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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef NPC_HEADCRAB_H
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#define NPC_HEADCRAB_H
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#pragma once
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#include "hl1_ai_basenpc.h"
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class CNPC_Headcrab : public CHL1BaseNPC
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{
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DECLARE_CLASS( CNPC_Headcrab, CHL1BaseNPC );
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public:
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void Spawn( void );
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void Precache( void );
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void RunTask ( const Task_t *pTask );
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void StartTask ( const Task_t *pTask );
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void SetYawSpeed ( void );
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Vector Center( void );
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Vector BodyTarget( const Vector &posSrc, bool bNoisy = true );
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float MaxYawSpeed( void );
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Class_T Classify( void );
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void LeapTouch ( CBaseEntity *pOther );
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void BiteSound( void );
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void AttackSound( void );
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void TouchDamage( CBaseEntity *pOther );
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void HandleAnimEvent( animevent_t *pEvent );
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int SelectSchedule( void );
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void Touch( CBaseEntity *pOther );
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int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
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int TranslateSchedule( int scheduleType );
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void PrescheduleThink( void );
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int RangeAttack1Conditions ( float flDot, float flDist );
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float GetDamageAmount( void );
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virtual void PainSound( const CTakeDamageInfo &info );
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virtual void DeathSound( const CTakeDamageInfo &info );
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virtual void IdleSound();
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virtual void AlertSound();
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virtual int GetVoicePitch( void ) { return 100; }
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virtual float GetSoundVolume( void ) { return 1.0; }
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int m_nGibCount;
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DEFINE_CUSTOM_AI;
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DECLARE_DATADESC();
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protected:
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void HeadCrabSound( const char *pchSound );
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Vector m_vecJumpVel;
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};
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#endif //NPC_HEADCRAB_H
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