mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: To display the player's health with the use of one graphic over another. A cross in this case
|
|
// Currently this is only used on the freeze cam panel
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
|
|
#ifndef CS_HUD_HEALTHPANEL_H
|
|
#define CS_HUD_HEALTHPANEL_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <KeyValues.h>
|
|
#include <vgui/IScheme.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <vgui/ISystem.h>
|
|
#include <vgui_controls/AnimationController.h>
|
|
#include <vgui_controls/EditablePanel.h>
|
|
#include "vgui/ILocalize.h"
|
|
#include "hud.h"
|
|
#include "hudelement.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Clips the health image to the appropriate percentage
|
|
//-----------------------------------------------------------------------------
|
|
class CCSHealthPanel : public vgui::Panel
|
|
{
|
|
public:
|
|
DECLARE_CLASS_SIMPLE( CCSHealthPanel, vgui::Panel );
|
|
|
|
CCSHealthPanel( vgui::Panel *parent, const char *name );
|
|
virtual void Paint();
|
|
void SetHealth( float flHealth ){ m_flHealth = ( flHealth <= 1.0 ) ? flHealth : 1.0f; }
|
|
|
|
private:
|
|
|
|
float m_flHealth; // percentage from 0.0 -> 1.0
|
|
int m_iMaterialIndex;
|
|
int m_iDeadMaterialIndex;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Displays player health data
|
|
//-----------------------------------------------------------------------------
|
|
class CCSHudPlayerHealth : public vgui::EditablePanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CCSHudPlayerHealth, EditablePanel );
|
|
|
|
public:
|
|
|
|
CCSHudPlayerHealth( Panel *parent, const char *name );
|
|
|
|
virtual const char *GetResFilename( void ) { return "resource/UI/FreezePanelKillerHealth.res"; }
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
virtual void Reset();
|
|
|
|
void SetHealth( int iNewHealth, int iMaxHealth, int iMaxBuffedHealth );
|
|
void HideHealthBonusImage( void );
|
|
|
|
protected:
|
|
//virtual void OnThink();
|
|
|
|
protected:
|
|
float m_flNextThink;
|
|
|
|
private:
|
|
CCSHealthPanel *m_pHealthImage;
|
|
vgui::ImagePanel *m_pHealthImageBG;
|
|
|
|
int m_nHealth;
|
|
int m_nMaxHealth;
|
|
};
|
|
|
|
#endif |