source-engine/inputsystem/wscript
2021-03-31 20:12:00 +03:00

53 lines
875 B
Python
Executable File

#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'inputsystem'
def options(opt):
# stub
return
def configure(conf):
conf.define('VERSION_SAFE_STEAM_API_INTERFACES',1)
def build(bld):
source = [
'inputsystem.cpp',
'joystick_sdl.cpp',
#'novint.cpp', # [$WIN32]
'key_translation.cpp',
'steamcontroller.cpp'
]
includes = [
'.',
'../common',
'../public',
'../public/tier0',
'../thirdparty/SDL2'
]
defines = []
libs = ['tier0','tier1','tier2','vstdlib','SDL2','steam_api']
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)