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https://github.com/nillerusr/source-engine.git
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461 lines
13 KiB
C++
461 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implemenatation of CMatchInfo
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "MatchInfo.h"
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CMatchInfo* g_pMatchInfo=NULL; //global information about the match.
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//------------------------------------------------------------------------------------------------------
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// Function: CMatchInfo::generate
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// Purpose: generates the match info structure from the log file
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//------------------------------------------------------------------------------------------------------
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void CMatchInfo::generate()
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{
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if (plogfile->empty())
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g_pApp->fatalError("No data in log file!\nPlease ensure that you are running TFstats on a valid log file!");
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CEventListIterator it=plogfile->begin();
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logopentime=(*it)->getTime();
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for (it;it!=plogfile->end();++it)
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{
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const CLogEvent* curr=(*it);
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switch(curr->getType())
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{
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case CLogEvent::CONNECT:
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{
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int sid=curr->getArgument(0)->asPlayerGetSvrPID();
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unsigned long WONid=curr->getArgument(0)->asPlayerGetWONID();
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string plrName=curr->getArgument(0)->asPlayerGetName();
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string ipAddress=curr->getArgument(1)->getStringValue();
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PID pid;
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PID foundpid=-1;
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if (WONid!=-1)
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{
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bLanGame=false;
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pid=pidMap[sid]=WONid;
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}
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else
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{
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bLanGame=true;
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CPlayerList::iterator it=players.begin();
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for (it;it!=players.end();++it)
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{
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PID currpid=it->first;
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CPlayer& cp=it->second;
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if (cp.ipAddress==ipAddress)
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{
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foundpid=currpid;
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break;
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}
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}
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if (it==players.end()) //if no ip addresses matched match by name
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{
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it = players.begin();
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for (it;it!=players.end();++it)
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{
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PID currpid=it->first;
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CPlayer& cp=it->second;
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if (cp.aliases.contains(plrName))
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{
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foundpid=currpid;
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break;
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}
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}
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}
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}
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if (foundpid != -1)
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{
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pid=pidMap[sid]=foundpid;
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}
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else
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{
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pid=pidMap[sid]=sid;
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}
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//printf("Checkpoint %lu\n",__LINE__);
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//printf("pid=%lu\n",pid);
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if (players[pid].pid==-1)
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players[pid].pid=pid;
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players[pid].ipAddress=ipAddress;
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players[pid].svrPID=sid;
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players[pid].WONID=WONid;
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//keep the pseudonym list updated
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players[pid].nameFound(curr->getTime(),plrName);
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}
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break;
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case CLogEvent::ENTER_GAME:
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{
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int sid=curr->getArgument(0)->asPlayerGetSvrPID();
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//PID pid=curr->getArgument(0)->asPlayerGetFullPID();
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unsigned long WONid=curr->getArgument(0)->asPlayerGetWONID();
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PID pid;
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if (WONid!=-1)
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{
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bLanGame=false;
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pid=pidMap[sid]=WONid;
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}
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else
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{
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bLanGame=true;
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//they may have matched based on IP or name.
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//so check if the player structure pointed to by
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//the sid is valid, if so, don't reassign pid
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pid=pidMap[sid];
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if (players[pid].ipAddress=="")
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pid=pidMap[sid]=sid;
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}
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players[pid].svrPID=sid;
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players[pid].WONID=WONid;
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players[pid].pid=pid;
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string nm=curr->getArgument(0)->asPlayerGetName();
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//keep the pseudonym list updated
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players[pid].nameFound(curr->getTime(),nm);
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}
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break;
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case CLogEvent::CLASS_CHANGE:
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{
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PID pid=curr->getArgument(0)->asPlayerGetPID();
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time_t changetime=curr->getTime();
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player_class newpc=playerClassNameToClassID(curr->getArgument(1)->getStringValue());
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//keep the pseudonym list updated
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players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
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string plrname=curr->getArgument(0)->asPlayerGetName();
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players[pid].allclassesplayed.add(changetime,newpc);
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int currTeam=players[pid].teams.atTime(changetime);
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players[pid].perteam[currTeam].classesplayed.add(changetime,newpc);
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}
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break;
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case CLogEvent::NAME_CHANGE:
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{
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//keep the pseudonym list updated
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players[curr->getArgument(0)->asPlayerGetPID()].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName());
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}
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break;
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case CLogEvent::SUICIDE:
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{
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PID pid=(*it)->getArgument(0)->asPlayerGetPID();
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int team=players[pid].teams.atTime((*it)->getTime());
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// players[pid].perteam[team].kills++;
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players[pid].perteam[team].deaths++;
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players[pid].perteam[team].suicides++;
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//keep the pseudonym list updated
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players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
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}
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break;
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case CLogEvent::FRAG:
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case CLogEvent::TEAM_FRAG:
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{
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PID killerid=(*it)->getArgument(0)->asPlayerGetPID();
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PID killedid=(*it)->getArgument(1)->asPlayerGetPID();
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int killerTeam=players[killerid].teams.atTime((*it)->getTime());
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int killedTeam=players[killedid].teams.atTime((*it)->getTime());
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CPlayer& p1=players[killerid];
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CPlayer& p2=players[killedid];
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if (curr->getType() == CLogEvent::TEAM_FRAG)
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{
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players[killerid].perteam[killerTeam].teamkills++;
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players[killedid].perteam[killedTeam].teamkilled++;
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}
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else if (curr->getType() == CLogEvent::FRAG)
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{
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string weapName=(*it)->getArgument(2)->getStringValue();
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bool countKill=true;
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//gotta account for timer/infection double kills for medics!
