mirror of
https://github.com/nillerusr/source-engine.git
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1537 lines
42 KiB
C++
1537 lines
42 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "basefilesystem.h"
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#include "steamcommon.h"
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#include "SteamInterface.h"
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#include "tier0/dbg.h"
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#include "tier0/icommandline.h"
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#include "steam/steam_api.h"
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#ifdef POSIX
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#include <fcntl.h>
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#ifdef LINUX
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#include <sys/file.h>
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#endif
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#include <dlfcn.h>
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#define _S_IWRITE S_IWRITE
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#define _S_IWRITE S_IWRITE
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#define _S_IFREG S_IFREG
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#define FILE_ATTRIBUTE_OFFLINE 0x1000
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#endif
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#ifdef _WIN32
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extern "C"
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{
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__declspec(dllimport) int __stdcall IsDebuggerPresent();
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}
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#endif
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ISteamInterface *steam = NULL;
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static SteamHandle_t g_pLastErrorFile;
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static TSteamError g_tLastError;
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static TSteamError g_tLastErrorNoFile;
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void CheckError( SteamHandle_t fp, TSteamError & steamError)
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{
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if (steamError.eSteamError == eSteamErrorContentServerConnect)
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{
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// fatal error
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#ifdef WIN32
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// kill the current window so the user can see the error
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HWND hwnd = GetForegroundWindow();
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if (hwnd)
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{
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DestroyWindow(hwnd);
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}
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// show the error
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MessageBox(NULL, "Could not acquire necessary game files because the connection to Steam servers was lost.", "Source - Fatal Error", MB_OK | MB_ICONEXCLAMATION);
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// get out of here immediately
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TerminateProcess(GetCurrentProcess(), 0);
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#else
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fprintf( stderr, "Could not acquire necessary game files because the connection to Steam servers was lost." );
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exit(-1);
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#endif
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return;
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}
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if (fp)
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{
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if (steamError.eSteamError != eSteamErrorNone || g_tLastError.eSteamError != eSteamErrorNone)
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{
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g_pLastErrorFile = fp;
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g_tLastError = steamError;
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}
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}
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else
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{
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// write to the NULL error checker
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if (steamError.eSteamError != eSteamErrorNone || g_tLastErrorNoFile.eSteamError != eSteamErrorNone)
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{
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g_tLastErrorNoFile = steamError;
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}
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}
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}
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#ifdef POSIX
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class CSteamFile
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{
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public:
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explicit CSteamFile( SteamHandle_t file, bool bWriteable, const char *pchName ) : m_File( file ), m_bWriteable( bWriteable ), m_FileName(pchName) {}
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~CSteamFile() {}
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SteamHandle_t Handle() { return m_File; }
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bool BWriteable() { return m_bWriteable; }
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CUtlSymbol GetFileName() { return m_FileName; }
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private:
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SteamHandle_t m_File;
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bool m_bWriteable;
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CUtlSymbol m_FileName;
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};
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#endif
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class CFileSystem_Steam : public CBaseFileSystem
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{
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public:
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CFileSystem_Steam();
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~CFileSystem_Steam();
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// Methods of IAppSystem
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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virtual void * QueryInterface( const char *pInterfaceName );
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// Higher level filesystem methods requiring specific behavior
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virtual void GetLocalCopy( const char *pFileName );
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virtual int HintResourceNeed( const char *hintlist, int forgetEverything );
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virtual CSysModule * LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly );
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virtual bool IsFileImmediatelyAvailable(const char *pFileName);
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// resource waiting
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virtual WaitForResourcesHandle_t WaitForResources( const char *resourcelist );
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virtual bool GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, float *progress /* out */ , bool *complete /* out */ );
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virtual void CancelWaitForResources( WaitForResourcesHandle_t handle );
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virtual bool IsSteam() const { return true; }
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virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 );
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protected:
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// implementation of CBaseFileSystem virtual functions
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virtual FILE *FS_fopen( const char *filename, const char *options, unsigned flags, int64 *size, CFileLoadInfo *pInfo );
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virtual void FS_setbufsize( FILE *fp, unsigned nBytes );
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virtual void FS_fclose( FILE *fp );
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virtual void FS_fseek( FILE *fp, int64 pos, int seekType );
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virtual long FS_ftell( FILE *fp );
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virtual int FS_feof( FILE *fp );
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virtual size_t FS_fread( void *dest, size_t destSize, size_t size, FILE *fp );
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virtual size_t FS_fwrite( const void *src, size_t size, FILE *fp );
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virtual size_t FS_vfprintf( FILE *fp, const char *fmt, va_list list );
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virtual int FS_ferror( FILE *fp );
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virtual int FS_fflush( FILE *fp );
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virtual char *FS_fgets( char *dest, int destSize, FILE *fp );
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virtual int FS_stat( const char *path, struct _stat *buf, bool *pbLoadedFromSteamCache=NULL );
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virtual int FS_chmod( const char *path, int pmode );
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virtual HANDLE FS_FindFirstFile(const char *findname, WIN32_FIND_DATA *dat);
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virtual bool FS_FindNextFile(HANDLE handle, WIN32_FIND_DATA *dat);
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virtual bool FS_FindClose(HANDLE handle);
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private:
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bool IsFileInSteamCache( const char *file );
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bool IsFileInSteamCache2( const char *file );
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void ViewSteamCache( const char* szDir, bool bRecurse );
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bool m_bSteamInitialized;
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bool m_bCurrentlyLoading;
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bool m_bAssertFilesImmediatelyAvailable;
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bool m_bCanAsync;
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bool m_bSelfMounted;
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bool m_bContentLoaded;
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bool m_bSDKToolMode;
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SteamCallHandle_t m_hWaitForResourcesCallHandle;
