mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
229 lines
8.5 KiB
C++
229 lines
8.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "CreateMultiplayerGameBotPage.h"
|
|
|
|
using namespace vgui;
|
|
|
|
#include <KeyValues.h>
|
|
#include <vgui_controls/ComboBox.h>
|
|
#include <vgui_controls/CheckButton.h>
|
|
#include <vgui_controls/Label.h>
|
|
#include <vgui_controls/TextEntry.h>
|
|
|
|
#include "filesystem.h"
|
|
#include "PanelListPanel.h"
|
|
#include "scriptobject.h"
|
|
#include <tier0/vcrmode.h>
|
|
#include "tier1/convar.h"
|
|
#include "EngineInterface.h"
|
|
#include "CvarToggleCheckButton.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
// for join team combo box
|
|
enum BotGUITeamType
|
|
{
|
|
BOT_GUI_TEAM_RANDOM = 0,
|
|
BOT_GUI_TEAM_CT = 1,
|
|
BOT_GUI_TEAM_T = 2
|
|
};
|
|
|
|
// these must correlate with above enum
|
|
static const char *joinTeamArg[] = { "any", "ct", "t", NULL };
|
|
|
|
|
|
// for bot chatter combo box
|
|
enum BotGUIChatterType
|
|
{
|
|
BOT_GUI_CHATTER_NORMAL = 0,
|
|
BOT_GUI_CHATTER_MINIMAL = 1,
|
|
BOT_GUI_CHATTER_RADIO = 2,
|
|
BOT_GUI_CHATTER_OFF = 3
|
|
};
|
|
|
|
// these must correlate with above enum
|
|
static const char *chatterArg[] = { "normal", "minimal", "radio", "off", NULL };
|
|
|
|
|
|
extern void UTIL_StripInvalidCharacters( char *pszInput );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameBotPage::SetJoinTeamCombo( const char *team )
|
|
{
|
|
if (team)
|
|
{
|
|
for( int i=0; joinTeamArg[i]; ++i )
|
|
if (!stricmp( team, joinTeamArg[i] ))
|
|
{
|
|
m_joinTeamCombo->ActivateItemByRow( i );
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_joinTeamCombo->ActivateItemByRow( BOT_GUI_TEAM_RANDOM );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameBotPage::SetChatterCombo( const char *chatter )
|
|
{
|
|
if (chatter)
|
|
{
|
|
for( int i=0; chatterArg[i]; ++i )
|
|
if (!stricmp( chatter, chatterArg[i] ))
|
|
{
|
|
m_chatterCombo->ActivateItemByRow( i );
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_joinTeamCombo->ActivateItemByRow( BOT_GUI_CHATTER_NORMAL );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CCreateMultiplayerGameBotPage::CCreateMultiplayerGameBotPage( vgui::Panel *parent, const char *name, KeyValues *botKeys ) : PropertyPage( parent, name )
|
|
{
|
|
m_pSavedData = botKeys;
|
|
|
|
m_allowRogues = new CCvarToggleCheckButton( this, "BotAllowRogueCheck", "", "bot_allow_rogues" );
|
|
m_allowPistols = new CCvarToggleCheckButton( this, "BotAllowPistolsCheck", "", "bot_allow_pistols" );
|
|
m_allowShotguns = new CCvarToggleCheckButton( this, "BotAllowShotgunsCheck", "", "bot_allow_shotguns" );
|
|
m_allowSubmachineGuns = new CCvarToggleCheckButton( this, "BotAllowSubmachineGunsCheck", "", "bot_allow_sub_machine_guns" );
|
|
m_allowRifles = new CCvarToggleCheckButton( this, "BotAllowRiflesCheck", "", "bot_allow_rifles" );
|
|
m_allowMachineGuns = new CCvarToggleCheckButton( this, "BotAllowMachineGunsCheck", "", "bot_allow_machine_guns" );
|
|
m_allowGrenades = new CCvarToggleCheckButton( this, "BotAllowGrenadesCheck", "", "bot_allow_grenades" );
|
|
m_allowSnipers = new CCvarToggleCheckButton( this, "BotAllowSnipersCheck", "", "bot_allow_snipers" );
|
|
#ifdef CS_SHIELD_ENABLED
|
|
m_allowShields = new CCvarToggleCheckButton( this, "BotAllowShieldCheck", "", "bot_allow_shield" );
|
|
#endif // CS_SHIELD_ENABLED
|
|
|
|
m_joinAfterPlayer = new CCvarToggleCheckButton( this, "BotJoinAfterPlayerCheck", "", "bot_join_after_player" );
|
|
|
|
m_deferToHuman = new CCvarToggleCheckButton( this, "BotDeferToHumanCheck", "", "bot_defer_to_human" );
|
|
|
|
// set up team join combo box
|
|
// NOTE: If order of AddItem is changed, update the associated enum
|
|
m_joinTeamCombo = new ComboBox( this, "BotJoinTeamCombo", 3, false );
|
|
m_joinTeamCombo->AddItem( "#Cstrike_Random", NULL );
|
|
m_joinTeamCombo->AddItem( "#Cstrike_Team_CT", NULL );
|
|
m_joinTeamCombo->AddItem( "#Cstrike_Team_T", NULL );
|
|
|
|
// set up chatter combo box
|
|
// NOTE: If order of AddItem is changed, update the associated enum
|
|
m_chatterCombo = new ComboBox( this, "BotChatterCombo", 4, false );
|
|
m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Normal", NULL );
