mirror of
https://github.com/nillerusr/source-engine.git
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178 lines
3.8 KiB
C++
178 lines
3.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "networkclient.h"
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#include "UDP_Socket.h"
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#include "NetChannel.h"
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#include "UDP_Process.h"
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#include <winsock.h>
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#include "tier1/bitbuf.h"
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#include "networksystem.h"
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#include "sm_protocol.h"
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//-----------------------------------------------------------------------------
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// Construction/Destruction
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//-----------------------------------------------------------------------------
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CNetworkClient::CNetworkClient() : m_bConnected( false )
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{
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m_pSocket = new CUDPSocket;
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}
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CNetworkClient::~CNetworkClient()
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{
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delete m_pSocket;
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}
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//-----------------------------------------------------------------------------
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// Init/Shutdown
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//-----------------------------------------------------------------------------
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bool CNetworkClient::Init( int nListenPort )
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{
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if ( !m_pSocket->Init( nListenPort ) )
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{
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Warning( "CNetworkClient: Unable to create socket!!!\n" );
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return false;
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}
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return true;
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}
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void CNetworkClient::Shutdown()
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{
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m_pSocket->Shutdown();
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}
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#define SPEW_MESSAGES
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#if defined( SPEW_MESSAGES )
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#define SM_SPEW_MESSAGE( code, remote ) \
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Warning( "Message: %s from '%s'\n", #code, remote );
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#else
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#define SM_SPEW_MESSAGE( code, remote )
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#endif
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// process a connectionless packet
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bool CNetworkClient::ProcessConnectionlessPacket( CNetPacket *packet )
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{
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int code = packet->m_Message.ReadByte();
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switch ( code )
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{
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case s2c_connect_accept:
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{
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SM_SPEW_MESSAGE( s2c_connect_accept, packet->m_From.ToString() );
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m_NetChan.Setup( false, &packet->m_From, m_pSocket, "client", this );
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m_bConnected = true;
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}
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break;
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default:
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{
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Warning( "CSmServer::ProcessConnectionlessPacket: Unknown code '%i' from '%s'\n",
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code, packet->m_From.ToString() );
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}
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break;
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}
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return true;
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}
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INetChannel *CNetworkClient::FindNetChannel( const netadr_t& from )
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{
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if ( from.CompareAdr( m_NetChan.GetRemoteAddress() ) )
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return &m_NetChan;
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return NULL;
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}
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void CNetworkClient::ReadPackets( void )
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{
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UDP_ProcessSocket( m_pSocket, this, this );
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}
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void CNetworkClient::SendUpdate()
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{
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if ( m_bConnected )
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{
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m_NetChan.SendDatagram( NULL );
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}
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}
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void CNetworkClient::Disconnect()
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{
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if ( !m_bConnected )
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return;
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byte data[ 512 ];
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bf_write buf( "CNetworkClient::Connect", data, sizeof( data ) );
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WriteSystemNetworkMessage( buf, net_disconnect );
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buf.WriteString( "client disconnected" );
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m_NetChan.SendDatagram( &buf );
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m_NetChan.SendDatagram( &buf );
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m_NetChan.SendDatagram( &buf );
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}
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bool CNetworkClient::Connect( char const *server, int port /*=SM_SERVER_PORT*/ )
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{
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byte data[ 512 ];
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bf_write buf( "CNetworkClient::Connect", data, sizeof( data ) );
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buf.WriteLong( -1 );
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buf.WriteByte( c2s_connect );
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netadr_t remote;
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remote.type = NA_IP;
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remote.port = htons( (unsigned short)port );
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// Resolve remote name
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sockaddr sa;
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if ( !Q_stricmp( server, "localhost" ) )
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{
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remote.ip[ 0 ] = 127;
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remote.ip[ 1 ] = 0;
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remote.ip[ 2 ] = 0;
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remote.ip[ 3 ] = 1;
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}
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else
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{
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if ( !g_pNetworkSystemImp->StringToSockaddr( server, &sa ) )
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{
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Msg( "Unable to resolve '%s'\n", server );
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return false;
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}
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remote.SetFromSockadr( &sa );
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}
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m_NetChan.SetConnectionState( CONNECTION_STATE_CONNECTING );
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return m_pSocket->SendTo( remote, buf.GetData(), buf.GetNumBytesWritten() );
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}
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void CNetworkClient::OnConnectionClosing( INetChannel *channel, char const *reason )
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{
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Warning( "OnConnectionClosing '%s'\n", reason );
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if ( channel == &m_NetChan )
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{
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m_NetChan.Shutdown( "received disconnect\n" );
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m_bConnected = false;
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}
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}
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void CNetworkClient::OnConnectionStarted( INetChannel *channel )
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{
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Warning( "OnConnectionStarted\n" );
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}
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void CNetworkClient::OnPacketStarted( int inseq, int outseq )
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{
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}
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void CNetworkClient::OnPacketFinished()
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{
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} |