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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dialog used to edit properties of a particle system definition
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//
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//===========================================================================//
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#ifndef PARTICLESYSTEMPROPERTIESCONTAINER_H
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#define PARTICLESYSTEMPROPERTIESCONTAINER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/particlesystempropertiespanel.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CPetDoc;
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//-----------------------------------------------------------------------------
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// Panel used to edit a particle system definition
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//-----------------------------------------------------------------------------
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class CParticleSystemPropertiesContainer : public CParticleSystemPropertiesPanel, public IParticleSystemPropertiesPanelQuery
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{
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DECLARE_CLASS_SIMPLE( CParticleSystemPropertiesContainer, CParticleSystemPropertiesPanel );
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public:
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CParticleSystemPropertiesContainer( CPetDoc *pDoc, vgui::Panel* pParent ); // standard constructor
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// Inherited from IParticleSystemPropertiesPanelQuery
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virtual void GetKnownParticleDefinitions( CUtlVector< CDmeParticleSystemDefinition* > &definitions );
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private:
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MESSAGE_FUNC_PARAMS( OnParticleFunctionSelChanged, "ParticleFunctionSelChanged", params );
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// For inheriting classes to get notified without having to listen to messages
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virtual void OnParticleSystemModified();
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CPetDoc *m_pDoc;
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};
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#endif // PARTICLESYSTEMPROPERTIESCONTAINER_H
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