mirror of
https://github.com/nillerusr/source-engine.git
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346 lines
9.5 KiB
C++
346 lines
9.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "foundrydoc.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utlbuffer.h"
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#include "datamodel/dmelement.h"
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#include "toolutils/enginetools_int.h"
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#include "filesystem.h"
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#include "foundrytool.h"
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#include "toolframework/ienginetool.h"
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#include "dmevmfentity.h"
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CFoundryDoc::CFoundryDoc( IFoundryDocCallback *pCallback ) : m_pCallback( pCallback )
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{
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m_hRoot = NULL;
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m_pBSPFileName[0] = 0;
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m_pVMFFileName[0] = 0;
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m_bDirty = false;
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g_pDataModel->InstallNotificationCallback( this );
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}
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CFoundryDoc::~CFoundryDoc()
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{
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g_pDataModel->RemoveNotificationCallback( this );
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}
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//-----------------------------------------------------------------------------
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// Inherited from INotifyUI
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//-----------------------------------------------------------------------------
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void CFoundryDoc::NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
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{
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OnDataChanged( pReason, nNotifySource, nNotifyFlags );
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}
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//-----------------------------------------------------------------------------
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// Gets the file name
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//-----------------------------------------------------------------------------
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const char *CFoundryDoc::GetBSPFileName()
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{
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return m_pBSPFileName;
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}
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const char *CFoundryDoc::GetVMFFileName()
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{
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return m_pVMFFileName;
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}
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void CFoundryDoc::SetVMFFileName( const char *pFileName )
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{
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Q_strncpy( m_pVMFFileName, pFileName, sizeof( m_pVMFFileName ) );
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Q_FixSlashes( m_pVMFFileName );
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SetDirty( true );
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}
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//-----------------------------------------------------------------------------
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// Dirty bits
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//-----------------------------------------------------------------------------
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void CFoundryDoc::SetDirty( bool bDirty )
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{
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m_bDirty = bDirty;
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}
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bool CFoundryDoc::IsDirty() const
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{
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return m_bDirty;
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}
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//-----------------------------------------------------------------------------
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// Saves/loads from file
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//-----------------------------------------------------------------------------
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bool CFoundryDoc::LoadFromFile( const char *pFileName )
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{
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Assert( !m_hRoot.Get() );
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// This is not undoable
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CAppDisableUndoScopeGuard guard( "CFoundryDoc::LoadFromFile", 0 );
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SetDirty( false );
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if ( !pFileName[0] )
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return false;
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// Store the BSP file name
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Q_strncpy( m_pBSPFileName, pFileName, sizeof( m_pBSPFileName ) );
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// Construct VMF file name from the BSP
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const char *pGame = Q_stristr( pFileName, "\\game\\" );
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if ( !pGame )
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return false;
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// Compute the map name
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char mapname[ 256 ];
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const char *pMaps = Q_stristr( pFileName, "\\maps\\" );
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if ( !pMaps )
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return false;
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Q_strncpy( mapname, pMaps + 6, sizeof( mapname ) );
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int nLen = (int)( (size_t)pGame - (size_t)pFileName ) + 1;
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Q_strncpy( m_pVMFFileName, pFileName, nLen );
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Q_strncat( m_pVMFFileName, "\\content\\", sizeof(m_pVMFFileName) );
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Q_strncat( m_pVMFFileName, pGame + 6, sizeof(m_pVMFFileName) );
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Q_SetExtension( m_pVMFFileName, ".vmf", sizeof(m_pVMFFileName) );
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CDmElement *pVMF = NULL;
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if ( g_pDataModel->RestoreFromFile( m_pVMFFileName, NULL, "vmf", &pVMF ) == DMFILEID_INVALID )
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{
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m_pBSPFileName[0] = 0;
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m_pVMFFileName[0] = 0;
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return false;
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}
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m_hRoot = pVMF;
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guard.Release();
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SetDirty( false );
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char cmd[ 256 ];
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Q_snprintf( cmd, sizeof( cmd ), "disconnect; map %s\n", mapname );
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enginetools->Command( cmd );
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enginetools->Execute( );
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return true;
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}
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void CFoundryDoc::SaveToFile( )
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{
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if ( m_hRoot.Get() && m_pVMFFileName && m_pVMFFileName[0] )
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{
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g_pDataModel->SaveToFile( m_pVMFFileName, NULL, "keyvalues", "vmf", m_hRoot );
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}
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SetDirty( false );
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}
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//-----------------------------------------------------------------------------
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// Returns the root object
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//-----------------------------------------------------------------------------
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CDmElement *CFoundryDoc::GetRootObject()
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{
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return m_hRoot;
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}
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//-----------------------------------------------------------------------------
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// Returns the entity list
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//-----------------------------------------------------------------------------
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CDmAttribute *CFoundryDoc::GetEntityList()
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{
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return m_hRoot ? m_hRoot->GetAttribute( "entities", AT_ELEMENT_ARRAY ) : NULL;
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}
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//-----------------------------------------------------------------------------
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// Deletes an entity
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//-----------------------------------------------------------------------------
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void CFoundryDoc::DeleteEntity( CDmeVMFEntity *pEntity )
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{
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CDmrElementArray<> entities( GetEntityList() );