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if (weapName=="infection")
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{
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//test to see if the previous event was a timer from the same player, and a kill, and with the timer.
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CEventListIterator it2=it;
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if ((--it2)!=plogfile->begin())
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{
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if ((*it2)->getType() == CLogEvent::FRAG)
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if ((*it2)->getArgument(2)->getStringValue()=="timer")
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if ((*it2)->getArgument(0)->asPlayerGetPID()==killerid)
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countKill=false;
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}
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}
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if (countKill)
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{
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players[killerid].perteam[killerTeam].weaponKills[weapName]++;
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players[killerid].perteam[killerTeam].kills++;
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players[killedid].perteam[killedTeam].deaths++;
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}
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}
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//keep the pseudonym list updated
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players[killerid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
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players[killedid].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName());
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}
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break;
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case CLogEvent::TEAM_JOIN:
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{
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int team=curr->getArgument(1)->getFloatValue();
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team--; //teams are logged as 1-4. tfstats stores them as 0-3
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PID pid=curr->getArgument(0)->asPlayerGetPID();
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CPlayer& p=players[pid];
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team_exists[team]=true;
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int oldteam=team;
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if(p.teams.anythingAtTime(curr->getTime()-1))
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oldteam=p.teams.atTime(curr->getTime()-1);
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else //if this is the first team join, count them as in the game
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players[pid].logontime=curr->getTime();
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//keep the pseudonym list updated
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players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
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players[pid].teams.add(curr->getTime(),team);
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if (p.allclassesplayed.anythingAtTime(curr->getTime()))
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{
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player_class plrcurrclass=players[pid].allclassesplayed.atTime(curr->getTime());
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players[pid].perteam[oldteam].classesplayed.cut(curr->getTime());
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players[pid].perteam[team].classesplayed.add(curr->getTime(),plrcurrclass);
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}
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}
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break;
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case CLogEvent::TEAM_RENAME:
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{
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int teamid=curr->getArgument(0)->getFloatValue()-1;
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string tname=curr->getArgument(1)->getStringValue();
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teamnames[teamid]=tname;
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}
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break;
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case CLogEvent::SERVER_NAME:
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{
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servername=curr->getArgument(0)->getStringValue();
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}
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break;
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case CLogEvent::SERVER_SPAWN:
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{
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mapname=curr->getArgument(0)->getStringValue();
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}
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break;
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case CLogEvent::DISCONNECT:
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{
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PID pid=curr->getArgument(0)->asPlayerGetPID();
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players[pid].logofftime=curr->getTime();
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players[pid].allclassesplayed.endTime=curr->getTime();
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players[pid].allclassesplayed.cut(curr->getTime());
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players[pid].teams.cut(curr->getTime());
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players[pid].aliases.cut(curr->getTime());
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int currTeam=players[pid].teams.atTime(curr->getTime());
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players[pid].perteam[currTeam].classesplayed.cut(curr->getTime());
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//keep the pseudonym list updated
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if (pid!=-1) //sometimes disconnect messages have -1 for the pid
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players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
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}
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break;
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case CLogEvent::NAMED_BROADCAST:
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{
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//keep the pseudonym list updated
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const CLogEventArgument* pArg=curr->getArgument(1);
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PID pid=pArg->asPlayerGetPID();
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players[pid].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName());
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}
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break;
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case CLogEvent::NAMED_GOAL_ACTIVATE:
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{
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//keep the pseudonym list updated
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players[curr->getArgument(0)->asPlayerGetPID()].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
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}
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break;
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case CLogEvent::LOG_CLOSED:
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{
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logclosetime=curr->getTime();
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}
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break;
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}
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#ifdef _DEBUG
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#ifdef _PARSEDEBUG
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printf("%s:\n",CLogEvent::TypeNames[(int)curr->getType()]);
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fflush(stdout);
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printf("\t%s\n",curr->m_StrippedText);
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fflush(stdout);
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for (int i=0;curr->getArgument(i);i++)
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{
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if (i==0)
