the user config settings to all the children
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig)
|
|
{
|
|
for (int i = 0; i < GetChildCount(); i++)
|
|
{
|
|
Panel *child = GetChild(i);
|
|
if (child->HasUserConfigSettings())
|
|
{
|
|
const char *name = child->GetName();
|
|
if (name && *name)
|
|
{
|
|
child->ApplyUserConfigSettings(userConfig->FindKey(name, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: gets all the children's user config settings
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::GetUserConfigSettings(KeyValues *userConfig)
|
|
{
|
|
for (int i = 0; i < GetChildCount(); i++)
|
|
{
|
|
Panel *child = GetChild(i);
|
|
if (child->HasUserConfigSettings())
|
|
{
|
|
const char *name = child->GetName();
|
|
if (name && *name)
|
|
{
|
|
child->GetUserConfigSettings(userConfig->FindKey(name, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Save user config settings
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::OnClose()
|
|
{
|
|
SaveUserConfig();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handle information requests
|
|
//-----------------------------------------------------------------------------
|
|
bool EditablePanel::RequestInfo(KeyValues *data)
|
|
{
|
|
if (!stricmp(data->GetName(), "BuildDialog"))
|
|
{
|
|
// a build dialog is being requested, give it one
|
|
// a bit hacky, but this is a case where vgui.dll needs to reach out
|
|
data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr")));
|
|
return true;
|
|
}
|
|
else if (!stricmp(data->GetName(), "ControlFactory"))
|
|
{
|
|
Panel *newPanel = CreateControlByName(data->GetString("ControlName"));
|
|
if (newPanel)
|
|
{
|
|
data->SetPtr("PanelPtr", newPanel);
|
|
return true;
|
|
}
|
|
}
|
|
return BaseClass::RequestInfo(data);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return the buildgroup that this panel is part of.
|
|
// Input :
|
|
// Output : BuildGroup
|
|
//-----------------------------------------------------------------------------
|
|
BuildGroup *EditablePanel::GetBuildGroup()
|
|
{
|
|
return _buildGroup;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return a pointer to the nav group
|
|
// Output : FocusNavGroup
|
|
//-----------------------------------------------------------------------------
|
|
FocusNavGroup &EditablePanel::GetFocusNavGroup()
|
|
{
|
|
return m_NavGroup;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool EditablePanel::RequestFocusNext(VPANEL panel)
|
|
{
|
|
bool bRet = m_NavGroup.RequestFocusNext(panel);
|
|
if ( IsPC() && !bRet && IsConsoleStylePanel() )
|
|
{
|
|
NavigateDown();
|
|
}
|
|
return bRet;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool EditablePanel::RequestFocusPrev(VPANEL panel)
|
|
{
|
|
bool bRet = m_NavGroup.RequestFocusPrev(panel);
|
|
if ( IsPC() && !bRet && IsConsoleStylePanel() )
|
|
{
|
|
NavigateUp();
|
|
}
|
|
return bRet;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Delegates focus to a sub panel
|
|
// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::RequestFocus(int direction)
|
|
{
|
|
// we must be a sub panel for this to be called
|
|
// delegate focus
|
|
if (direction == 1)
|
|
{
|
|
RequestFocusNext(NULL);
|
|
}
|
|
else if (direction == -1)
|
|
{
|
|
RequestFocusPrev(NULL);
|
|
}
|
|
else
|
|
{
|
|
BaseClass::RequestFocus();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Pass the focus down onto the last used panel
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::OnSetFocus()
|
|
{
|
|
Panel *focus = m_NavGroup.GetCurrentFocus();
|
|
if (focus && focus != this)
|
|
{
|
|
focus->RequestFocus();
|
|
}
|
|
else
|
|
{
|
|
focus = m_NavGroup.GetDefaultPanel();
|
|
if (focus)
|
|
{
|
|
focus->RequestFocus();
|
|
focus->OnSetFocus();
|
|
}
|
|
}
|
|
|
|
BaseClass::OnSetFocus();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called when the resource file is loaded to set up the panel state
|
|
// Input : *inResourceData -
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::ApplySettings(KeyValues *inResourceData)
|
|
{
|
|
BaseClass::ApplySettings(inResourceData);
|
|
|
|
_buildGroup->ApplySettings(inResourceData);
|
|
|
|
m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Update focus info for navigation
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel)
|
|
{
|
|
if (!ipanel()->IsPopup(subFocus))
|
|
{
|
|
defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel);
|
|
}
|
|
BaseClass::OnRequestFocus(GetVPanel(), defaultPanel);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Get the panel that currently has keyfocus
|
|
//-----------------------------------------------------------------------------
|
|
VPANEL EditablePanel::GetCurrentKeyFocus()
|
|
{
|
|
Panel *focus = m_NavGroup.GetCurrentFocus();
|
|
if (focus == this)
|
|
return NULL;
|
|
|
|
if (focus)
|
|
{
|
|
if (focus->IsPopup())
|
|
return BaseClass::GetCurrentKeyFocus();
|
|
|
|
// chain down the editpanel hierarchy
|
|
VPANEL subFocus = focus->GetCurrentKeyFocus();
|
|
if (subFocus)
|
|
return subFocus;
|
|
|
|
// hit a leaf panel, return that
|
|
return focus->GetVPanel();
|
|
}
|
|
return BaseClass::GetCurrentKeyFocus();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Gets the panel with the specified hotkey
|
|
//-----------------------------------------------------------------------------
|
|
Panel *EditablePanel::HasHotkey(wchar_t key)
|
|
{
|
|
if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
for (int i = 0; i < GetChildCount(); i++)
|
|
{
|
|
Panel *hot = GetChild(i)->HasHotkey(key);
|
|
if (hot && hot->IsVisible() && hot->IsEnabled())
|
|
{
|
|
return hot;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to setting enabled state of control
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetControlEnabled(const char *controlName, bool enabled)
|
|