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int m_iCurrentReturnedCallHandle;
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HMODULE m_hSteamDLL;
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void LoadAndStartSteam();
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#ifdef POSIX
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static CUtlMap< int, CInterlockedInt > m_LockedFDMap;
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#endif
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};
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#ifdef POSIX
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CUtlMap< int, CInterlockedInt> CFileSystem_Steam::m_LockedFDMap;
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#endif
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//-----------------------------------------------------------------------------
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// singleton
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//-----------------------------------------------------------------------------
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static CFileSystem_Steam g_FileSystem_Steam;
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#if defined(DEDICATED)
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CBaseFileSystem *BaseFileSystem_Steam( void )
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{
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return &g_FileSystem_Steam;
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}
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#endif
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#ifdef DEDICATED // "hack" to allow us to not export a stdio version of the FILESYSTEM_INTERFACE_VERSION anywhere
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IFileSystem *g_pFileSystemSteam = &g_FileSystem_Steam;
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IBaseFileSystem *g_pBaseFileSystemSteam = &g_FileSystem_Steam;
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#else
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CFileSystem_Steam, IFileSystem, FILESYSTEM_INTERFACE_VERSION, g_FileSystem_Steam );
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CFileSystem_Steam, IBaseFileSystem, BASEFILESYSTEM_INTERFACE_VERSION, g_FileSystem_Steam );
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#endif
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//-----------------------------------------------------------------------------
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// constructor
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//-----------------------------------------------------------------------------
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CFileSystem_Steam::CFileSystem_Steam()
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{
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m_bSteamInitialized = false;
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m_bCurrentlyLoading = false;
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m_bAssertFilesImmediatelyAvailable = false;
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m_bCanAsync = true;
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m_bContentLoaded = false;
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m_hWaitForResourcesCallHandle = STEAM_INVALID_CALL_HANDLE;
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m_iCurrentReturnedCallHandle = 1;
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m_hSteamDLL = NULL;
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m_bSDKToolMode = false;
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#ifdef POSIX
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SetDefLessFunc( m_LockedFDMap );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CFileSystem_Steam::~CFileSystem_Steam()
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{
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m_bSteamInitialized = false;
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}
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bool CFileSystem_Steam::IsFileInSteamCache2( const char *file )
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{
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if ( !m_bContentLoaded || m_bSDKToolMode)
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{
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return true;
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}
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// see if the file exists
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TSteamElemInfo info;
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TSteamError error;
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SteamHandle_t h = steam->FindFirst( file, eSteamFindRemoteOnly, &info, &error );
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if ( h == STEAM_INVALID_HANDLE )
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{
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return false;
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}
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else
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{
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steam->FindClose( h, &error );
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}
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return true;
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}
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void MountDependencies( int iAppId, CUtlVector<unsigned int> &depList )
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{
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TSteamError steamError;
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// Setup the buffers for the TSteamApp structure.
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char buffers[4][2048];
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TSteamApp steamApp;
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steamApp.szName = buffers[0];
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steamApp.uMaxNameChars = sizeof( buffers[0] );
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steamApp.szLatestVersionLabel = buffers[1];
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steamApp.uMaxLatestVersionLabelChars = sizeof( buffers[1] );
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steamApp.szCurrentVersionLabel = buffers[2];
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steamApp.uMaxCurrentVersionLabelChars = sizeof( buffers[2] );
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steamApp.szInstallDirName = buffers[3];
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steamApp.uMaxInstallDirNameChars = sizeof( buffers[3] );
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// Ask how many caches depend on this app ID.
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steam->EnumerateApp( iAppId, &steamApp, &steamError );
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if ( steamError.eSteamError != eSteamErrorNone )
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Error( "EnumerateApp( %d ) failed: %s", iAppId, steamError.szDesc );
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// Mount each cache.
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for ( int i=0; i < (int)steamApp.uNumDependencies; i++ )
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{
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TSteamAppDependencyInfo appDependencyInfo;
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steam->EnumerateAppDependency( iAppId, i, &appDependencyInfo, &steamError );
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if ( steamError.eSteamError != eSteamErrorNone )
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Error( "EnumerateAppDependency( %d, %d ) failed: %s", iAppId, i, steamError.szDesc );
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if ( depList.Find( appDependencyInfo.uAppId ) == -1 )
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{
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depList.AddToTail( appDependencyInfo.uAppId );
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// Make sure that the user owns the app before attempting to mount it
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int isSubscribed = false, isPending = false;
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steam->IsAppSubscribed( appDependencyInfo.uAppId, &isSubscribed, &isPending, &steamError );
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if ( isSubscribed )
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{
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steam->MountFilesystem( appDependencyInfo.uAppId, "", &steamError );
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if ( steamError.eSteamError != eSteamErrorNone && steamError.eSteamError != eSteamErrorNotSubscribed )
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{
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Error( "MountFilesystem( %d ) failed: %s", appDependencyInfo.uAppId, steamError.szDesc );
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// QueryInterface:
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//-----------------------------------------------------------------------------
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void *CFileSystem_Steam::QueryInterface( const char *pInterfaceName )
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{
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// We also implement the IMatSystemSurface interface
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if (!Q_strncmp( pInterfaceName, FILESYSTEM_INTERFACE_VERSION, Q_strlen(FILESYSTEM_INTERFACE_VERSION) + 1))
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return (IFileSystem*)this;
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return CBaseFileSystem::QueryInterface( pInterfaceName );
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}
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//-----------------------------------------------------------------------------
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// Methods of IAppSystem
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//-----------------------------------------------------------------------------
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InitReturnVal_t CFileSystem_Steam::Init()
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{
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m_bSteamInitialized = true;
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m_bSelfMounted = false;
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LoadAndStartSteam();
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return CBaseFileSystem::Init();
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}
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void CFileSystem_Steam::Shutdown()
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{
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Assert( m_bSteamInitialized );
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if ( !steam )
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return;
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TSteamError steamError;
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// If we're not running Steam in local mode, remove all mount points from the STEAM VFS.