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if ( !entities.IsValid() )
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return;
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int nCount = entities.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( pEntity == CastElement< CDmeVMFEntity >( entities[i] ) )
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{
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entities.FastRemove( i );
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Called when data changes
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//-----------------------------------------------------------------------------
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void CFoundryDoc::OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
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{
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SetDirty( nNotifyFlags & NOTIFY_SETDIRTYFLAG ? true : false );
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m_pCallback->OnDocChanged( pReason, nNotifySource, nNotifyFlags );
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}
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//-----------------------------------------------------------------------------
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// List of all entity classnames to copy over from the original block
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//-----------------------------------------------------------------------------
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static const char *s_pUseOriginalClasses[] =
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{
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"worldspawn",
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"func_occluder",
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NULL
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};
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//-----------------------------------------------------------------------------
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// Always copy the worldspawn and other entities that had data built into them by VBSP out
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//-----------------------------------------------------------------------------
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void CFoundryDoc::AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData )
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{
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while ( *pActualEntityData )
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{
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pActualEntityData = strchr( pActualEntityData, '{' );
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if ( !pActualEntityData )
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break;
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const char *pBlockStart = pActualEntityData;
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pActualEntityData = strstr( pActualEntityData, "\"classname\"" );
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if ( !pActualEntityData )
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break;
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// Skip "classname"
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pActualEntityData += 11;
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pActualEntityData = strchr( pActualEntityData, '\"' );
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if ( !pActualEntityData )
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break;
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// Skip "
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++pActualEntityData;
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char pClassName[512];
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int j = 0;
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while (*pActualEntityData != 0 && *pActualEntityData != '\"' )
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{
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pClassName[j++] = *pActualEntityData++;
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}
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pClassName[j] = 0;
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pActualEntityData = strchr( pActualEntityData, '}' );
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if ( !pActualEntityData )
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break;
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// Skip }
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++pActualEntityData;
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for ( int i = 0; s_pUseOriginalClasses[i]; ++i )
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{
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if ( !Q_stricmp( pClassName, s_pUseOriginalClasses[i] ) )
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{
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// Found one we need to keep, add it to the buffer
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int nBytes = (int)( (size_t)pActualEntityData - (size_t)pBlockStart );
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entityBuf.Put( pBlockStart, nBytes );
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entityBuf.PutChar( '\n' );
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break;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Copy in other entities from the editable VMF
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//-----------------------------------------------------------------------------
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void CFoundryDoc::AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData )
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{
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const CDmrElementArray<CDmElement> entityArray( m_hRoot, "entities" );
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if ( !entityArray.IsValid() )
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return;
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int nCount = entityArray.Count();
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for ( int iEntity = 0; iEntity < nCount; ++iEntity )
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{
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CDmElement *pEntity = entityArray[iEntity];
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const char *pClassName = pEntity->GetValueString( "classname" );
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if ( !pClassName || !pClassName[0] )
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continue;
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// Don't spawn those classes we grab from the actual compiled map
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bool bDontUse = false;
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for ( int i = 0; s_pUseOriginalClasses[i]; ++i )
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{
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if ( !Q_stricmp( pClassName, s_pUseOriginalClasses[i] ) )
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{
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bDontUse = true;
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break;
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}
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}
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if ( bDontUse )
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continue;
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entityBuf.PutString( "{\n" );
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entityBuf.Printf( "\"id\" \"%d\"\n", atol( pEntity->GetName() ) );
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for( CDmAttribute *pAttribute = pEntity->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
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{
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if ( pAttribute->IsFlagSet( FATTRIB_STANDARD ) )
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continue;
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if ( IsArrayType( pAttribute->GetType() ) )
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continue;
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if ( !Q_stricmp( pAttribute->GetName(), "editorType" ) || !Q_stricmp( pAttribute->GetName(), "editor" ) )
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continue;
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entityBuf.Printf( "\"%s\" ", pAttribute->GetName() );
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// FIXME: Set up standard delimiters
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entityBuf.PutChar( '\"' );
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pAttribute->Serialize( entityBuf );
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entityBuf.PutString( "\"\n" );
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}
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entityBuf.PutString( "}\n" );
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}
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}
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//-----------------------------------------------------------------------------
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// Create a text block the engine can parse containing the entity data to spawn
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//-----------------------------------------------------------------------------
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const char* CFoundryDoc::GenerateEntityData( const char *pActualEntityData )
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{
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if ( !m_hRoot.Get() )
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return pActualEntityData;
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// Contains the text block the engine can parse containing the entity data to spawn
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static CUtlBuffer entityBuf( 2048, 2048, CUtlBuffer::TEXT_BUFFER );
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entityBuf.Clear();
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// Always copy the worldspawn and other entities that had data built into them by VBSP out
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AddOriginalEntities( entityBuf, pActualEntityData );
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// Copy in other entities from the editable VMF
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AddVMFEntities( entityBuf, pActualEntityData );
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return (const char*)entityBuf.Base();
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}
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