{
|
|
Panel *control = FindChildByName(controlName);
|
|
if (control)
|
|
{
|
|
control->SetEnabled(enabled);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to setting visibility state of control
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetControlVisible(const char *controlName, bool visible, bool bRecurseDown /*= false*/ )
|
|
{
|
|
Panel *control = FindChildByName(controlName, bRecurseDown);
|
|
if (control)
|
|
{
|
|
control->SetVisible(visible);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to set data in child controls
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetControlString(const char *controlName, const char *string)
|
|
{
|
|
Panel *control = FindChildByName(controlName);
|
|
if (control)
|
|
{
|
|
if (string[0] == '#')
|
|
{
|
|
const wchar_t *wszText = g_pVGuiLocalize->Find(string);
|
|
if (wszText)
|
|
{
|
|
PostMessage(control, new KeyValues("SetText", "text", wszText));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PostMessage(control, new KeyValues("SetText", "text", string));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to set data in child controls
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetControlString(const char *controlName, const wchar_t *string)
|
|
{
|
|
Panel *control = FindChildByName(controlName);
|
|
if (control)
|
|
{
|
|
PostMessage(control, new KeyValues("SetText", "text", string));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to set data in child controls
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetControlInt(const char *controlName, int state)
|
|
{
|
|
Panel *control = FindChildByName(controlName);
|
|
if (control)
|
|
{
|
|
PostMessage(control, new KeyValues("SetState", "state", state));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to get data in child controls
|
|
//-----------------------------------------------------------------------------
|
|
int EditablePanel::GetControlInt(const char *controlName, int defaultState)
|
|
{
|
|
Panel *control = FindChildByName(controlName);
|
|
if (control)
|
|
{
|
|
KeyValues *data = new KeyValues("GetState");
|
|
if (control->RequestInfo(data))
|
|
{
|
|
int state = data->GetInt("state", defaultState);
|
|
data->deleteThis();
|
|
return state;
|
|
}
|
|
}
|
|
return defaultState;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to get data in child controls
|
|
//-----------------------------------------------------------------------------
|
|
const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString)
|
|
{
|
|
static char buf[512];
|
|
GetControlString(controlName, buf, sizeof(buf) - 1, defaultString);
|
|
return buf;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Shortcut function to get data in child controls
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString)
|
|
{
|
|
Panel *control = FindChildByName(controlName);
|
|
KeyValues *data = new KeyValues("GetText");
|
|
if (control && control->RequestInfo(data))
|
|
{
|
|
Q_strncpy(buf, data->GetString("text", defaultString), bufSize);
|
|
}
|
|
else
|
|
{
|
|
// no value found, copy in default text
|
|
Q_strncpy(buf, defaultString, bufSize);
|
|
}
|
|
|
|
// ensure null termination of string
|
|
buf[bufSize - 1] = 0;
|
|
|
|
// free
|
|
data->deleteThis();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: localization variables (used in constructing UI strings)
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetDialogVariable(const char *varName, const char *value)
|
|
{
|
|
GetDialogVariables()->SetString(varName, value);
|
|
ForceSubPanelsToUpdateWithNewDialogVariables();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: localization variables (used in constructing UI strings)
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value)
|
|
{
|
|
GetDialogVariables()->SetWString(varName, value);
|
|
ForceSubPanelsToUpdateWithNewDialogVariables();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: localization variables (used in constructing UI strings)
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetDialogVariable(const char *varName, int value)
|
|
{
|
|
GetDialogVariables()->SetInt(varName, value);
|
|
ForceSubPanelsToUpdateWithNewDialogVariables();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: localization variables (used in constructing UI strings)
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::SetDialogVariable(const char *varName, float value)
|
|
{
|
|
GetDialogVariables()->SetFloat(varName, value);
|
|
ForceSubPanelsToUpdateWithNewDialogVariables();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: redraws child panels with new localization vars
|
|
//-----------------------------------------------------------------------------
|
|
void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables()
|
|
{
|
|
if (m_pDialogVariables)
|
|
{
|
|
ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel());
|
|
for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++)
|
|
{
|
|
ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel());
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: lazy creation of localization vars object
|
|
//-----------------------------------------------------------------------------
|
|
KeyValues *EditablePanel::GetDialogVariables()
|
|
{
|
|
if (m_pDialogVariables)
|
|
return m_pDialogVariables;
|
|
|
|
m_pDialogVariables = new KeyValues("DialogVariables");
|
|
return m_pDialogVariables;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Virtual factory for control creation
|
|
//-----------------------------------------------------------------------------
|
|
Panel *EditablePanel::CreateControlByName(const char *controlName)
|
|
{
|
|
Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName );
|
|
if ( fromFactory )
|
|
{
|
|
return fromFactory;
|
|
}
|
|
|
|
return NULL;
|
|
}
|