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if ( !CommandLine()->CheckParm("-steamlocal") && !m_bSelfMounted && !steam->UnmountAppFilesystem(&steamError) )
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{
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#ifdef WIN32
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OutputDebugString(steamError.szDesc);
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#endif
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Assert(!("STEAM VFS failed to unmount"));
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// just continue on as if nothing happened
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// ::MessageBox(NULL, szErrorMsg, "Half-Life FileSystem_Steam Error", MB_OK);
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// exit( -1 );
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}
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steam->Cleanup(&steamError);
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if ( m_hSteamDLL )
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{
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Sys_UnloadModule( (CSysModule *)m_hSteamDLL );
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m_hSteamDLL = NULL;
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}
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m_bSteamInitialized = false;
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}
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void CFileSystem_Steam::LoadAndStartSteam()
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{
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if ( !m_hSteamDLL )
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{
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const char *pchSteamInstallPath = SteamAPI_GetSteamInstallPath();
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if ( pchSteamInstallPath )
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{
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char szSteamDLLPath[ MAX_PATH ];
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#ifdef WIN32
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V_ComposeFileName( pchSteamInstallPath, "steam" DLL_EXT_STRING, szSteamDLLPath, Q_ARRAYSIZE(szSteamDLLPath) );
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#elif defined(POSIX)
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V_ComposeFileName( pchSteamInstallPath, "libsteam" DLL_EXT_STRING, szSteamDLLPath, Q_ARRAYSIZE(szSteamDLLPath) );
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#else
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#error
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#endif
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// try to load the steam.dll from the running steam process first
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m_hSteamDLL = (HMODULE)Sys_LoadModule( szSteamDLLPath );
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}
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if ( !m_hSteamDLL )
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#ifdef WIN32
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m_hSteamDLL = (HMODULE)Sys_LoadModule( "steam" DLL_EXT_STRING );
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#elif defined(POSIX)
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m_hSteamDLL = (HMODULE)Sys_LoadModule( "libsteam" DLL_EXT_STRING );
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#else
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#error
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#endif
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}
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if ( m_hSteamDLL )
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{
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typedef void *(*PFSteamCreateInterface)( const char *pchSteam );
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#ifdef WIN32
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PFSteamCreateInterface pfnSteamCreateInterface = (PFSteamCreateInterface)GetProcAddress( m_hSteamDLL, "_f" );
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#else
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PFSteamCreateInterface pfnSteamCreateInterface = (PFSteamCreateInterface)dlsym( (void *)m_hSteamDLL, "_f" );
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#endif
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if ( pfnSteamCreateInterface )
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steam = (ISteamInterface *)pfnSteamCreateInterface( STEAM_INTERFACE_VERSION );
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}
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if ( !steam )
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{
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Error("CFileSystem_Steam::Init() failed: failed to find steam interface\n");
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#ifdef WIN32
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::DestroyWindow( GetForegroundWindow() );
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::MessageBox(NULL, "CFileSystem_Steam::Init() failed: failed to find steam interface", "Half-Life FileSystem_Steam Error", MB_OK);
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#endif
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_exit( -1 );
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}
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TSteamError steamError;
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if (!steam->Startup(STEAM_USING_FILESYSTEM | STEAM_USING_LOGGING | STEAM_USING_USERID | STEAM_USING_ACCOUNT, &steamError))
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{
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Error("SteamStartup() failed: %s\n", steamError.szDesc);
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#ifdef WIN32
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::DestroyWindow( GetForegroundWindow() );
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::MessageBox(NULL, steamError.szDesc, "Half-Life FileSystem_Steam Error", MB_OK);
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#endif
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_exit( -1 );
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}
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}
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//-----------------------------------------------------------------------------
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// Methods of IAppSystem
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//-----------------------------------------------------------------------------
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FilesystemMountRetval_t CFileSystem_Steam::MountSteamContent( int nExtraAppId )
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{
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m_bContentLoaded = true;
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FilesystemMountRetval_t retval = FILESYSTEM_MOUNT_OK;
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// MWD: This is here because of Hammer's funky startup sequence that requires MountSteamContent() be called in CHammerApp::PreInit(). Once that root problem is addressed this will be removed;
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if ( NULL == steam )
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{
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LoadAndStartSteam();
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}
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// only mount if we're already logged in
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// if we're not logged in, assume the app will login & mount the cache itself
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// this enables both the game and the platform to use this same code, even though they mount caches at different times
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int loggedIn = 0;
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TSteamError steamError;
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int result = steam->IsLoggedIn(&loggedIn, &steamError);
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if (!result || loggedIn)
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{
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if ( nExtraAppId != -1 )
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{
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m_bSDKToolMode = true;
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CUtlVector<unsigned int> depList;
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if ( nExtraAppId < -1 )
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{
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// Special way to tell them to mount a specific App ID's depots.
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MountDependencies( -nExtraAppId, depList );
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return FILESYSTEM_MOUNT_OK;
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}
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else
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{
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const char *pMainAppId = NULL;
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// If they specified extra app IDs they want to mount after the main one, then we mount
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// the caches manually here.
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#ifdef _WIN32
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// Use GetEnvironmentVariable instead of getenv because getenv doesn't pick up changes
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// to the process environment after the DLL was loaded.
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char szMainAppId[128];
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if ( GetEnvironmentVariable( "steamappid", szMainAppId, sizeof( szMainAppId ) ) != 0 )
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{
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pMainAppId = szMainAppId;
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}
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#else
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// LINUX BUG: see above
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pMainAppId = getenv( "SteamAppId" );
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#endif // _WIN32
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if ( !pMainAppId )
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Error( "Extra App ID set to %d, but no SteamAppId.", nExtraAppId );
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//swapping this mount order ensures the most current engine binaries are used by tools
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MountDependencies( nExtraAppId, depList );
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MountDependencies( atoi( pMainAppId ), depList );
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return FILESYSTEM_MOUNT_OK;
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}
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}
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else if (!steam->MountAppFilesystem(&steamError))
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{
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Error("MountAppFilesystem() failed: %s\n", steamError.szDesc);
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#ifdef WIN32
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::DestroyWindow( GetForegroundWindow() );
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::MessageBox(NULL, steamError.szDesc, "Half-Life FileSystem_Steam Error", MB_OK);
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#endif
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_exit( -1 );
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}
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}
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else
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{
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m_bSelfMounted = true;
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}
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return retval;
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}
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//-----------------------------------------------------------------------------
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// Purpose: low-level filesystem wrapper
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//-----------------------------------------------------------------------------
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FILE *CFileSystem_Steam::FS_fopen( const char *filenameT, const char *options, unsigned flags, int64 *size, CFileLoadInfo *pInfo )
|
|
{
|
|
char filename[MAX_PATH];
|
|
|
|
FixUpPath ( filenameT, filename, sizeof( filename ) );
|
|
|
|
// make sure the file is immediately available
|
|
if (m_bAssertFilesImmediatelyAvailable && !m_bCurrentlyLoading)
|
|
{
|
|
if (!IsFileImmediatelyAvailable(filename))
|
|
{
|
|
Msg("Steam FS: '%s' not immediately available when not in loading dialog", filename);
|
|
}
|
|
}
|
|
|
|
if ( !steam )
|
|
{
|
|
AssertMsg( 0, "CFileSystem_Steam::FS_fopen used with null steam interface!" );
|
|
return NULL;
|
|
}
|
|
|
|
CFileLoadInfo dummyInfo;
|
|
if ( !pInfo )
|
|
{
|
|
dummyInfo.m_bSteamCacheOnly = false;
|
|
pInfo = &dummyInfo;
|
|
}
|
|
|
|
SteamHandle_t f = 0;
|
|
|
|
#ifdef POSIX
|
|
FILE *pFile = NULL;
|
|
bool bWriteable = false;
|
|
if ( strchr(options,'w') || strchr(options,'a') )
|
|
bWriteable = true;
|
|
|
|
if ( bWriteable )
|
|
{
|
|
pFile = fopen( filename, options );
|
|
if (pFile && size)
|
|
{
|
|
// todo: replace with filelength()?
