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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef FOUNDRYDOC_H
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#define FOUNDRYDOC_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/inotifyui.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class IFoundryDocCallback;
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class CDmeVMFEntity;
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//-----------------------------------------------------------------------------
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// Contains all editable state
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//-----------------------------------------------------------------------------
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class CFoundryDoc : public IDmNotify
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{
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public:
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CFoundryDoc( IFoundryDocCallback *pCallback );
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~CFoundryDoc();
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// Inherited from INotifyUI
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virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
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// Sets/Gets the file name
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const char *GetBSPFileName();
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const char *GetVMFFileName();
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void SetVMFFileName( const char *pFileName );
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// Dirty bits (has it changed since the last time it was saved?)
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void SetDirty( bool bDirty );
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bool IsDirty() const;
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// Saves/loads from file
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bool LoadFromFile( const char *pFileName );
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void SaveToFile( );
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// Returns the root object
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CDmElement *GetRootObject();
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// Called when data changes (see INotifyUI for flags)
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void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
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// Create a text block the engine can parse containing the entity data to spawn
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const char* GenerateEntityData( const char *pActualEntityData );
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// Returns the entity list
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CDmAttribute *GetEntityList();
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// Deletes an entity
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void DeleteEntity( CDmeVMFEntity *pEntity );
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private:
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// Always copy the worldspawn and other entities that had data built into them by VBSP out
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void AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
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// Copy in other entities from the editable VMF
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void AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
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IFoundryDocCallback *m_pCallback;
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CDmeHandle< CDmElement > m_hRoot;
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char m_pBSPFileName[512];
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char m_pVMFFileName[512];
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bool m_bDirty;
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};
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#endif // FOUNDRYDOC_H
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