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74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef NPC_VORTIGAUNT_H
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#define NPC_VORTIGAUNT_H
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#define VORTIGAUNT_MAX_BEAMS 8
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#include "hl1_ai_basenpc.h"
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//=========================================================
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//=========================================================
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class CNPC_Vortigaunt : public CHL1BaseNPC
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{
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DECLARE_CLASS( CNPC_Vortigaunt, CHL1BaseNPC );
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public:
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void Spawn( void );
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void Precache( void );
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Class_T Classify ( void );
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void AlertSound( void );
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void IdleSound( void );
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void PainSound( const CTakeDamageInfo &info );
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void DeathSound( const CTakeDamageInfo &info );
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int GetSoundInterests ( void );
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float MaxYawSpeed ( void );
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void Event_Killed( const CTakeDamageInfo &info );
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void CallForHelp( char *szClassname, float flDist, CBaseEntity * pEnemy, Vector &vecLocation );
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int RangeAttack1Conditions( float flDot, float flDist );
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int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
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void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
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void StartTask( const Task_t *pTask );
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int SelectSchedule( void );
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int TranslateSchedule( int scheduleType );
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void ArmBeam( int side );
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void BeamGlow( void );
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void WackBeam( int side, CBaseEntity *pEntity );
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void ZapBeam( int side );
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void ClearBeams( void );
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void HandleAnimEvent( animevent_t *pEvent );
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virtual Disposition_t IRelationType ( CBaseEntity *pTarget );
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DEFINE_CUSTOM_AI;
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DECLARE_DATADESC();
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private:
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int m_iVoicePitch;
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int m_iBeams;
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int m_iBravery;
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CBeam *m_pBeam[VORTIGAUNT_MAX_BEAMS];
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float m_flNextAttack;
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EHANDLE m_hDead;
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};
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#endif //NPC_VORTIGAUNT_
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