|
|
struct _stat buf;
|
|
int rt = _stat( filename, &buf );
|
|
if (rt == 0)
|
|
{
|
|
*size = buf.st_size;
|
|
}
|
|
}
|
|
if ( pFile )
|
|
{
|
|
|
|
// Win32 has an undocumented feature that is serialized ALL writes to a file across threads (i.e only 1 thread can open a file at a time)
|
|
// so use flock here to mimic that behavior
|
|
|
|
ThreadId_t curThread = ThreadGetCurrentId();
|
|
|
|
{
|
|
CThreadFastMutex Locklock;
|
|
AUTO_LOCK( Locklock );
|
|
int fd = fileno_unlocked( pFile );
|
|
int iLockID = m_LockedFDMap.Find( fd );
|
|
int ret = flock( fd, LOCK_EX | LOCK_NB );
|
|
if ( ret < 0 )
|
|
{
|
|
if ( errno == EWOULDBLOCK )
|
|
{
|
|
if ( iLockID != m_LockedFDMap.InvalidIndex() &&
|
|
m_LockedFDMap[iLockID] != -1 &&
|
|
curThread != m_LockedFDMap[iLockID] )
|
|
{
|
|
ret = flock( fd, LOCK_EX );
|
|
if ( ret < 0 )
|
|
{
|
|
fclose( pFile );
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fclose( pFile );
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if ( iLockID != m_LockedFDMap.InvalidIndex() )
|
|
m_LockedFDMap[iLockID] = curThread;
|
|
else
|
|
m_LockedFDMap.Insert( fd, curThread );
|
|
|
|
}
|
|
rewind( pFile );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
|
|
TSteamError steamError;
|
|
unsigned int fileSize;
|
|
int bLocal = 0;
|
|
f = steam->OpenFileEx(filename, options, pInfo->m_bSteamCacheOnly, &fileSize, &bLocal, &steamError);
|
|
|
|
pInfo->m_bLoadedFromSteamCache = (bLocal == 0);
|
|
if (size)
|
|
{
|
|
*size = fileSize;
|
|
}
|
|
|
|
CheckError( f, steamError );
|
|
|
|
#ifdef POSIX
|
|
}
|
|
|
|
if ( f || pFile )
|
|
{
|
|
CSteamFile *steamFile = new CSteamFile( pFile ? (SteamHandle_t)pFile : f, bWriteable, filename );
|
|
f = (SteamHandle_t)steamFile;
|
|
}
|
|
#endif
|
|
return (FILE *)f;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
void CFileSystem_Steam::FS_setbufsize( FILE *fp, unsigned nBytes )
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: steam call, unnecessary in stdio
|
|
//-----------------------------------------------------------------------------
|
|
WaitForResourcesHandle_t CFileSystem_Steam::WaitForResources( const char *resourcelist )
|
|
{
|
|
char szResourceList[MAX_PATH];
|
|
Q_strncpy( szResourceList, resourcelist, sizeof(szResourceList) );
|
|
Q_DefaultExtension( szResourceList, ".lst", sizeof(szResourceList) );
|
|
|
|
// cancel any old call
|
|
TSteamError steamError;
|
|
m_hWaitForResourcesCallHandle = steam->WaitForResources(szResourceList, &steamError);
|
|
if (steamError.eSteamError == eSteamErrorNone)
|
|
{
|
|
// return a new call handle
|
|
return (WaitForResourcesHandle_t)(++m_iCurrentReturnedCallHandle);
|
|
}
|
|
|
|
Msg("SteamWaitForResources() failed: %s\n", steamError.szDesc);
|
|
return (WaitForResourcesHandle_t)FILESYSTEM_INVALID_HANDLE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: steam call, unnecessary in stdio
|
|
//-----------------------------------------------------------------------------
|
|
bool CFileSystem_Steam::GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, float *progress /* out */ , bool *complete /* out */ )
|
|
{
|
|
// clear the input
|
|
*progress = 0.0f;
|
|
*complete = true;
|
|
|
|
// check to see if they're using an old handle
|
|
if (m_iCurrentReturnedCallHandle != handle)
|
|
return false;
|
|
if (m_hWaitForResourcesCallHandle == STEAM_INVALID_CALL_HANDLE)
|
|
return false;
|
|
|
|
// get the progress
|
|
TSteamError steamError;
|
|
TSteamProgress steamProgress;
|
|
int result = steam->ProcessCall(m_hWaitForResourcesCallHandle, &steamProgress, &steamError);
|
|
if (result && steamError.eSteamError == eSteamErrorNone)
|
|
{
|
|
// we've finished successfully
|
|
m_hWaitForResourcesCallHandle = STEAM_INVALID_CALL_HANDLE;
|
|
*complete = true;
|
|
*progress = 1.0f;
|
|
return true;
|
|
}
|
|
else if (steamError.eSteamError != eSteamErrorNotFinishedProcessing)
|
|
{
|
|
// we have an error, just call it done
|
|
m_hWaitForResourcesCallHandle = STEAM_INVALID_CALL_HANDLE;
|
|
Msg("SteamProcessCall(SteamWaitForResources()) failed: %s\n", steamError.szDesc);
|
|
return false;
|
|
}
|
|
|
|
// return the progress
|
|
if (steamProgress.bValid)
|
|
{
|
|
*progress = (float)steamProgress.uPercentDone / (100.0f * STEAM_PROGRESS_PERCENT_SCALE);
|
|
}
|
|
else
|
|
{
|
|
*progress = 0;
|
|
}
|
|
*complete = false;
|
|
|
|
return (steamProgress.bValid != false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: steam call, unnecessary in stdio
|
|
//-----------------------------------------------------------------------------
|
|
void CFileSystem_Steam::CancelWaitForResources( WaitForResourcesHandle_t handle )
|
|
{
|
|
// check to see if they're using an old handle
|
|
if (m_iCurrentReturnedCallHandle != handle)
|
|
return;
|
|
if (m_hWaitForResourcesCallHandle == STEAM_INVALID_CALL_HANDLE)
|
|
return;
|
|
|
|
TSteamError steamError;
|
|
steam->AbortCall(m_hWaitForResourcesCallHandle, &steamError);
|
|
m_hWaitForResourcesCallHandle = STEAM_INVALID_CALL_HANDLE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: helper for posix file handle wrapper
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef POSIX
|
|
FILE *GetFileHandle( CSteamFile *steamFile )
