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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MULTIPLAYERADVANCEDDIALOG_H
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#define MULTIPLAYERADVANCEDDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include "scriptobject.h"
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#include <vgui/KeyCode.h>
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class CPanelListPanel;
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//-----------------------------------------------------------------------------
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// Purpose: Displays a game-specific list of options
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//-----------------------------------------------------------------------------
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class CMultiplayerAdvancedDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CMultiplayerAdvancedDialog, vgui::Frame );
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public:
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CMultiplayerAdvancedDialog(vgui::Panel *parent);
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~CMultiplayerAdvancedDialog();
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virtual void Activate();
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private:
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void CreateControls();
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void DestroyControls();
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void GatherCurrentValues();
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void SaveValues();
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CInfoDescription *m_pDescription;
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mpcontrol_t *m_pList;
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CPanelListPanel *m_pListPanel;
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virtual void OnCommand( const char *command );
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virtual void OnClose();
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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};
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#endif // MULTIPLAYERADVANCEDDIALOG_H
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