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https://github.com/nillerusr/source-engine.git
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257 lines
7.9 KiB
C++
257 lines
7.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=====================================================================================//
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#include "cbase.h"
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#include "c_physicsprop.h"
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#include "portal_gamerules.h"
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#include "igameevents.h"
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#include "soundenvelope.h"
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#include "beamdraw.h"
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//#define RADIO_DEBUG_CLIENT
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class C_Dinosaur_Signal : public C_BaseEntity
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{
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_CLASS( C_Dinosaur_Signal, C_BaseEntity );
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char m_szSoundName[128];
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float m_flInnerRadius;
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float m_flOuterRadius;
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int m_nSignalID;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_Dinosaur_Signal, DT_DinosaurSignal, CDinosaurSignal )
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RecvPropString( RECVINFO(m_szSoundName) ),
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RecvPropFloat( RECVINFO(m_flOuterRadius) ),
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RecvPropFloat( RECVINFO(m_flInnerRadius) ),
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RecvPropInt( RECVINFO(m_nSignalID) ),
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END_RECV_TABLE()
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class C_Portal_Dinosaur : public C_PhysicsProp
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{
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_CLASS( C_Portal_Dinosaur, C_PhysicsProp );
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~C_Portal_Dinosaur( void );
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virtual void Spawn();
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virtual void Precache();
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virtual void ClientThink();
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virtual int DrawModel( int flags );
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void ScanForSounds();
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void SetupSounds();
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CHandle<C_Dinosaur_Signal> m_hDinosaur_Signal;
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float m_flOldBlend;
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bool m_bAlreadyDiscovered;
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bool m_bDinosaurExtinct;
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// Sound envelopes
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CSoundPatch *m_pNormalSound;
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CSoundPatch *m_pStaticSound;
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CSoundPatch *m_pSignalSound;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_Portal_Dinosaur, DT_PropDinosaur, CPortal_Dinosaur )
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RecvPropEHandle( RECVINFO( m_hDinosaur_Signal) ),
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RecvPropBool( RECVINFO(m_bAlreadyDiscovered) ),
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END_RECV_TABLE()
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void C_Portal_Dinosaur::Spawn()
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{
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Precache();
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m_flOldBlend = 0.0f;
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BaseClass::Spawn();
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SetThink( &C_Portal_Dinosaur::ClientThink );
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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}
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C_Portal_Dinosaur::~C_Portal_Dinosaur( void )
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{
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if ( m_pNormalSound != NULL )
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{
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CSoundEnvelopeController::GetController().Shutdown( m_pNormalSound );
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}
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if ( m_pStaticSound != NULL )
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{
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CSoundEnvelopeController::GetController().Shutdown( m_pStaticSound );
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}
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if ( m_pSignalSound != NULL )
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{
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CSoundEnvelopeController::GetController().Shutdown( m_pSignalSound );
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}
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}
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void C_Portal_Dinosaur::Precache( void )
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{
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PrecacheScriptSound( "Portal.room1_radio" );
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PrecacheScriptSound( "UpdateItem.Static" );
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PrecacheScriptSound( "UpdateItem.Dinosaur01" );
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PrecacheScriptSound( "UpdateItem.Dinosaur02" );
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PrecacheScriptSound( "UpdateItem.Dinosaur03" );
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PrecacheScriptSound( "UpdateItem.Dinosaur04" );
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PrecacheScriptSound( "UpdateItem.Dinosaur05" );
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PrecacheScriptSound( "UpdateItem.Dinosaur06" );
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PrecacheScriptSound( "UpdateItem.Dinosaur07" );
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PrecacheScriptSound( "UpdateItem.Dinosaur08" );
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PrecacheScriptSound( "UpdateItem.Dinosaur09" );
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PrecacheScriptSound( "UpdateItem.Dinosaur10" );
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PrecacheScriptSound( "UpdateItem.Dinosaur11" );
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PrecacheScriptSound( "UpdateItem.Dinosaur12" );
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PrecacheScriptSound( "UpdateItem.Dinosaur13" );
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PrecacheScriptSound( "UpdateItem.Dinosaur14" );
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PrecacheScriptSound( "UpdateItem.Dinosaur15" );
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PrecacheScriptSound( "UpdateItem.Dinosaur16" );
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PrecacheScriptSound( "UpdateItem.Dinosaur17" );
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PrecacheScriptSound( "UpdateItem.Dinosaur18" );
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PrecacheScriptSound( "UpdateItem.Dinosaur19" );
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PrecacheScriptSound( "UpdateItem.Dinosaur20" );
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PrecacheScriptSound( "UpdateItem.Dinosaur21" );
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PrecacheScriptSound( "UpdateItem.Dinosaur22" );
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PrecacheScriptSound( "UpdateItem.Dinosaur23" );
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PrecacheScriptSound( "UpdateItem.Dinosaur24" );
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PrecacheScriptSound( "UpdateItem.Dinosaur25" );
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PrecacheScriptSound( "UpdateItem.Dinosaur26" );
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}
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void C_Portal_Dinosaur::SetupSounds()
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{
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CPASAttenuationFilter filter( this );
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if ( m_pNormalSound == NULL )
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{
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m_pNormalSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "Portal.room1_radio" );
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CSoundEnvelopeController::GetController().Play( m_pNormalSound, 0.0, PITCH_NORM );
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}
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if ( m_pStaticSound == NULL )
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{
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m_pStaticSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "UpdateItem.Static" );
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CSoundEnvelopeController::GetController().Play( m_pStaticSound, 0.0, PITCH_NORM );
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}
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if ( m_pSignalSound == NULL && m_hDinosaur_Signal.Get() != NULL )
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{
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m_pSignalSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), m_hDinosaur_Signal->m_szSoundName );
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//m_pSignalSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "UpdateItem.Signal" );
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CSoundEnvelopeController::GetController().Play( m_pSignalSound, 0.0, PITCH_NORM );
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}
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}
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void C_Portal_Dinosaur::ClientThink()
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{
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SetupSounds();
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//if ( V_stristr( engine->GetLevelName(), "testchmb_a_00" ) != 0 )
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if ( 0 )//m_hDinosaur_Signal.Get() && m_hDinosaur_Signal.Get()->m_nSignalID == 0 )
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{
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// TODO:Play either morse code or special sstv content based on
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// game account client state given from gc.