|
|
{
|
|
if ( !steamFile )
|
|
return NULL;
|
|
|
|
return (FILE *)steamFile->Handle();
|
|
}
|
|
bool BWriteable( CSteamFile *steamFile )
|
|
{
|
|
return steamFile && steamFile->BWriteable();
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
void CFileSystem_Steam::FS_fclose( FILE *fp )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
int fd = fileno_unlocked( fp );
|
|
fflush( fp );
|
|
flock( fd, LOCK_UN );
|
|
int iLockID = m_LockedFDMap.Find( fd );
|
|
if ( iLockID != m_LockedFDMap.InvalidIndex() )
|
|
m_LockedFDMap[ iLockID ] = -1;
|
|
|
|
fclose( fp );
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
TSteamError steamError;
|
|
steam->CloseFile((SteamHandle_t)fp, &steamError);
|
|
CheckError( (SteamHandle_t)fp, steamError );
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
void CFileSystem_Steam::FS_fseek( FILE *fp, int64 pos, int seekType )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
fseek( fp, pos, seekType );
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
TSteamError steamError;
|
|
int result;
|
|
result = steam->SeekFile((SteamHandle_t)fp, (int32)pos, (ESteamSeekMethod)seekType, &steamError);
|
|
CheckError((SteamHandle_t)fp, steamError);
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
long CFileSystem_Steam::FS_ftell( FILE *fp )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
return ftell(fp);
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
long steam_offset;
|
|
TSteamError steamError;
|
|
|
|
steam_offset = steam->TellFile((SteamHandle_t)fp, &steamError);
|
|
if ( steamError.eSteamError != eSteamErrorNone )
|
|
{
|
|
CheckError((SteamHandle_t)fp, steamError);
|
|
return -1L;
|
|
}
|
|
|
|
return steam_offset;
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
int CFileSystem_Steam::FS_feof( FILE *fp )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
return feof(fp);
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
long orig_pos;
|
|
|
|
// Figure out where in the file we currently are...
|
|
orig_pos = FS_ftell(fp);
|
|
|
|
if ( (SteamHandle_t)fp == g_pLastErrorFile && g_tLastError.eSteamError == eSteamErrorEOF )
|
|
return 1;
|
|
|
|
if ( g_tLastError.eSteamError != eSteamErrorNone )
|
|
return 0;
|
|
|
|
// Jump to the end...
|
|
FS_fseek(fp, 0L, SEEK_END);
|
|
|
|
// If we were already at the end, return true
|
|
if ( orig_pos == FS_ftell(fp) )
|
|
return 1;
|
|
|
|
// Otherwise, go back to the original spot and return false.
|
|
FS_fseek(fp, orig_pos, SEEK_SET);
|
|
return 0;
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
size_t CFileSystem_Steam::FS_fread( void *dest, size_t destSize, size_t size, FILE *fp )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
return fread( dest, 1, size, fp );
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
TSteamError steamError;
|
|
int blocksRead = steam->ReadFile(dest, 1, size, (SteamHandle_t)fp, &steamError);
|
|
CheckError((SteamHandle_t)fp, steamError);
|
|
return blocksRead; // steam reads in atomic blocks of "size" bytes
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
size_t CFileSystem_Steam::FS_fwrite( const void *src, size_t size, FILE *fp )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
#define WRITE_CHUNK (256 * 1024)
|
|
if ( size > WRITE_CHUNK )
|
|
{
|
|
size_t remaining = size;
|
|
const byte* current = (const byte *) src;
|
|
size_t total = 0;
|
|
|
|
while ( remaining > 0 )
|
|
{
|
|
size_t bytesToCopy = min(remaining, WRITE_CHUNK);
|
|
|
|
total += fwrite(current, 1, bytesToCopy, fp);
|
|
|
|
remaining -= bytesToCopy;
|
|
current += bytesToCopy;
|
|
}
|
|
|
|
Assert( total == size );
|
|
return total;
|
|
}
|
|
|
|
return fwrite(src, 1, size, fp);// return number of bytes written (because we have size = 1, count = bytes, so it return bytes)
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
TSteamError steamError;
|
|
int result = steam->WriteFile(src, 1, size, (SteamHandle_t)fp, &steamError);
|
|
CheckError((SteamHandle_t)fp, steamError);
|
|
return result;
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
size_t CFileSystem_Steam::FS_vfprintf( FILE *fp, const char *fmt, va_list list )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
return vfprintf(fp, fmt, list);
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
int blen, plen;
|
|
char *buf;
|
|
|
|
if ( !fp || !fmt )
|
|
return 0;
|
|
|
|
// Open the null device...used by vfprintf to determine the length of
|
|
// the formatted string.
|
|
FILE *nullDeviceFP = fopen("nul:", "w");
|
|
if ( !nullDeviceFP )
|
|
return 0;
|
|
|
|
// Figure out how long the formatted string will be...dump formatted
|
|
// string to the bit bucket.
|
|
blen = vfprintf(nullDeviceFP, fmt, list);
|
|
fclose(nullDeviceFP);
|
|
if ( !blen )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get buffer in which to build the formatted string.
|
|
buf = (char *)malloc(blen+1);
|
|
if ( !buf )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Build the formatted string.
|
|
plen = _vsnprintf(buf, blen, fmt, list);
|
|
va_end(list);
|
|
if ( plen != blen )
|
|
{
|
|
free(buf);
|
|
return 0;
|
|
}
|
|
|
|
buf[ blen ] = 0;
|
|
|
|
// Write out the formatted string.