|
|
m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Minimal", NULL );
|
|
m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Radio", NULL );
|
|
m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Off", NULL );
|
|
|
|
// create text entry fields for quota and prefix
|
|
m_prefixEntry = new TextEntry( this, "BotPrefixEntry" );
|
|
|
|
// set positions and sizes from resources file
|
|
LoadControlSettings( "Resource/CreateMultiplayerGameBotPage.res" );
|
|
|
|
// get initial values from bot keys
|
|
m_joinAfterPlayer->SetSelected( botKeys->GetInt( "bot_join_after_player", 1 ) );
|
|
m_allowRogues->SetSelected( botKeys->GetInt( "bot_allow_rogues", 1 ) );
|
|
m_allowPistols->SetSelected( botKeys->GetInt( "bot_allow_pistols", 1 ) );
|
|
m_allowShotguns->SetSelected( botKeys->GetInt( "bot_allow_shotguns", 1 ) );
|
|
m_allowSubmachineGuns->SetSelected( botKeys->GetInt( "bot_allow_sub_machine_guns", 1 ) );
|
|
m_allowMachineGuns->SetSelected( botKeys->GetInt( "bot_allow_machine_guns", 1 ) );
|
|
m_allowRifles->SetSelected( botKeys->GetInt( "bot_allow_rifles", 1 ) );
|
|
m_allowSnipers->SetSelected( botKeys->GetInt( "bot_allow_snipers", 1 ) );
|
|
m_allowGrenades->SetSelected( botKeys->GetInt( "bot_allow_grenades", 1 ) );
|
|
#ifdef CS_SHIELD_ENABLED
|
|
m_allowShields->SetSelected( botKeys->GetInt( "bot_allow_shield", 1 ) );
|
|
#endif // CS_SHIELD_ENABLED
|
|
m_deferToHuman->SetSelected( botKeys->GetInt( "bot_defer_to_human", 1 ) );
|
|
|
|
SetJoinTeamCombo( botKeys->GetString( "bot_join_team", "any" ) );
|
|
SetChatterCombo( botKeys->GetString( "bot_chatter", "normal" ) );
|
|
|
|
// set bot_prefix
|
|
const char *prefix = botKeys->GetString( "bot_prefix" );
|
|
if (prefix)
|
|
SetControlString( "BotPrefixEntry", prefix );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CCreateMultiplayerGameBotPage::~CCreateMultiplayerGameBotPage()
|
|
{
|
|
// vgui handles deletion of children automatically through the hierarchy
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Reset values
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameBotPage::OnResetChanges()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void UpdateValue( KeyValues *data, const char *cvarName, int value )
|
|
{
|
|
data->SetInt( cvarName, value );
|
|
|
|
ConVarRef var( cvarName );
|
|
var.SetValue( value );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void UpdateValue( KeyValues *data, const char *cvarName, const char *value )
|
|
{
|
|
data->SetString( cvarName, value );
|
|
|
|
ConVarRef var( cvarName );
|
|
var.SetValue( value );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called to get data from the page
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameBotPage::OnApplyChanges()
|
|
{
|
|
UpdateValue( m_pSavedData, "bot_join_after_player", m_joinAfterPlayer->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_rogues", m_allowRogues->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_pistols", m_allowPistols->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_shotguns", m_allowShotguns->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_sub_machine_guns", m_allowSubmachineGuns->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_machine_guns", m_allowMachineGuns->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_rifles", m_allowRifles->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_snipers", m_allowSnipers->IsSelected() );
|
|
UpdateValue( m_pSavedData, "bot_allow_grenades", m_allowGrenades->IsSelected() );
|
|
#ifdef CS_SHIELD_ENABLED
|
|
UpdateValue( m_pSavedData, "bot_allow_shield", m_allowShields->IsSelected() );
|
|
#endif // CS_SHIELD_ENABLED
|
|
UpdateValue( m_pSavedData, "bot_defer_to_human", m_deferToHuman->IsSelected() );
|
|
|
|
// set bot_join_team
|
|
UpdateValue( m_pSavedData, "bot_join_team", joinTeamArg[ m_joinTeamCombo->GetActiveItem() ] );
|
|
|
|
// set bot_chatter
|
|
UpdateValue( m_pSavedData, "bot_chatter", chatterArg[ m_chatterCombo->GetActiveItem() ] );
|
|
|
|
// set bot_prefix
|
|
#define BUF_LENGTH 256
|
|
char entryBuffer[ BUF_LENGTH ];
|
|
m_prefixEntry->GetText( entryBuffer, BUF_LENGTH );
|
|
UpdateValue( m_pSavedData, "bot_prefix", entryBuffer );
|
|
}
|
|
|