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}
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else
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{
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// On any other map, we scan for the partnered Dinosaur_Signal signal
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ScanForSounds();
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}
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if ( m_bDinosaurExtinct == false && m_bDinosaurExtinct != m_bAlreadyDiscovered )
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m_bDinosaurExtinct = m_bAlreadyDiscovered;
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}
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void C_Portal_Dinosaur::ScanForSounds()
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{
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if ( m_hDinosaur_Signal.Get() == NULL )
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{
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AssertMsgOnce( 0, "Unpaired radio exists on this map." );
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return;
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}
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// How much of the real signal to blend in
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// 1.0 at > outerrad, 0.0 at < inner rad, blend when in between the two.
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float flRadiusDelta = fabs( m_hDinosaur_Signal.Get()->m_flOuterRadius - m_hDinosaur_Signal.Get()->m_flInnerRadius );
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float flDist = m_hDinosaur_Signal.Get()->GetAbsOrigin().DistTo( GetAbsOrigin() );
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float flOuterBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), 1.0f, 0.0f );
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float flInnerBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), m_hDinosaur_Signal.Get()->m_flInnerRadius, 0.0f, 1.0f );
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flInnerBlend = Bias( flInnerBlend, 0.1f );
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if ( m_pNormalSound )
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{
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CSoundEnvelopeController::GetController().SoundChangeVolume( m_pNormalSound, flOuterBlend, 0.1f );
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}
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float flMidBlend = 0.0f;
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if ( m_pStaticSound )
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{
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if ( flOuterBlend <= 0.0f )
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{
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flMidBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), m_hDinosaur_Signal.Get()->m_flInnerRadius, 1.0f, 0.0f );
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}
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else
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{
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flMidBlend = RemapValClamped( flDist, m_hDinosaur_Signal.Get()->m_flOuterRadius, m_hDinosaur_Signal.Get()->m_flOuterRadius-(flRadiusDelta*0.5f), 0.0f, 1.0f );
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flMidBlend = Bias( flMidBlend, 0.9f );
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}
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CSoundEnvelopeController::GetController().SoundChangeVolume( m_pStaticSound, flMidBlend, 0.1f );
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}
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if ( m_pSignalSound )
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{
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CSoundEnvelopeController::GetController().SoundChangeVolume( m_pSignalSound, flInnerBlend, 0.1f );
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}
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#if defined ( RADIO_DEBUG_CLIENT )
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// Msg( "Dinosaur(%d) listening for signal... dist: %f, blend amt: %f\n", entindex(), flDist, flMidBlend );
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#endif
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// If we've fully heard this signal, mark the achievement
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if ( flInnerBlend >= 1.0f && m_flOldBlend < 1.0f )
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{
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m_bDinosaurExtinct = true;
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int id = m_hDinosaur_Signal.Get()->m_nSignalID;
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IGameEvent *event = gameeventmanager->CreateEvent( "dinosaur_signal_found" );
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if ( event )
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{
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event->SetInt( "id", id );
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gameeventmanager->FireEvent( event );
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}
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}
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m_flOldBlend = flInnerBlend;
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}
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int C_Portal_Dinosaur::DrawModel( int flags )
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{
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int nRet = BaseClass::DrawModel( flags );
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CMaterialReference hMaterial;
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hMaterial.Init( "sprites/grav_light", TEXTURE_GROUP_CLIENT_EFFECTS );
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// Draw the sprite
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CMatRenderContextPtr pRenderContext( materials );
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pRenderContext->Bind( hMaterial, this );
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color32 color;
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color.r = ( m_bDinosaurExtinct ) ? 0 : 255;
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color.g = ( m_bDinosaurExtinct ) ? 255 : 0;
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color.b = 0;
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color.a = 128;
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Vector vForward, vRight, vUp;
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GetVectors( &vForward, &vRight, &vUp );
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Vector vOffset = GetAbsOrigin() + ( vForward * 4.0f ) + ( vUp * 1.85f );
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DrawSprite( vOffset, 6.0f, 6.0f, color );
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return nRet;
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}
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