|
|
if ( plen != (int)FS_fwrite(buf, plen, fp) )
|
|
{
|
|
free(buf);
|
|
return 0;
|
|
}
|
|
|
|
free(buf);
|
|
return plen;
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
int CFileSystem_Steam::FS_ferror( FILE *fp )
|
|
{
|
|
if (fp)
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
return ferror(fp);
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
if ((SteamHandle_t)fp != g_pLastErrorFile)
|
|
{
|
|
// it's asking for an error for a previous file, return no error
|
|
return 0;
|
|
}
|
|
|
|
return ( g_tLastError.eSteamError != eSteamErrorNone );
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
return g_tLastErrorNoFile.eSteamError != eSteamErrorNone;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
int CFileSystem_Steam::FS_fflush( FILE *fp )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
return fflush(fp);
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
TSteamError steamError;
|
|
int result = steam->FlushFile((SteamHandle_t)fp, &steamError);
|
|
CheckError((SteamHandle_t)fp, steamError);
|
|
return result;
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
char *CFileSystem_Steam::FS_fgets( char *dest, int destSize, FILE *fp )
|
|
{
|
|
#ifdef POSIX
|
|
CSteamFile *steamFile = (CSteamFile *)fp;
|
|
fp = GetFileHandle( steamFile );
|
|
if ( BWriteable( steamFile ) )
|
|
{
|
|
return fgets(dest, destSize, fp);
|
|
}
|
|
else
|
|
{
|
|
#endif
|
|
unsigned char c;
|
|
int numCharRead = 0;
|
|
|
|
// Read at most n chars from the file or until a newline
|
|
*dest = c = '\0';
|
|
while ( (numCharRead < destSize-1) && (c != '\n') )
|
|
{
|
|
// Read in the next char...
|
|
if ( FS_fread(&c, 1, 1, fp) != 1 )
|
|
{
|
|
if ( g_tLastError.eSteamError != eSteamErrorEOF || numCharRead == 0 )
|
|
{
|
|
return NULL; // If we hit an error, return NULL.
|
|
}
|
|
|
|
numCharRead = destSize; // Hit EOF, no more to read, all done...
|
|
}
|
|
|
|
else
|
|
{
|
|
*dest++ = c; // add the char to the string and point to the next pos
|
|
*dest = '\0'; // append NULL
|
|
numCharRead++; // count the char read
|
|
}
|
|
}
|
|
return dest; // Has a NULL termination...
|
|
#ifdef POSIX
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
int CFileSystem_Steam::FS_stat( const char *path, struct _stat *buf, bool *pbLoadedFromSteamCache )
|
|
{
|
|
TSteamElemInfo Info;
|
|
TSteamError steamError;
|
|
|
|
if ( pbLoadedFromSteamCache )
|
|
*pbLoadedFromSteamCache = false;
|
|
|
|
if ( !steam )
|
|
{
|
|
// The dedicated server gets here once at startup. When setting up the executable path before loading
|
|
// base modules like engine.dll, the filesystem looks for zipX.zip but we haven't mounted steam content
|
|
// yet so steam is null.
|
|
#if !defined( DEDICATED )
|
|
AssertMsg( 0, "CFileSystem_Steam::FS_stat used with null steam interface!" );
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
memset(buf, 0, sizeof(struct _stat));
|
|
int returnVal= steam->Stat(path, &Info, &steamError);
|
|
if ( returnVal == 0 )
|
|
{
|
|
if (Info.bIsDir )
|
|
{
|
|
buf->st_mode |= _S_IFDIR;
|
|
buf->st_size = 0;
|
|
}
|
|
else
|
|
{
|
|
if ( pbLoadedFromSteamCache )
|
|
*pbLoadedFromSteamCache = ( Info.bIsLocal == 0 );
|
|
|
|
// Now we want to know if it's writable or not. First see if there is a local copy.
|
|
struct _stat testBuf;
|
|
int rt = _stat( path, &testBuf );
|
|
if ( rt == 0 )
|
|
{
|
|
// Ok, there's a local copy. Now check if the copy on our HD is writable.
|
|
if ( testBuf.st_mode & _S_IWRITE )
|
|
buf->st_mode |= _S_IWRITE;
|
|
}
|
|
|
|
buf->st_mode |= _S_IFREG;
|
|
buf->st_size = Info.uSizeOrCount;
|
|
}
|
|
|
|
buf->st_atime = Info.lLastAccessTime;
|
|
buf->st_mtime = Info.lLastModificationTime;
|
|
buf->st_ctime = Info.lCreationTime;
|
|
}
|
|
|
|
CheckError(NULL, steamError);
|
|
return returnVal;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#include <io.h>
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
int CFileSystem_Steam::FS_chmod( const char *path, int pmode )
|
|
{
|
|
return _chmod( path, pmode );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
HANDLE CFileSystem_Steam::FS_FindFirstFile(const char *findname, WIN32_FIND_DATA *dat)
|
|
{
|
|
TSteamElemInfo steamFindInfo;
|
|
HANDLE hResult = INVALID_HANDLE_VALUE;
|
|
SteamHandle_t steamResult;
|
|
TSteamError steamError;
|
|
|
|
steamResult = steam->FindFirst(findname, eSteamFindAll, &steamFindInfo, &steamError);
|
|
CheckError(NULL, steamError);
|
|
|
|
if ( steamResult == STEAM_INVALID_HANDLE )
|
|
{
|
|
hResult = INVALID_HANDLE_VALUE;
|
|
}
|
|
else
|
|
{
|
|
hResult = (HANDLE)steamResult;
|
|
strcpy(dat->cFileName, steamFindInfo.cszName);
|
|
|
|
// NEED TO DEAL WITH THIS STUFF!!! FORTUNATELY HALF-LIFE DOESN'T USE ANY OF IT
|
|
// AND ARCANUM USES _findfirst() etc.
|
|
//
|
|
// findInfo->ftLastWriteTime = steamFindInfo.lLastModificationTime;
|
|
// findInfo->ftCreationTime = steamFindInfo.lCreationTime;
|
|
// findInfo->ftLastAccessTime = steamFindInfo.lLastAccessTime;
|
|
// findInfo->nFileSizeHigh = ;
|
|
// findInfo->nFileSizeLow = ;
|
|
|
|
// Determine if the found object is a directory...