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printf("\t\targs: ");
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fflush(stdout);
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printf("\"%s\" ",curr->getArgument(i)->getStringValue());
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}
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printf("\n");
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#endif
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#endif
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}
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if (logclosetime==0 && !plogfile->empty())
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{
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CEventListIterator it=plogfile->end();
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--it;
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logclosetime=(*it)->getTime();
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}
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map<PID,CPlayer>::iterator it2;
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for(it2=players.begin();it2!=players.end();++it2)
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{
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CPlayer& p=(*it2).second;
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if (p.aliases.endTime < logclosetime)
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p.aliases.endTime=logclosetime;
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p.name=p.aliases.favourite();
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if (p.allclassesplayed.endTime < logclosetime)
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p.allclassesplayed.endTime=logclosetime;
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if (p.teams.endTime < logclosetime)
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p.teams.endTime=logclosetime;
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for (int i=0;i<MAX_TEAMS;i++)
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{
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//if you have no kills you have to play on a team at least 30 seconds to be counted part of it
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//also give a one-suicide grace so they can killthemselves to get onto another team?
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if (p.teams.howLong(i) < 30 && p.perteam[i].kills==0)// && p.perteam[i].deaths < 1)
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p.teams.remove(i);
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CTimeIndexedList<player_class>* v= &p.perteam[i].classesplayed;
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p.perteam[i].classesplayed.endTime=logclosetime;
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time_t t=p.teams.howLong(i);
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p.perteam[i].timeon=t;
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}
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}
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CMatchInfo::getPlayerID
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// Purpose: resolves a player name to that players PID
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// Input: name - the name
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// Output: PID the PID
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//------------------------------------------------------------------------------------------------------
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PID CMatchInfo::getPlayerID(string name)
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{
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CPlayerListIterator it;
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//ugh! O(n)
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for (it=playerBegin();it!=playerEnd();++it)
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{
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PID id=(*it).first;
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CPlayer curr=(*it).second;
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if (curr.name == name)
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return id;
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}
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return -1;
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}
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/*
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unsigned long CMatchInfo::getPlayerWONID(string name)
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{
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CPlayerListIterator it;
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//ugh! O(n)
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for (it=playerBegin();it!=playerEnd();++it)
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{
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CPlayer curr=(*it).second;
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if (curr.name == name)
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return curr.WONID;
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}
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return 0xffffffff;
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}
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*/
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//------------------------------------------------------------------------------------------------------
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// Function: CMatchInfo::CMatchInfo
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// Purpose: Constructor
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// Input: plf - the log file
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// Output:
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//------------------------------------------------------------------------------------------------------
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CMatchInfo::CMatchInfo(CEventList* plf)
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:numPlrs(0),logclosetime(0),plogfile(plf)
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{
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teamnames[0]="Blue";
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teamnames[1]="Red";
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teamnames[2]="Yellow";
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teamnames[3]="Green";
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team_exists[0]=team_exists[1]=team_exists[2]=team_exists[3]=false;
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generate();
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CMatchInfo::teamID
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// Purpose: resolves a team name to its ID
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// Input: teamname - the team name
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// Output: int the ID of the team
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//------------------------------------------------------------------------------------------------------
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int CMatchInfo::teamID(string teamname)
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{
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for (int i=0;i<MAX_TEAMS;i++)
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if (stricmp(teamname.c_str(),teamnames[i].c_str())==0)
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return i;
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return -1;
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CMatchInfo::getTimeOn
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// Purpose: returns how long the specified player has been playing
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// Input: pid - the player being queried
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// Output: time_t the time he/she played
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//------------------------------------------------------------------------------------------------------
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time_t CMatchInfo::getTimeOn(PID pid)
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{
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CPlayer& p=players[pid];
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if (p.logofftime==0)
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p.logofftime=logclosetime;
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time_t timeon=p.logofftime-p.logontime;
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return timeon;
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}
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