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https://github.com/nillerusr/source-engine.git
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152 lines
6.6 KiB
C++
152 lines
6.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef COMMON_H
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#define COMMON_H
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#pragma once
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#ifndef WORLDSIZE_H
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#include "worldsize.h"
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#endif
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#include "basetypes.h"
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#include "filesystem.h"
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#include "mathlib/vector.h" // @Note (toml 05-01-02): solely for definition of QAngle
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#include "qlimits.h"
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#define INCLUDED_STEAM2_USERID_STRUCTS
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#include "steamcommon.h"
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#include "steam/steamclientpublic.h"
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class Vector;
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struct cache_user_t;
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//============================================================================
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#define COM_COPY_CHUNK_SIZE 1024 // For copying operations
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#include "tier1/strtools.h"
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//============================================================================
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char *COM_StringCopy(const char *text); // allocates memory and copys text
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void COM_StringFree(const char *text); // frees memory allocated by COM_StringCopy
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void COM_AddNoise( unsigned char *data, int length, int number ); // Changes n random bits in a data block
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//============================================================================
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extern void COM_WriteFile (const char *filename, void *data, int len);
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extern int COM_OpenFile( const char *filename, FileHandle_t* file );
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extern void COM_CloseFile( FileHandle_t hFile );
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extern void COM_CreatePath (const char *path);
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extern int COM_FileSize (const char *filename);
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extern int COM_ExpandFilename (char *filename, int maxlength);
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extern byte *COM_LoadFile (const char *path, int usehunk, int *pLength);
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extern bool COM_IsValidPath( const char *pszFilename );
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extern bool COM_IsValidLogFilename( const char *pszFilename );
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const char *COM_Parse (const char *data);
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const char *COM_ParseLine (const char *data);
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int COM_TokenWaiting( const char *buffer );
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extern bool com_ignorecolons;
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extern char com_token[1024];
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void COM_Init (void);
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void COM_Shutdown( void );
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bool COM_CheckGameDirectory( const char *gamedir );
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void COM_ParseDirectoryFromCmd( const char *pCmdName, char *pDirName, int maxlen, const char *pDefault );
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#define Bits2Bytes(b) ((b+7)>>3)
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// returns a temp buffer of at least 512 bytes
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char *tmpstr512();
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// does a varargs printf into a temp buffer.
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// Returns char* because of bad historical reasons.
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char *va(PRINTF_FORMAT_STRING const char *format, ...) FMTFUNCTION( 1, 2 );
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// prints a vector into a temp buffer.
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const char *vstr(Vector& v);
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//============================================================================
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extern char com_basedir[MAX_OSPATH];
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extern char com_gamedir[MAX_OSPATH];
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byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize, int& filesize );
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void COM_LoadCacheFile (const char *path, cache_user_t *cu);
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byte* COM_LoadFile(const char *path, int usehunk, int *pLength);
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void COM_CopyFileChunk( FileHandle_t dst, FileHandle_t src, int nSize );
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bool COM_CopyFile( const char *pSourcePath, const char *pDestPath );
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void COM_SetupLogDir( const char *mapname );
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void COM_GetGameDir(char *szGameDir, int maxlen);
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int COM_CompareFileTime(const char *filename1, const char *filename2, int *iCompare);
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int COM_GetFileTime( const char *pFileName );
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const char *COM_ParseFile(const char *data, char *token, int maxtoken);
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extern char gszDisconnectReason[256];
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extern char gszExtendedDisconnectReason[256];
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extern bool gfExtendedError;
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extern uint8 g_eSteamLoginFailure;
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void COM_ExplainDisconnection( bool bPrint, PRINTF_FORMAT_STRING const char *fmt, ... );
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const char *COM_DXLevelToString( int dxlevel ); // convert DX level to string
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void COM_Log( const char *pszFile, PRINTF_FORMAT_STRING const char *fmt, ...) FMTFUNCTION( 2, 3 ); // Log a debug message to specified file ( if pszFile == NULL uses c:\\hllog.txt )
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void COM_LogString( char const *pchFile, char const *pchString );
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const char *COM_FormatSeconds( int seconds ); // returns seconds as hh:mm:ss string
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const char *COM_GetModDirectory(); // return the mod dir (rather than the complete -game param, which can be a path)
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void *COM_CompressBuffer_LZSS( const void *source, unsigned int sourceLen, unsigned int *compressedLen, unsigned int maxCompressedLen = 0 );
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bool COM_BufferToBufferCompress_LZSS( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen );
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unsigned int COM_GetIdealDestinationCompressionBufferSize_LZSS( unsigned int uncompressedSize );
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void *COM_CompressBuffer_Snappy( const void *source, unsigned int sourceLen, unsigned int *compressedLen, unsigned int maxCompressedLen = 0 );
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bool COM_BufferToBufferCompress_Snappy( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen );
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unsigned int COM_GetIdealDestinationCompressionBufferSize_Snappy( unsigned int uncompressedSize );
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/// Fetch ideal working buffer size. You should allocate the buffer you wish to compress into
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/// at least this big, in order to get the best performance when using COM_BufferToBufferCompress
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inline unsigned int COM_GetIdealDestinationCompressionBufferSize( unsigned int uncompressedSize )
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{
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return COM_GetIdealDestinationCompressionBufferSize_LZSS( uncompressedSize );
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}
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/// Compress the source data into a newly allocated buffer. Returns the buffer and its
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/// size. Note that the buffer may have been allocated to a larger size than necessary,
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/// and the compressed size may be larger than the size of the input!
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///
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/// If maxCompressedLen is nonzero, then we will fail compression if the compressed data
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/// exceeds this size. Depending on the compressor used, we might be able to terminate
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/// early in this case
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inline void *COM_CompressBuffer( const void *source, unsigned int sourceLen, unsigned int *compressedLen, unsigned int maxCompressedLen = 0 )
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{
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return COM_CompressBuffer_LZSS( source, sourceLen, compressedLen, maxCompressedLen );
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}
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/// Compress data to the specified buffer. Returns false if compression fails or the data cannot fit into
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/// the specified buffer. If false is returned, the destination buffer and size field are not modified.
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/// (Note that this differs from previous behaviour.)
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inline bool COM_BufferToBufferCompress( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen )
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{
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return COM_BufferToBufferCompress_LZSS( dest, destLen, source, sourceLen );
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}
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/// Returns true if compression succeeded, false otherwise
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bool COM_BufferToBufferDecompress( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen );
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/// Fetch size of the decompressed data in a buffer that was created using COM_BufferToBufferCompress.
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/// Returns -1 if buffer does not appear to be compressed.
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int COM_GetUncompressedSize( const void *compressed, unsigned int compressedLen );
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#endif // COMMON_H
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