mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
307 lines
8.6 KiB
C++
307 lines
8.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// $Header: $
|
|
// $NoKeywords: $
|
|
//
|
|
// Sound unit test application
|
|
//
|
|
//=============================================================================
|
|
|
|
#include <windows.h>
|
|
#include "tier0/dbg.h"
|
|
#include "tier0/icommandline.h"
|
|
#include "filesystem.h"
|
|
#include "datacache/idatacache.h"
|
|
#include "appframework/appframework.h"
|
|
#include "soundsystem/isoundsystem.h"
|
|
#include "vstdlib/cvar.h"
|
|
#include "filesystem_init.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main system interfaces
|
|
//-----------------------------------------------------------------------------
|
|
IFileSystem *g_pFileSystem;
|
|
ISoundSystem *g_pSoundSystem;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Standard spew functions
|
|
//-----------------------------------------------------------------------------
|
|
static SpewRetval_t SoundTestOutputFunc( SpewType_t spewType, char const *pMsg )
|
|
{
|
|
printf( pMsg );
|
|
fflush( stdout );
|
|
|
|
if (spewType == SPEW_ERROR)
|
|
return SPEW_ABORT;
|
|
return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The application object
|
|
//-----------------------------------------------------------------------------
|
|
class CSoundTestApp : public CDefaultAppSystemGroup<CSteamAppSystemGroup>
|
|
{
|
|
public:
|
|
// Methods of IApplication
|
|
virtual bool Create();
|
|
virtual bool PreInit();
|
|
virtual int Main();
|
|
virtual void PostShutdown();
|
|
virtual void Destroy();
|
|
|
|
private:
|
|
bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
|
|
bool SetupSearchPaths();
|
|
void AppPumpMessages();
|
|
|
|
// Windproc
|
|
static LONG WINAPI WinAppWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
|
LONG WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
|
|
|
HWND m_hWnd;
|
|
bool m_bExitMainLoop;
|
|
};
|
|
|
|
static CSoundTestApp s_SoundTestApp;
|
|
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( CSoundTestApp, s_SoundTestApp );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The application object
|
|
//-----------------------------------------------------------------------------
|
|
bool CSoundTestApp::Create()
|
|
{
|
|
SpewOutputFunc( SoundTestOutputFunc );
|
|
|
|
// Add in the cvar factory
|
|
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
|
|
AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
|
|
|
|
AppSystemInfo_t appSystems[] =
|
|
{
|
|
{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
|
|
{ "soundsystem.dll", SOUNDSYSTEM_INTERFACE_VERSION },
|
|
{ "", "" } // Required to terminate the list
|
|
};
|
|
|
|
if ( !AddSystems( appSystems ) )
|
|
return false;
|
|
|
|
g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
|
|
g_pSoundSystem = (ISoundSystem*)FindSystem( SOUNDSYSTEM_INTERFACE_VERSION );
|
|
|
|
return ( g_pFileSystem && g_pSoundSystem );
|
|
}
|
|
|
|
void CSoundTestApp::Destroy()
|
|
{
|
|
g_pFileSystem = NULL;
|
|
g_pSoundSystem = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Window management
|
|
//-----------------------------------------------------------------------------
|
|
bool CSoundTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
|
|
{
|
|
WNDCLASSEX wc;
|
|
memset( &wc, 0, sizeof( wc ) );
|
|
wc.cbSize = sizeof( wc );
|
|
wc.style = CS_OWNDC | CS_DBLCLKS;
|
|
wc.lpfnWndProc = WinAppWindowProc;
|
|
wc.hInstance = (HINSTANCE)GetAppInstance();
|
|
wc.lpszClassName = "Valve001";
|
|
wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
|
|
wc.hIconSm = wc.hIcon;
|
|
|
|
RegisterClassEx( &wc );
|
|
|
|
// Note, it's hidden
|
|
DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
|
|
|
|
if ( bWindowed )
|
|
{
|
|
// Give it a frame
|
|
style |= WS_OVERLAPPEDWINDOW;
|
|
style &= ~WS_THICKFRAME;
|
|
}
|
|
|
|
// Never a max box
|
|
style &= ~WS_MAXIMIZEBOX;
|
|
|
|
RECT windowRect;
|
|
windowRect.top = 0;
|
|
windowRect.left = 0;
|
|
windowRect.right = w;
|
|
windowRect.bottom = h;
|
|
|
|
// Compute rect needed for that size client area based on window style
|
|
AdjustWindowRectEx(&windowRect, style, FALSE, 0);