|
|
if ( steamFindInfo.bIsDir )
|
|
dat->dwFileAttributes |= FILE_ATTRIBUTE_DIRECTORY;
|
|
else
|
|
dat->dwFileAttributes &= ~FILE_ATTRIBUTE_DIRECTORY;
|
|
|
|
// Determine if the found object was local or remote.
|
|
// ***NOTE*** we are hijacking the FILE_ATTRIBUTE_OFFLINE bit and using it in a different
|
|
// (but similar) manner than the WIN32 documentation indicates ***NOTE***
|
|
if ( steamFindInfo.bIsLocal )
|
|
dat->dwFileAttributes &= ~FILE_ATTRIBUTE_OFFLINE;
|
|
else
|
|
dat->dwFileAttributes |= FILE_ATTRIBUTE_OFFLINE;
|
|
}
|
|
|
|
return hResult;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
bool CFileSystem_Steam::FS_FindNextFile(HANDLE handle, WIN32_FIND_DATA *dat)
|
|
{
|
|
TSteamElemInfo steamFindInfo;
|
|
bool result;
|
|
TSteamError steamError;
|
|
|
|
result = (steam->FindNext((SteamHandle_t)handle, &steamFindInfo, &steamError) == 0);
|
|
CheckError(NULL, steamError);
|
|
|
|
if ( result )
|
|
{
|
|
strcpy(dat->cFileName, steamFindInfo.cszName);
|
|
if ( steamFindInfo.bIsDir )
|
|
dat->dwFileAttributes |= FILE_ATTRIBUTE_DIRECTORY;
|
|
else
|
|
dat->dwFileAttributes &= ~FILE_ATTRIBUTE_DIRECTORY;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: low-level filesystem wrapper
|
|
//-----------------------------------------------------------------------------
|
|
bool CFileSystem_Steam::FS_FindClose(HANDLE handle)
|
|
{
|
|
TSteamError steamError;
|
|
int result = (steam->FindClose((SteamHandle_t)handle, &steamError) == 0);
|
|
CheckError(NULL, steamError);
|
|
return result != 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: files are always immediately available on disk
|
|
//-----------------------------------------------------------------------------
|
|
bool CFileSystem_Steam::IsFileImmediatelyAvailable(const char *pFileName)
|
|
{
|
|
TSteamError steamError;
|
|
return (steam->IsFileImmediatelyAvailable(pFileName, &steamError) != 0);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CFileSystem_Steam::GetLocalCopy( const char *pFileName )
|
|
{
|
|
// Now try to find the dll under Steam so we can do a GetLocalCopy() on it
|
|
TSteamError steamError;
|
|
|
|
/*
|
|
#ifdef WIN32
|
|
struct _stat StatBuf;
|
|
if ( FS_stat(pFileName, &StatBuf) == -1 )
|
|
{
|
|
// Use the environment search path to try and find it
|
|
char* pPath = getenv("PATH");
|
|
|
|
// Use the .EXE name to determine the root directory
|
|
char srchPath[ MAX_PATH ];
|
|
#ifdef WIN32
|
|
HINSTANCE hInstance = ( HINSTANCE )GetModuleHandle( 0 );
|
|
if ( !GetModuleFileName( hInstance, srchPath, MAX_PATH ) )
|
|
{
|
|
::MessageBox( 0, "Failed calling GetModuleFileName", "Half-Life Steam Filesystem Error", MB_OK );
|
|
return;
|
|
}
|
|
#else
|
|
srchPath[0] = '.';
|
|
srchPath[1] = '\0';
|
|
#endif
|
|
|
|
// Get the length of the root directory the .exe is in
|
|
char* pSeperator = strrchr( srchPath, CORRECT_PATH_SEPARATOR );
|
|
int nBaseLen = 0;
|
|
if ( pSeperator )
|
|
{
|
|
nBaseLen = pSeperator - srchPath;
|
|
}
|
|
|
|
// Extract each section of the path
|
|
char* pStart = pPath;
|
|
char* pEnd = 0;
|
|
bool bSearch = true;
|
|
while ( bSearch )
|
|
{
|
|
#ifdef WIN32
|
|
#define PATH_SEP ";"
|
|
#else
|
|
#define PATH_SEP ":"
|
|
#endif
|
|
pEnd = strstr( pStart, PATH_SEP );
|
|
int nSize = pEnd - pStart;
|
|
if ( !pEnd )
|
|
{
|
|
bSearch = false;
|
|
// If pEnd is NULL then nSize will be rubbish, so calculate
|
|
// it sensibly.
|
|
nSize = strlen( pStart );
|
|
}
|
|
|
|
// Is this path even potentially in the base directory?
|
|
if ( nSize > nBaseLen )
|
|
{
|
|
// Create a new path (relative to the base directory) by stripping off
|
|
// nBaseLen characters and therefore doing FS_stat relative to the current
|
|
// directory, which should be the base directory.
|
|
Assert( sizeof(srchPath) > nBaseLen + strlen(pFileName) + 2 );
|
|
nSize -= nBaseLen+1;
|
|
memcpy( srchPath, pStart+nBaseLen+1, nSize );
|
|
memcpy( srchPath+nSize, pFileName, strlen(pFileName)+1 );
|
|
// If the path starts with a directory separator then we won't get a
|
|
// relative path, so skip the check.
|
|
if ( srchPath[0] != CORRECT_PATH_SEPARATOR )
|
|
{
|
|
if ( FS_stat(srchPath, &StatBuf) == 0 )
|
|
{
|
|
steam->GetLocalFileCopy(srchPath, &steamError);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
pStart = pEnd+1;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
*/
|
|
{
|
|
// Convert _srv.so to .so...
|
|
const char *pDllStringExtension = V_GetFileExtension( DLL_EXT_STRING );
|
|
const char *pModuleExtension = pDllStringExtension ? ( pDllStringExtension - 1 ) : DLL_EXT_STRING;
|
|
|
|
// If we got an extension, and this filename has it, then check if it's loaded.
