mirror of
https://github.com/nillerusr/source-engine.git
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162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SFMPHONEMEEXTRACTOR_H
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#define SFMPHONEMEEXTRACTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "phonemeextractor/PhonemeExtractor.h"
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#include "tier1/UtlString.h"
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#include "sentence.h"
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#include "dme_controls/logpreview.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeSoundClip;
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class CDmeGameSound;
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class CDmeAnimationSet;
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//-----------------------------------------------------------------------------
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// Info about a particular phoneme to extract
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//-----------------------------------------------------------------------------
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class CExtractInfo
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{
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public:
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CExtractInfo();
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CExtractInfo( const CExtractInfo& src );
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~CExtractInfo();
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void ClearTags();
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// Filled in by caller
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CDmeSoundClip *m_pClip;
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CDmeGameSound *m_pSound;
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CUtlString m_sHintText;
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bool m_bUseSentence;
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// Filled in by Extract()
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CSentence m_Sentence;
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float m_flDuration;
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bool m_bSentenceValid;
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// Must be passed in when calling for Apply, will be created and passed back for Extract
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CUtlVector< CBasePhonemeTag * > m_ApplyTags;
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};
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//-----------------------------------------------------------------------------
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// Extraction type
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//-----------------------------------------------------------------------------
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enum SFMPhonemeExtractType_t
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{
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EXTRACT_WIPE_RANGE = 0, // Wipe logs from start of first selected clip to end of last selected clip
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EXTRACT_WIPE_CLIP, // Wipe all log entries (for facial controls) over entire clip
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EXTRACT_WIPE_SOUNDS, // Leave logs untouched, except underneath each selected .wav file
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NUM_EXTRACT_WIPE_TYPES,
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};
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//-----------------------------------------------------------------------------
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// Filter type
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//-----------------------------------------------------------------------------
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enum SFMPhonemeFilterType_t
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{
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EXTRACT_FILTER_HOLD, // hold for phoneme duration
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EXTRACT_FILTER_LINEAR, // linearly blend from phoneme start to next phoneme
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EXTRACT_FILTER_FIXED_WIDTH, // hold and linearly falloff before and after
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NUM_EXTRACT_FILTER_TYPES,
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};
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//-----------------------------------------------------------------------------
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// Extraction information
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//-----------------------------------------------------------------------------
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struct ExtractDesc_t
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{
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SFMPhonemeExtractType_t m_nExtractType;
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SFMPhonemeFilterType_t m_nFilterType;
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bool m_bCreateBookmarks;
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CUtlVector< CExtractInfo > m_WorkList; // One or more .wavs to extract from
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CUtlVector< LogPreview_t > m_ControlList; // List of facial controls
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CDmeFilmClip *m_pMovie;
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CDmeFilmClip *m_pShot;
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CDmeAnimationSet *m_pSet;
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float m_flSampleRateHz;
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float m_flSampleFilterSize;
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};
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//-----------------------------------------------------------------------------
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// Main interface for phoneme extraction
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//-----------------------------------------------------------------------------
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class ISFMPhonemeExtractor
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{
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public:
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virtual ~ISFMPhonemeExtractor() {};
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virtual bool Init() = 0;
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virtual void Shutdown() = 0;
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virtual int GetAPICount() = 0;
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virtual void GetAPIInfo( int nIndex, CUtlString* pPrintName, PE_APITYPE *pAPIType ) = 0;
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virtual void Extract( const PE_APITYPE& apiType, ExtractDesc_t& info, bool bWritePhonemesToWavFiles = false ) = 0;
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virtual void ReApply( ExtractDesc_t& info ) = 0;
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virtual bool GetSentence( CDmeGameSound *pGameSound, CSentence& sentence ) = 0;
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};
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extern ISFMPhonemeExtractor *sfm_phonemeextractor;
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//-----------------------------------------------------------------------------
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// inline methods of CExtractInfo
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//-----------------------------------------------------------------------------
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inline CExtractInfo::CExtractInfo() : m_pClip( 0 ), m_pSound( 0 ),
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m_bSentenceValid( false ), m_bUseSentence( false ), m_flDuration( 0.0f )
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{
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}
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inline CExtractInfo::CExtractInfo( const CExtractInfo& src )
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{
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m_pClip = src.m_pClip;
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m_pSound = src.m_pSound;
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m_sHintText = src.m_sHintText;
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m_Sentence = src.m_Sentence;
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m_bSentenceValid = src.m_bSentenceValid;
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m_bUseSentence = src.m_bUseSentence;
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m_flDuration = src.m_flDuration;
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ClearTags();
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for ( int i = 0; i < src.m_ApplyTags.Count(); ++i )
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{
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CBasePhonemeTag *newTag = new CBasePhonemeTag( *src.m_ApplyTags[ i ] );
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m_ApplyTags.AddToTail( newTag );
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}
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}
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inline CExtractInfo::~CExtractInfo()
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{
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ClearTags();
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}
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inline void CExtractInfo::ClearTags()
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{
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for ( int i = 0; i < m_ApplyTags.Count(); ++i )
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{
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delete m_ApplyTags[ i ];
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}
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m_ApplyTags.RemoveAll();
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}
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#endif // PHONEMEEXTRACTOR_H
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