|
|
|
|
// Create the window
|
|
m_hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
|
|
windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
|
|
NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
|
|
|
|
if ( m_hWnd == INVALID_HANDLE_VALUE )
|
|
return false;
|
|
|
|
int CenterX, CenterY;
|
|
|
|
CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
|
|
CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
|
|
CenterX = (CenterX < 0) ? 0: CenterX;
|
|
CenterY = (CenterY < 0) ? 0: CenterY;
|
|
|
|
// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
|
|
SetWindowPos (m_hWnd, NULL, CenterX, CenterY, 0, 0,
|
|
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Message handler
|
|
//-----------------------------------------------------------------------------
|
|
LONG CSoundTestApp::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if ( uMsg == WM_CLOSE )
|
|
{
|
|
m_bExitMainLoop = true;
|
|
}
|
|
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
LONG WINAPI CSoundTestApp::WinAppWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
return s_SoundTestApp.WindowProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets up the game path
|
|
//-----------------------------------------------------------------------------
|
|
bool CSoundTestApp::SetupSearchPaths()
|
|
{
|
|
CFSSteamSetupInfo steamInfo;
|
|
steamInfo.m_pDirectoryName = NULL;
|
|
steamInfo.m_bOnlyUseDirectoryName = false;
|
|
steamInfo.m_bToolsMode = true;
|
|
steamInfo.m_bSetSteamDLLPath = true;
|
|
steamInfo.m_bSteam = g_pFileSystem->IsSteam();
|
|
if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK )
|
|
return false;
|
|
|
|
CFSMountContentInfo fsInfo;
|
|
fsInfo.m_pFileSystem = g_pFileSystem;
|
|
fsInfo.m_bToolsMode = true;
|
|
fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath;
|
|
|
|
if ( FileSystem_MountContent( fsInfo ) != FS_OK )
|
|
return false;
|
|
|
|
// Finally, load the search paths for the "GAME" path.
|
|
CFSSearchPathsInit searchPathsInit;
|
|
searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath;
|
|
searchPathsInit.m_pFileSystem = g_pFileSystem;
|
|
if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK )
|
|
return false;
|
|
|
|
g_pFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD );
|
|
|
|
FileSystem_AddSearchPath_Platform( g_pFileSystem, steamInfo.m_GameInfoPath );
|
|
|
|
// and now add episodic to the GAME searchpath
|
|
char shorts[MAX_PATH];
|
|
Q_strncpy( shorts, steamInfo.m_GameInfoPath, MAX_PATH );
|
|
Q_StripTrailingSlash( shorts );
|
|
Q_strncat( shorts, "/../episodic", MAX_PATH, MAX_PATH );
|
|
|
|
g_pFileSystem->AddSearchPath( shorts, "GAME", PATH_ADD_TO_HEAD );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PreInit, PostShutdown
|
|
//-----------------------------------------------------------------------------
|
|
bool CSoundTestApp::PreInit( )
|
|
{
|
|
// Add paths...
|
|
if ( !SetupSearchPaths() )
|
|
return false;
|
|
|
|
const char *pArg;
|
|
int iWidth = 1024;
|
|
int iHeight = 768;
|
|
bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
|
|
if (CommandLine()->CheckParm( "-width", &pArg ))
|
|
{
|
|
iWidth = atoi( pArg );
|
|
}
|
|
if (CommandLine()->CheckParm( "-height", &pArg ))
|
|
{
|
|
iHeight = atoi( pArg );
|
|
}
|
|
|
|
if ( !CreateAppWindow( "SoundTest", bWindowed, iWidth, iHeight ) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSoundTestApp::PostShutdown()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Pump messages
|
|
//-----------------------------------------------------------------------------
|
|
void CSoundTestApp::AppPumpMessages()
|
|
{
|
|
MSG msg;
|
|
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// The application object
|
|
//-----------------------------------------------------------------------------
|
|
int CSoundTestApp::Main()
|
|
{
|
|
CAudioSource *pSource = g_pSoundSystem->LoadSound( "sound/ambient/alarms/alarm1.wav" );
|
|
|
|
CAudioMixer *pMixer;
|
|
g_pSoundSystem->PlaySound( pSource, 1.0f, &pMixer );
|
|
|
|
m_bExitMainLoop = false;
|
|
while ( !m_bExitMainLoop )
|
|
{
|
|
AppPumpMessages();
|
|
g_pSoundSystem->Update( Plat_FloatTime() );
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|