|
|
if( pModuleExtension && V_stristr( pFileName, pModuleExtension ) )
|
|
{
|
|
// We can't be copying files over the top of .so files if they're already loaded
|
|
// in memory. mmap2( ... MAP_PRIVATE ... ) says "it is unspecified whether changes
|
|
// made to the file after the mmap() call are visible in the mapped region." Testing
|
|
// and lots of debugging (thanks Pierre-Loup!) has shown that they are, in fact,
|
|
// blasted right over your nicely loaded and fixed up object.
|
|
CSysModule *module = Sys_LoadModule( pFileName, SYS_NOLOAD );
|
|
|
|
if( module )
|
|
{
|
|
// Sys_LoadModule( SYS_NOLOAD ) increments the refcount, so bump that back down.
|
|
Sys_UnloadModule( module );
|
|
return;
|
|
}
|
|
}
|
|
|
|
steam->GetLocalFileCopy(pFileName, &steamError);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Load a DLL
|
|
// Input : *path
|
|
//-----------------------------------------------------------------------------
|
|
CSysModule * CFileSystem_Steam::LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly )
|
|
{
|
|
char szNewPath[ MAX_PATH ];
|
|
CBaseFileSystem::ParsePathID( pFileName, pPathID, szNewPath );
|
|
|
|
// File must end in .dll
|
|
char szExtension[] = DLL_EXT_STRING;
|
|
Assert( Q_strlen(pFileName) < sizeof(szNewPath) );
|
|
|
|
Q_strncpy( szNewPath, pFileName, sizeof( szNewPath ) );
|
|
if ( !Q_stristr(szNewPath, szExtension) )
|
|
{
|
|
Assert( strlen(pFileName) + sizeof(szExtension) < sizeof(szNewPath) );
|
|
Q_strncat( szNewPath, szExtension, sizeof( szNewPath ), COPY_ALL_CHARACTERS );
|
|
}
|
|
|
|
LogFileAccess( szNewPath );
|
|
if ( !pPathID )
|
|
{
|
|
pPathID = "EXECUTABLE_PATH"; // default to the bin dir
|
|
}
|
|
|
|
CUtlSymbol lookup = g_PathIDTable.AddString( pPathID );
|
|
|
|
// a pathID has been specified, find the first match in the path list
|
|
int c = m_SearchPaths.Count();
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
// pak files are not allowed to be written to...
|
|
if (m_SearchPaths[i].GetPackFile())
|
|
continue;
|
|
|
|
if ( m_SearchPaths[i].GetPathID() == lookup )
|
|
{
|
|
char newPathName[MAX_PATH];
|
|
Q_snprintf( newPathName, sizeof(newPathName), "%s%s", m_SearchPaths[i].GetPathString(), szNewPath ); // append the path to this dir.
|
|
|
|
// make sure the file exists, and is in the Steam cache
|
|
|
|
if ( bValidatedDllOnly && !IsFileInSteamCache(newPathName) )
|
|
continue;
|
|
|
|
// Get a local copy from Steam
|
|
bool bGetLocalCopy = true;
|
|
|
|
if ( m_bSDKToolMode )
|
|
bGetLocalCopy = false;
|
|
#ifdef _WIN32
|
|
if ( IsDebuggerPresent() )
|
|
bGetLocalCopy = false;
|
|
#endif
|
|
if ( bGetLocalCopy )
|
|
GetLocalCopy( newPathName );
|
|
|
|
CSysModule *module = Sys_LoadModule( newPathName );
|
|
if ( module ) // we found the binary in one of our search paths
|
|
{
|
|
if ( bValidatedDllOnly && !IsFileInSteamCache2(newPathName) )
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return module;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bValidatedDllOnly && IsFileInSteamCache(szNewPath) )
|
|
{
|
|
// couldn't load it from any of the search paths, let LoadLibrary try
|
|
return Sys_LoadModule( szNewPath );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void CFileSystem_Steam::ViewSteamCache(const char* szDir, bool bRecurse)
|
|
{
|
|
TSteamElemInfo info;
|
|
TSteamError error;
|
|
char szPath[MAX_PATH];
|
|
|
|
V_snprintf( szPath, sizeof(szPath),"%s%c*.*", szDir, CORRECT_PATH_SEPARATOR );
|
|
|
|
SteamHandle_t h = steam->FindFirst( szPath, eSteamFindRemoteOnly, &info, &error );
|
|
int ret = 0;
|
|
|
|
if ( h != STEAM_INVALID_HANDLE )
|
|
{
|
|
do
|
|
{
|
|
Msg( "View Steam Cache: '%s%c%s' \n", szDir, CORRECT_PATH_SEPARATOR, info.cszName );
|
|
|
|
if ( bRecurse && info.bIsDir && (0 == V_stristr( info.cszName, "." ) ) )
|
|
{
|
|
V_snprintf( szPath, sizeof(szPath),"%s%c%s", szDir, CORRECT_PATH_SEPARATOR, info.cszName );
|
|
ViewSteamCache( szPath, true );
|
|
}
|
|
|
|
ret = steam->FindNext( h, &info, &error );
|
|
|
|
} while( 0 == ret );
|
|
|
|
steam->FindClose( h, &error );
|
|
}
|
|
}
|
|
|
|
|
|
// HACK HACK - to allow IsFileInSteamCache() to use the old C exported interface
|
|
extern "C" SteamHandle_t SteamFindFirst( const char *cszPattern, ESteamFindFilter eFilter, TSteamElemInfo *pFindInfo, TSteamError *pError );
|
|
extern "C" int SteamFindClose( SteamHandle_t hDirectory, TSteamError *pError );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the file exists and is in a mounted Steam cache
|
|
//-----------------------------------------------------------------------------
|
|
bool CFileSystem_Steam::IsFileInSteamCache( const char *file )
|
|
{
|
|
if ( !m_bContentLoaded || m_bSDKToolMode )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// see if the file exists
|
|
TSteamElemInfo info;
|
|
TSteamError error;
|
|
|
|
SteamHandle_t h = steam->FindFirst( file, eSteamFindRemoteOnly, &info, &error );
|
|
if ( h == STEAM_INVALID_HANDLE )
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
steam->FindClose( h, &error );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
int CFileSystem_Steam::HintResourceNeed( const char *hintlist, int forgetEverything )
|
|
{
|
|
TSteamError steamError;
|
|
int result = steam->HintResourceNeed( hintlist, forgetEverything, &steamError );
|
|
CheckError(NULL, steamError);
|
|
return result;
|
|
}
|
|
|
|
|